92 lines
7.7 KiB
XML
92 lines
7.7 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="LizardGuard_ANI.Anim.LizardGuard_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01_combo">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Combo01" volume="1" />
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<Sound time="1.22563" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Combo02" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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<Sound time="1.200981" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_End">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_start">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_DownStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk02_End01">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk02_End02">
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<Sound time="0.900001" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_DownEnd" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.4" />
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<Sound time="2.509776" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
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<Sound time="3.378618" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Atk02_Loop">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk02_start">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_KnockBackEnd" volume="1" />
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<Sound time="1.705152" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1.100057" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.7" />
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<Sound time="2.026344" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Death01" volume="1" />
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<Sound time="1.744092" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Death02" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Dyingwait">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_SideWalk01" volume="1" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01" />
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<AnimSound animName="KnockbackEnd">
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<Sound time="0.335395" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_Sword_Out" volume="0.5" />
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<Sound time="0.375581" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop" />
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<AnimSound animName="KnockbackStart">
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<Sound time="0.9756" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.5" />
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<Sound time="0.97185" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_Sword_In" volume="0.7" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Combo04" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange01">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Combo02" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange02">
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<Sound time="0.274011" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_Sword_In" volume="0.4" />
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<Sound time="0.504507" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_Sword_In" volume="0.4" />
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<Sound time="0.274011" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.6" />
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<Sound time="0.604507" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.7" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_KnockBackEnd" volume="1.2" />
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<Sound time="0.7388" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Combo04" volume="1.5" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.469573" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
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<Sound time="0.951317" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound time="0.400081" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="1.009448" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound time="0.478589" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="0.993746" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Slayer_Cue.Dark_Rook_Slayer_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.006967" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="0.660461" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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</AnimSound>
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</AnimSoundData>
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