316 lines
27 KiB
XML
316 lines
27 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_F_ANI.Anim.HighElf_F_Class02_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="bReactionCom2">
|
|
<Sound time="0.370749" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.494461" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.927067" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="1.174297" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.027449" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.881215" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="0.4012" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
|
|
<Sound time="1.14337" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown2">
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart2">
|
|
<Sound time="0.407259" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="0.537088" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
<Sound time="0.394505" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
|
|
<Sound time="0.407259" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
|
|
<Sound time="0.565032" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo1">
|
|
<Sound time="0.0843" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.350907" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.308452" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.300693" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo1R">
|
|
<Sound time="0.404016" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.11153" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo2">
|
|
<Sound time="0.072254" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.656126" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.60411" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.652627" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo2R">
|
|
<Sound time="0.12187" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.41279" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.65018" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo3">
|
|
<Sound time="0.220371" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.976218" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound time="1.147196" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="2.145958" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound time="2.27666" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.977431" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="2.005683" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.008234" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound time="0.3596" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="2.62592" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.26752" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.432" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
|
|
<Sound time="0.432" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
|
|
<Sound time="0.54984" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.2" />
|
|
<Sound time="0.50984" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
<Sound time="0.42048" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.76768" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="2.4896" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
|
|
<Sound time="1.528" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
|
|
<Sound time="2.54624" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
|
|
<Sound time="0.3596" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Deathwait" />
|
|
<AnimSound animName="defenceCancel">
|
|
<Sound time="0.483711" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.834871" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.177986" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
|
|
<Sound time="0.108129" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.281601" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceHit">
|
|
<Sound time="0.546767" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.229183" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.457312" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.504764" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound time="0.409587" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceLoop" />
|
|
<AnimSound animName="defenceStart">
|
|
<Sound time="0.219155" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.368975" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.153081" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.190006" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound time="0.157876" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="Groggy1">
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="GuardReaction1" />
|
|
<AnimSound animName="InspiringRoar">
|
|
<Sound time="0.085908" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.268205" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.73" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.177408" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.263" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound time="0.618432" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="inweapon">
|
|
<Sound time="0.06065" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.473649" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.92929" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.457662" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.750613" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.200001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.914674" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="outweapon">
|
|
<Sound time="0.30172" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.77376" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.24764" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.68752" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
|
|
<Sound time="0.73536" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="roar">
|
|
<Sound time="0.34538" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="2.285526" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.200001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="1.209818" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.361349" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="0.8" />
|
|
<Sound time="1.210267" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.RoarCUE" volume="1" />
|
|
<Sound time="2.141652" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound time="0.03407" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.437991" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.03307" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound time="0.427991" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughLoop">
|
|
<Sound time="0.023149" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.334789" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughShot">
|
|
<Sound time="0.089871" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.576104" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.921126" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound time="0.710084" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughStart">
|
|
<Sound time="0.221992" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1E-05" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.321837" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.081874" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="shieldStrike">
|
|
<Sound time="0.128402" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.478899" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.666078" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.904598" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.296388" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.357702" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound time="0.10537" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapLoop" />
|
|
<AnimSound animName="voidTrapShot">
|
|
<Sound time="0.229433" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.800918" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.988089" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.10692" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.153398" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound time="0.193344" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
|
|
<Sound time="0.72648" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapStart">
|
|
<Sound time="0.223733" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.575008" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.280087" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.321742" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="HookShotEnd">
|
|
<Sound time="0.308153" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.085955" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.052994" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound time="0.394379" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="HookShotLoop" />
|
|
<AnimSound animName="HookShotStart">
|
|
<Sound time="0.179136" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.204728" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="0.100001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.165271" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="riposte">
|
|
<Sound time="0.107785" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.400141" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="1.028143" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound time="1.993315" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="2.146593" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.351212" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound time="0.955172" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound time="1.044865" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound time="0.393577" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.04845" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.947589" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound time="0.104673" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.258564" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.477095" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="1.240481" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="1.554501" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.252337" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound time="0.252337" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound time="0.204802" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.43628" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
|
|
<Sound time="0.806538" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.267749" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound time="1.209634" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="LeapAttackShot">
|
|
<Sound time="0.087039" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.632298" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.139834" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="1.389356" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.092754" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.823187" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.319791" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="LeapAttackStart">
|
|
<Sound time="0.288965" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.558057" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.236109" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="AdvChargeLoop">
|
|
<Sound time="0.04235" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.30025" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo1">
|
|
<Sound time="0.131791" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.284282" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.252457" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="2" />
|
|
<Sound time="0.181881" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound time="0.181881" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound time="0.334674" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.29118" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo1R">
|
|
<Sound time="0.123523" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.308661" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.135464" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo2">
|
|
<Sound time="0.195134" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.627754" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.117576" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="2" />
|
|
<Sound time="0.047576" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound time="0.242652" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.602856" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.122614" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="overwhelm">
|
|
<Sound time="0.06534" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.77139" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound time="0.79758" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="1.15074" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="1.83708" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="2.44512" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="2.64114" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.75462" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.7" />
|
|
<Sound time="0.75462" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.2" />
|
|
<Sound time="0.11124" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound time="0.11124" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
|
|
<Sound time="0.15039" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.88139" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="1.78669" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="2.35359" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.73872" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BackDash">
|
|
<Sound time="0.448154" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="0.544782" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="0.004498" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
|
|
<Sound time="0.481391" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
|
|
<Sound time="0.064891" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
|
|
<Sound time="0.47381" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound time="0.17" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound time="1.408463" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound time="0.322977" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|