273 lines
21 KiB
XML
273 lines
21 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="blastBallLoop" />
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<AnimSound animName="blastBallShot">
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<Sound time="0.39768" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.16848" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.38108" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1.3" />
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</AnimSound>
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<AnimSound animName="blastBallStart">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.055031" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.401618" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.753677" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1.3" />
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</AnimSound>
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<AnimSound animName="bReactionDown2" />
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<AnimSound animName="bReactionStart2">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
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<Sound time="0.022355" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound time="0.508428" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
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<Sound time="0.499974" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="ChainBatter01">
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<Sound time="0.250155" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.2618" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.2" />
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<Sound time="0.571845" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainBatter01End">
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<Sound time="0.126852" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.666492" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.992713" type="FootStep" radius="0.2" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.616184" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.3" />
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</AnimSound>
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<AnimSound animName="ChainBatter02">
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<Sound time="0.22865" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1.1" />
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<Sound time="0.503545" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="0.5" />
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<Sound time="0.200001" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainBatter02End">
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<Sound time="0.19534" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.598004" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.948397" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ChainBatterStart">
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<Sound time="0.455288" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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</AnimSound>
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<AnimSound animName="ChainBlade">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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<Sound time="0.48551" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.95739" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_L" volume="1" />
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<Sound time="1.507055" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="0.7" />
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<Sound time="2.04309" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ChainBlow">
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<Sound time="0.286277" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.139048" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_05CUE" volume="1.5" />
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<Sound time="1.055031" type="Weapon" radius="1" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.8" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="ChainblowEnd">
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<Sound time="0.008444" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_L" volume="1.2" />
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</AnimSound>
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<AnimSound animName="ChainblowStart">
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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<Sound time="0.305558" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.321885" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ChainBrandish">
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<Sound time="2E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1.5" />
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<Sound time="0.1434" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="ChainFlurry1End">
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<Sound time="0.054522" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="ChainFlurry1Loop">
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<Sound time="0.021742" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1.1" />
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<Sound time="0.225191" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.526377" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.726094" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.9" />
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</AnimSound>
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<AnimSound animName="ChainFlurry1Start">
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainFlurry1StartLoop" />
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<AnimSound animName="ChainShield">
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<Sound time="0.34947" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.31097" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainSmash">
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<Sound time="0.36464" type="Weapon" radius="1" shapeId="0" soundcue="" volume="1.2" />
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<Sound time="0.322715" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_LCUE" volume="0.5" />
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<Sound time="0.731205" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_L" volume="1" />
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<Sound time="0.38141" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainStrike">
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<Sound time="0.098179" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.436262" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.407955" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_LCUE" volume="0.5" />
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<Sound time="1.135814" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.954979" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainSuperblow">
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<Sound time="0.199429" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.377421" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.43618" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="ChainSuperblowReturn">
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_L" volume="1.3" />
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</AnimSound>
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<AnimSound animName="ChainUppercut">
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<Sound time="0.227972" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.042237" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.5" />
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<Sound time="0.202629" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.673409" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="ComboAttack1">
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<Sound time="0.15709" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.268965" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.263638" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="ComboAttack1R">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="1" />
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<Sound time="0.286992" type="Normal" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.749523" type="Normal" radius="1" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="ComboAttack2">
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<Sound time="0.40736" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.192565" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.061085" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ComboAttack2R">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="1" />
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<Sound time="0.462531" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.771433" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ComboAttack3">
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<Sound time="0.189728" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1.2" />
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<Sound time="0.206545" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ComboAttack3R">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="0.5" />
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<Sound time="0.697217" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ComboAttack4">
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<Sound time="0.163215" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.452655" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.14472" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ComboAttack4R">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="0.5" />
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<Sound time="0.264996" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.597627" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ComboAttack5">
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<Sound time="0.381299" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_LCUE" volume="0.8" />
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<Sound time="0.45169" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1.2" />
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<Sound time="0.090317" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DarkExplosion1">
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<Sound time="0.271285" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.10534" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DarkExplosion1R">
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<Sound time="0" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DarkExplosion2">
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<Sound time="0.182112" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.121944" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound time="0.080059" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="DarkExplosionLoop" />
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<AnimSound animName="DarkExplosionStart">
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DarkGraspEnd">
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<Sound time="0.04641" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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</AnimSound>
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<AnimSound animName="DarkGraspStart">
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<Sound time="0.318884" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
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<Sound time="0" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound time="2.654193" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="1" />
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<Sound time="0.094404" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound time="0.674404" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.706633" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.5" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Groggy1">
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<Sound time="0.103073" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="1.5" />
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="InnerDarknessMove">
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<Sound time="0.02705" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.299751" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.594878" type="FootStep" radius="0" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.881103" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.599386" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.121727" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="InnerDarknessStand">
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<Sound time="0.11271" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.128432" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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<Sound time="0.770705" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="InstantLeapEnd" />
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<AnimSound animName="InstantLeapStart" />
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<AnimSound animName="inweapon">
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<Sound time="0.65642" type="WeaponOff" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound time="0.4616" type="WeaponOn" radius="0.3" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="ReverseCapture1">
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<Sound time="0.439481" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.53077" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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</AnimSound>
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<AnimSound animName="ReverseCapture1Loop">
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<Sound time="0" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ReverseCapture1R">
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<Sound time="0.01778" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainCapture_L" volume="1" />
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</AnimSound>
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<AnimSound animName="ReverseCapture2">
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<Sound time="8.1E-05" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_L" volume="1" />
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</AnimSound>
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|
<AnimSound animName="ReverseCapture3">
|
|
<Sound time="0.205054" type="Weapon" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound time="0.247225" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound time="0.160618" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
|
|
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_L" volume="1" />
|
|
<Sound time="1.220934" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="run">
|
|
<Sound time="0.015003" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound time="0.297093" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="0.116762" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound time="0.118536" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
|
|
<Sound time="7E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="tumbling">
|
|
<Sound time="0.052373" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
|
|
<Sound time="0.181188" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
|
|
<Sound time="0.347389" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
|
|
<Sound time="0.052373" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
|
|
<Sound time="0.724959" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound time="0.17" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound time="1.408463" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound time="0.322977" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|