19 lines
3.5 KiB
XML
19 lines
3.5 KiB
XML
<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
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<DoorList>
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<Door id="301000" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="40564.500000,-22330.923828,-450.499359" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-15" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301001" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="40564.500000,-22330.923828,-3250.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-15" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301002" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="40564.500000,-22330.923828,-6050.880859" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-15" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301010" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="34731.355469,-34477.597656,-450.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-82" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301011" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="34731.355469,-34477.597656,-3250.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-82" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301012" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="34731.355469,-34477.597656,-6110.880859" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-82" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301020" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="26164.677734,-19633.146484,-450.499023" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-217" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301021" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="26164.677734,-19633.144531,-3250.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-217" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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<Door id="301022" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="26164.677734,-19633.144531,-6110.880859" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-217" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
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</DoorList>
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<ShuttleList>
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<Shuttle id="31" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
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<Shuttle id="32" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
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<Shuttle id="33" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
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</ShuttleList>
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</DynamicGeoData>
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