Files
Client-Datasheets/DataCenter_Final_FRA/DynamicGeoData/DynamicGeoData-00017.xml
2025-03-03 19:44:55 -05:00

19 lines
3.5 KiB
XML

<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
<DoorList>
<Door id="301000" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="40564.500000,-22330.923828,-450.499359" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-15" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301001" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="40564.500000,-22330.923828,-3250.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-15" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301002" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="40564.500000,-22330.923828,-6050.880859" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-15" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301010" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="34731.355469,-34477.597656,-450.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-82" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301011" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="34731.355469,-34477.597656,-3250.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-82" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301012" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="34731.355469,-34477.597656,-6110.880859" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-82" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301020" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="26164.677734,-19633.146484,-450.499023" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-217" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301021" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="26164.677734,-19633.144531,-3250.499268" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-217" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
<Door id="301022" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" pos="26164.677734,-19633.144531,-6110.880859" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-217" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" />
</DoorList>
<ShuttleList>
<Shuttle id="31" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="32" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="33" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
</ShuttleList>
</DynamicGeoData>