11230 lines
978 KiB
XML
11230 lines
978 KiB
XML
<NpcIKControl xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/NpcIKControl NpcIKControl.xsd" xmlns="https://vezel.dev/novadrop/dc/NpcIKControl">
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<Shape id="200010">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="201001">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="201002">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="201003">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="201004">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="201005">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="201006">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="201007">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="201008">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="202001">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="202002">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203101">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203102">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203103">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203104">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203201">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203202">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203203">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203204">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203301">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203302">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203303">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203304">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203401">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203402">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203403">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203501">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203502">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203503">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203504">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203505">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203506">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203601">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203602">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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</Shape>
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<Shape id="203603">
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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</Shape>
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<Shape id="203604">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
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</FootIK>
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</Shape>
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<Shape id="300010">
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<DamageMotion>
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<AttackBone boneName="Head" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Head" duration="0.05" blendOutTime="0.25" pitchMax="60" pitchMin="-60" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
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<DamageMotionRotateControl boneName="Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="RightHand|LeftHand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<SlopeControl />
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</Shape>
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<Shape id="300011">
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<DamageMotion>
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<AttackBone boneName="Head" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Head" duration="0.05" blendOutTime="0.25" pitchMax="60" pitchMin="-60" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
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<DamageMotionRotateControl boneName="Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="RightHand|LeftHand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<SlopeControl />
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</Shape>
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<Shape id="300020">
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<DamageMotion>
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<AttackBone boneName="FxTop" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<SlopeControl />
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</Shape>
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<Shape id="300021">
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<DamageMotion>
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<AttackBone boneName="FxTop" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotionSet>
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|
</DamageMotion>
|
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<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
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|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
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<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300030">
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<DamageMotion>
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<AttackBone boneName="Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300031">
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|
<DamageMotion>
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|
<AttackBone boneName="Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300040">
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<DamageMotion>
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|
<AttackBone boneName="FxHand01" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.13" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-30" pitchMin="30" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_25|bone_21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300041">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.13" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-30" pitchMin="30" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_25|bone_21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300050">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Head" duration="0.05" blendOutTime="0.25" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="RightHand|LeftHand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300060">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.12" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-25" pitchMin="25" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300070">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.12" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-30" pitchMin="30" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bone_30" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bone_31" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300071">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.12" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone_30" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bone_31" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300072">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.12" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone_30" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bone_31" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300080">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300081">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300082">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300083">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300084">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300090">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300091">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300092">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300100">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone06" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300101">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone06" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.15" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.07" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300110">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300111">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300112">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300113">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300120">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300121">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300130">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300131">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300140">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300141">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300142">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300150">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300151">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300152">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300160">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300161">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300162">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300170">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300171">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300180">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300181">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300182">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300183">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300184">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300185">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300186">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300187">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.25" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300190">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300191">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300192">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300193">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300194">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300195">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300196">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300197">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300198">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300200">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.5" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300201">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.5" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300202">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.5" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300203">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.5" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300204">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.5" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300210">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Pelvis" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300211">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Pelvis" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300220">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300221">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300230">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300240">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="13" yawMin="-13" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300241">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="13" yawMin="-13" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300242">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="13" yawMin="-13" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300243">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="13" yawMin="-13" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300244">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="13" yawMin="-13" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300250">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300251">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300252">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300260">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="35" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300261">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="35" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300270">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300271">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300272">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300280">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300281">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300282">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300290">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="22" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300291">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="22" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300292">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="22" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300293">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Hand" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="22" yawMin="-22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300300">
|
|
<DamageMotion>
|
|
<AttackBone boneName="ddd-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-4" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="ddd-Pelvis" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="ddd-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="ddd-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="ddd-L-Hand" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="ddd-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="ddd-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300301">
|
|
<DamageMotion>
|
|
<AttackBone boneName="ddd-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-4" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="ddd-Pelvis" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="ddd-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="ddd-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="ddd-L-Hand" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="ddd-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="ddd-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300310">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300311">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300312">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300320">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300321">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Hand" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300330">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis01" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine02" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine03" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot01|Bip01-R-Foot01" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head01" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300340">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300341">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300350">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Object04" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object05" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Object06" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object07" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object01" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object21" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object26" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object24" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300351">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Object04" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object05" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Object06" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object07" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object01" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object21" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object26" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object24" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300352">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Object04" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object05" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Object06" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object07" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object01" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object21" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object26" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object24" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300353">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Object04" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object05" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Object06" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object07" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object01" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object21" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object26" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object24" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300354">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Object04" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object05" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Object06" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object07" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object01" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object21" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object26" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object24" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300355">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
<DamageMotionRotateControl boneName="Object04" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object05" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Object06" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object07" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object01" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Object21" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object26" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Object24" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300360">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300361">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300362">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300363">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300364">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300365">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300366">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300367">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300370">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300371">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300372">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300373">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300374">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300380">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300381">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300390">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300391">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300400">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300401">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300402">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300410">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300411">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300412">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300413">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300420">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300421">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300430">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300431">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300432">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300433">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300440">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300441">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300442">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300443">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300444">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300450">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300460">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Dummy07" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy07" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300470">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300480">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300490">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300491">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300492">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300500">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300501">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300510">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300511">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300512">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300520">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300530">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1|Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone03|Bone03(mirrored)" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300531">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1|Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone03|Bone03(mirrored)" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300532">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1|Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone03|Bone03(mirrored)" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300540">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300550">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300551">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300552">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300560">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300561">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300562">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300563">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300564">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300570">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300571">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300572">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300580">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300590">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300600">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300601">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300602">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300603">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300604">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300610">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300611">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300612">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300613">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-Hand" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-Hand" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300620">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300621">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300622">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300623">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300630">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300631">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300632">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300633">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300640">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300641">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300642">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300650">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300651">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300652">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300653">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300654">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300655">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300660">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger21|Bip01-R-Finger21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300661">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger21|Bip01-R-Finger21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300662">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger21|Bip01-R-Finger21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300663">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0.5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger21|Bip01-R-Finger21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300670">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300671">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300672">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300673">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300674">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300675">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300676">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300680">
|
|
<DamageMotion>
|
|
<AttackBone boneName="w01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300681">
|
|
<DamageMotion>
|
|
<AttackBone boneName="w01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300682">
|
|
<DamageMotion>
|
|
<AttackBone boneName="w01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<SlopeControl />
|
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</Shape>
|
|
<Shape id="300683">
|
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<DamageMotion>
|
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<AttackBone boneName="w01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
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</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300684">
|
|
<DamageMotion>
|
|
<AttackBone boneName="w01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<SlopeControl />
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|
</Shape>
|
|
<Shape id="300685">
|
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<DamageMotion>
|
|
<AttackBone boneName="w01" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<SlopeControl />
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|
</Shape>
|
|
<Shape id="300690">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone28" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="true">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300691">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone28" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="300" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300692">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone28" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300693">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone28" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300694">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone28" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300700">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300701">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="20" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300710">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="300711">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="300720">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300721">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300730">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300731">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300732">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300733">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300734">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300740">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300741">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Fxand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300750">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail13" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail13" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-38" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300751">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail13" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail13" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-38" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300752">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail13" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail13" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-38" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300753">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail13" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail13" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-38" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300754">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail13" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail13" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-38" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300760">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_02" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300761">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_02" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300762">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_01" duration="0.15" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_02" duration="0.15" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300763">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_01" duration="0.15" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
<DamageMotionRotateControl boneName="Bone_Tail_02" duration="0.15" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300770">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="CenterPoint" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="CenterPoint" duration="0.15" blendOutTime="0.3" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300771">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="CenterPoint" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="CenterPoint" duration="0.15" blendOutTime="0.3" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300772">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="CenterPoint" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="CenterPoint" duration="0.15" blendOutTime="0.3" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300773">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="CenterPoint" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="CenterPoint" duration="0.15" blendOutTime="0.3" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
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<Shape id="300774">
|
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<DamageMotion>
|
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<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="CenterPoint" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="CenterPoint" duration="0.15" blendOutTime="0.3" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="300780">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300781">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300782">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="300790">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="300791">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300792">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300793">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300794">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300800">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword_R" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="300801">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword_R" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300802">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword_R" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300803">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone_Sword_R" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300810">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bone03" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300811">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bone03" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300812">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bone03" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300820">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300821">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300822">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300823">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300830">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.25" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300840">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Dummy_Shell" duration="0.05" blendOutTime="0.25" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300841">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Dummy_Shell" duration="0.05" blendOutTime="0.25" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300842">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Dummy_Shell" duration="0.05" blendOutTime="0.25" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300843">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Dummy_Shell" duration="0.05" blendOutTime="0.25" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300850">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-spine" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300851">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-spine" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300852">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-spine" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300853">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-spine" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300860">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300861">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300862">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300863">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300864">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300865">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300866">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300870">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.15" blendOutTime="0.1" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300871">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.15" blendOutTime="0.1" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300872">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.15" blendOutTime="0.1" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300880">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300881">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300882">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300883">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300884">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300885">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300890">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="6" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
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</Shape>
|
|
<Shape id="300891">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="6" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300892">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="6" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="300893">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="6" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300900">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300901">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300902">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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|
</Shape>
|
|
<Shape id="300903">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300904">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300905">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300906">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300907">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-L-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="300910">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail12" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail1" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail2" duration="0.05" blendOutTime="0.25" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail21" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail22" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail3" duration="0.05" blendOutTime="0.25" pitchMax="45" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail4" duration="0.05" blendOutTime="0.25" pitchMax="-45" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail22" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail12" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300911">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Ponytail12" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail1" duration="0.05" blendOutTime="0.25" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail2" duration="0.05" blendOutTime="0.25" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail21" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail22" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail11" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Ponytail12" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail3" duration="0.05" blendOutTime="0.25" pitchMax="45" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail4" duration="0.05" blendOutTime="0.25" pitchMax="-45" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail22" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail12" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300920">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300921">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300930">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300931">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300932">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300933">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300934">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300935">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300936">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300940">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300941">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300950">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300951">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300960">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300970">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300971">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300972">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300973">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300974">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300980">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300981">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300982">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300983">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="300990">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Dummy01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Box01" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Box01" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy02|Dummy03" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="300991">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Dummy01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Box01" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Box01" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy02|Dummy03" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301000">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301001">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301002">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301010">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301011">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301020">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301021">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301030">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301031">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301040">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301041">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301050">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone21" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone27" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bone22" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bone24" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bone29" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301051">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bone21" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone27" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bone22" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bone24" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bone29" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301060">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301061">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301062">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Forearm" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301070">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301071">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301072">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301073">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301074">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="301075">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
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</Shape>
|
|
<Shape id="301076">
|
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<DamageMotion>
|
|
<AttackBone boneName="Bip02-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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|
<DamageMotionRotateControl boneName="Bip02-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Dummy01" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
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</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="301080">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Finger0" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="301081">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Finger0" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail1" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301090">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301091">
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|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301100">
|
|
<DamageMotion>
|
|
<AttackBone boneName="bone37" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301101">
|
|
<DamageMotion>
|
|
<AttackBone boneName="bone37" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301102">
|
|
<DamageMotion>
|
|
<AttackBone boneName="bone37" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301103">
|
|
<DamageMotion>
|
|
<AttackBone boneName="bone37" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301110">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301111">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301112">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301120">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301121">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301122">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301130">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301131">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301132">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301133">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301134">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301135">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301136">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301137">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301138">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301140">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301141">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301142">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301143">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301144">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301150">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301151">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301160">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301161">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301162">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301170">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Dummy01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Hand|Bip02-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301171">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Dummy01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Hand|Bip02-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301172">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Dummy01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02" duration="0.05" blendOutTime="0.2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Hand|Bip02-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301180">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301181">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301182">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301183">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301190">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301191">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301192">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301193">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301200">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301201">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301210">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301220">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Forearm" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301221">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Forearm" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail2" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301230">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301231">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301232">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301240">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301241">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301242">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301250">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301251">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301252">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301260">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop2" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301261">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop2" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301262">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop2" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop1" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop2" duration="0.05" blendOutTime="0.2" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301270">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301271">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301272">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301273">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301274">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="7" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301280">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxTop" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="3" />
|
|
<DamageMotionRotateControl boneName="Dummy02" duration="0.05" blendOutTime="0.25" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy07" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301290">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxTop" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bone17" duration="0.2" down="5" />
|
|
<DamageMotionRotateControl boneName="Bone18" duration="0.05" blendOutTime="0.25" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bone06" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-14" pitchMin="14" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bone17" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone17" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301291">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxTop" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bone17" duration="0.2" down="5" />
|
|
<DamageMotionRotateControl boneName="Bone18" duration="0.05" blendOutTime="0.25" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bone06" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.2" pitchMax="-14" pitchMin="14" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bone17" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone17" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301300">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301301">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301302">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301303">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.2" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301310">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301311">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301312">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301313">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301314">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301315">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301316">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301320">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bone13" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301321">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bone13" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301322">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Prop1" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bone13" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301330">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301331">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301332">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301333">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301340">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301341">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301342">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301343">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301344">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301345">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301346">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301347">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301350">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301360">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-42" pitchMin="42" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301361">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-42" pitchMin="42" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301362">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301363">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301364">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301365">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301370">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301371">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301372">
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<DamageMotion>
|
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
|
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
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</FootIK>
|
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301373">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301380">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301381">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301382">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301383">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301384">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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|
</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="301385">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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|
</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301390">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301391">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
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|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301392">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301393">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301394">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301395">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301400">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301401">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301402">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301403">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301404">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301405">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301406">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301407">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301408">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301410">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301411">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301412">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301413">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301414">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301415">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301416">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301420">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301421">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301422">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301423">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301424">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301425">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301426">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301427">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301430">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301431">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301432">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301433">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301434">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301435">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301436">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301440">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301441">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301442">
|
|
<DamageMotion>
|
|
<AttackBone boneName="L_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301450">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301451">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301452">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301453">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301460">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301461">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301462">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301470">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301471">
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<DamageMotion>
|
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<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
|
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</DamageMotion>
|
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<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
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</FootIK>
|
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
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<Shape id="301472">
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<DamageMotion>
|
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301473">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301480">
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<DamageMotion>
|
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
|
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301481">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301482">
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<DamageMotion>
|
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<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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|
</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
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<Shape id="301483">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
|
|
<Shape id="301490">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301491">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
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|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301492">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
</Shape>
|
|
<Shape id="301493">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301500">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301501">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301502">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301510">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301511">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301512">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301513">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301520">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone03" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bone07" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301521">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone03" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bone07" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301530">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301531">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301532">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301540">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301541">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301542">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301543">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.25" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301550">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301560">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301561">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301570">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Thigh" duration="0.05" blendOutTime="0.2" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Thigh" duration="0.05" blendOutTime="0.2" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-Spine1" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301580">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301581">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301590">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301600">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301610">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-tail" duration="0.05" blendOutTime="0.2" pitchMax="-11" pitchMin="11" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-tail1" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-tail2" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301620">
|
|
<DamageMotion>
|
|
<AttackBone boneName="bone_01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bone_00" duration="0.15" down="4" />
|
|
<DamageMotionRotateControl boneName="bone_01" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-25" yawMin="25" />
|
|
<DamageMotionRotateControl boneName="bone_07" duration="0.05" blendOutTime="0.2" pitchMax="-11" pitchMin="11" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="bone_08" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="bone_09" duration="0.05" blendOutTime="0.2" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_29|bone_19" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301630">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301631">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301640">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail" duration="0.05" blendOutTime="0.2" pitchMax="-20" pitchMin="20" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301650">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="9" pitchMin="-7" pitchSpeed="500" yawImpulse="110" yawMax="9" yawMin="-9" />
|
|
<DamageMotionRotateControl boneName="Bip01" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301660">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Head" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Head" duration="0.05" blendOutTime="0.25" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
|
|
<DamageMotionRotateControl boneName="Bone64" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bone68" duration="0.05" blendOutTime="0.2" pitchMax="15" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-14" />
|
|
<DamageMotionRotateControl boneName="Bone72" duration="0.05" blendOutTime="0.2" pitchMax="19" pitchMin="-7" pitchSpeed="500" yawImpulse="110" yawMax="9" yawMin="-19" />
|
|
<DamageMotionRotateControl boneName="Bone44" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bone48" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bone52" duration="0.05" blendOutTime="0.2" pitchMax="-15" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone63|Bone47" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301670">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bond25" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bone01" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone08" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone24" duration="0.05" blendOutTime="0.2" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone09" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bone01" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301680">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="bone_00" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="bone_27" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="bone_03" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="bone_04" duration="0.05" blendOutTime="0.2" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_17|bone_18" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_35|bone_36" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301690">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="bone_00" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="bone_00" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="bone_01" duration="0.05" blendOutTime="0.2" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="bone_31" duration="0.05" blendOutTime="0.2" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="22" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_15|bone_30" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="bone_21|bone_09" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301700">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip02-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301710">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bone_UpBody" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone_UpBody_Head" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bone_UpBody" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Z" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301711">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bone_UpBody" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bone_UpBody_Head" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bone_UpBody" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Z" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301720">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301721">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine3" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301730">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="0" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301731">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301740">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone_MotherBody" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Dummy_MotherShip" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Dummy_MotherShip_Outer-Body" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301741">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone_MotherBody" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Dummy_MotherShip" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Dummy_MotherShip_Outer-Body" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301742">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone_MotherBody" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Dummy_MotherShip" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Dummy_MotherShip_Outer-Body" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301750">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301751">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301760">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301770">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301771">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301780">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="bone_01" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="bone_00" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301781">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop3" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="bone_01" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="bone_00" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Prop2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301790">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="false" allowRotationY="true" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="30" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301791">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="false" allowRotationY="true" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="30" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301800">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301810">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionRotateControl boneName="B_spline_1" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="B_Leaf_R" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="B_Leaf_L" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="B_Leaf" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301820">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bone01" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301830">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine02" duration="0.05" blendOutTime="0.25" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine01" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
<DamageMotionRotateControl boneName="Bip01-Tail01" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301840">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Body" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301850">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Neck2" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bone02" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bone03" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
|
|
<DamageMotionRotateControl boneName="Bone04" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone05" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
|
|
<DamageMotionRotateControl boneName="Bone07" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Dummy05" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
</Shape>
|
|
<Shape id="301860">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.25" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301870">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-R-Hand" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.25" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="false" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301880">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301890">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Bip01-Head" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="4" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
|
|
<DamageMotionRotateControl boneName="Dummy_Lump" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="301910">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="CenterPoint" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip02-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
|
|
<DamageMotionRotateControl boneName="Bip02-R-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip02-L-UpperArm" duration="0.05" blendOutTime="0.2" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="CenterPoint" duration="0.15" blendOutTime="0.3" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="301920">
|
|
<DamageMotion>
|
|
<AttackBone boneName="Weapon01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="30" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="30" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="301930">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand00" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="1" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="50" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="50" yawMax="-2" yawMin="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="50" yawMax="-2" yawMin="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="302520">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="302540">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine1" duration="0.05" blendOutTime="0.2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
|
|
<DamageMotionRotateControl boneName="Bip01-L-Foot" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bip01-R-Foot" duration="0.05" blendOutTime="0.2" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
|
|
<DamageMotionRotateControl boneName="Bone031" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
<DamageMotionRotateControl boneName="Bone03m" duration="0.05" blendOutTime="0.2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" animBend="true" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="15" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
</Shape>
|
|
<Shape id="400010">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="400020">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="400040">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="400050">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="400080">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="400090">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500010">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500020">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500080">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500081">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500082">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500083">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500084">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500085">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500086">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500087">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500088">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500090">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500091">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500092">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500093">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500094">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500095">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500096">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500097">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500098">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500100">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500101">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500102">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500103">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500104">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500105">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500106">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500107">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500108">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500110">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500111">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500112">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500113">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500114">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500115">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500116">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500117">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500118">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500120">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500121">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500122">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500123">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500124">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500125">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500126">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500127">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500128">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500130">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500131">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500132">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500133">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500134">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500135">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500136">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500137">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500138">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500140">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500141">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500142">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500143">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500144">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500145">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500146">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500147">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500148">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500150">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500151">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500152">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500153">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500154">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500155">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500156">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500157">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500158">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500160">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500161">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500162">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500163">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500164">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500165">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500166">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500167">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500168">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500170">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500171">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500172">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500173">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500174">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500175">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500176">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500177">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500178">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500180">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500181">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500182">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500183">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500184">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500185">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500186">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500187">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500188">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500190">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500191">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500192">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500193">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500194">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500195">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500196">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500197">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500198">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500200">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500201">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500202">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500203">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500204">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500205">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500206">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500207">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500208">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500210">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500211">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500212">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500213">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500214">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500215">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500216">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500217">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500218">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500220">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500221">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500222">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500223">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500224">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500225">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500226">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500227">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500228">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500230">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500231">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500232">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500233">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500234">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500235">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500236">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500237">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500238">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500240">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500241">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500242">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500243">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500244">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500245">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500246">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500247">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500248">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500250">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500251">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500252">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500253">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500254">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500255">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500256">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500257">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500258">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500260">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500261">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500262">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500263">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500264">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500265">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500266">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500267">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500268">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500270">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500271">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500272">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500273">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500274">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500275">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500276">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500277">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500278">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500280">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500281">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500282">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500283">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500284">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500285">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500286">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500287">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500288">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500290">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500291">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500292">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500293">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500294">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500295">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500296">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500297">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500298">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500300">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500301">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500302">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500303">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500304">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500305">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500306">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500307">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500308">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500310">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500311">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500312">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500313">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500314">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500315">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500316">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500317">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500318">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500320">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500321">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500322">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500323">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500324">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500325">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500326">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500327">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500328">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500330">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500331">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500332">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500333">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500334">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500335">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500336">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500337">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500338">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500340">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500341">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500342">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500343">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500344">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500345">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500346">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500347">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500348">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500350">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500351">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500352">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500353">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500354">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500355">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500356">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500357">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500358">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Head" duration="0.05" blendOutTime="0.25" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500360">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500361">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500362">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500363">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500364">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500365">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500366">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500367">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500368">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500370">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500371">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500372">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500373">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500374">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500375">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500376">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500377">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500378">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500380">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500381">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500382">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500383">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500384">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500385">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500386">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500387">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500388">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500390">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500391">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500392">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500393">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500394">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500395">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500396">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500397">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500398">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500400">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500401">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500402">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500403">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500404">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500405">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500406">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500407">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500408">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500410">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500411">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500412">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500413">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500414">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500415">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500416">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500417">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500418">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500420">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500421">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500422">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500423">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500424">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500425">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500426">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500427">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="500428">
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
</Shape>
|
|
<Shape id="600010">
|
|
<DamageMotion>
|
|
<AttackBone boneName="FxHand01" />
|
|
<DamageMotionSet />
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false" />
|
|
</Shape>
|
|
<Shape id="630100">
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_UpCenter" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="0" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Cannon" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="0" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="640160">
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Root" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy02" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="true" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="20" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700010">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700020">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700021">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700022">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700023">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700024">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700025">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700026">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700027">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700028">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700340">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="700341">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701120">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701121">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701122">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701123">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701124">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701125">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701130">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701180">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701181">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701182">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701183">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701200">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701201">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701264">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701265">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701266">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701267">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701270">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701280">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701290">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701300">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701301">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701302">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701303">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701305">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701306">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701307">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701308">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701309">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701310">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701311">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701320">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701321">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701322">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701330">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701331">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701332">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701340">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701341">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701342">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701343">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701344">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="701345">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="710000">
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Root" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy02" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="true" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="20" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="710001">
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Root" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy02" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="true" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="20" upAxis="Y" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="720220">
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Top" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="0" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Cannon" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="false" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="0" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="6301001">
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_UpCenter" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="0" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Dummy_Cannon" allowRotationX="false" allowRotationY="false" allowRotationZ="true" defineUpAxis="true" enableLimit="false" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="0" targetLocationInterpSpeed="20" upAxis="Z" />
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000201">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000202">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000203">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000204">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000205">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000251">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000252">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000253">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000254">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000281">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000282">
|
|
<SlopeControl />
|
|
</Shape>
|
|
<Shape id="7000283">
|
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<SlopeControl />
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</Shape>
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</NpcIKControl>
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