Files
Client-Datasheets/DataCenter_Final_FRA/SkillEffectData/SkillEffectData-00007.xml
2025-03-03 19:44:55 -05:00

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493 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Slayer" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10103" skillId="10100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="330" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="335" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="10101">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="10102">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="160" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="167" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="420" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="10103">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="355" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="20100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="160" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="160" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1019_PS" rotX="-160" rotY="12" rotZ="-40" scaleX="1" scaleY="1" scaleZ="1" startTime="1480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_B.PS.B_1021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_B.PS.B_1025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="30100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="160" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="160" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_B.PS.B_1024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="fixed" resource="FX_B.PS.B_1021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_B.PS.B_1018_PS" rotX="-165" rotY="10" rotZ="-30" scaleX="1" scaleY="1" scaleZ="1" startTime="1400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1018_PS" rotX="-165" rotY="13" rotZ="-35" scaleX="1" scaleY="1" scaleZ="1" startTime="2300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="R_Sword" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="40100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="180" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="50100">
<ChargeList />
<HitEffectList>
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-25" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0374_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="240" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0376_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="335" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="10" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0375_PS" rotX="-5" rotY="155" rotZ="80" scaleX="1" scaleY="1" scaleZ="1" startTime="335" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="70100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.4" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.4" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
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<ChargeList />
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<HitEffect id="1158" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1154_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="980" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="-4" posZ="20" rescaleMethod="followShape" resource="FX_B.PS.B_1155_PS" rotX="-90" rotY="30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1156_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1280" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1157_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="80130">
<ChargeList />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="-4" posZ="20" rescaleMethod="followShape" resource="FX_B.PS.B_1155_PS" rotX="-90" rotY="30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1156_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1280" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1157_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="90100">
<ChargeList />
<HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="100100">
<ChargeList />
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<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="5" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="495" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="7" posY="0" posZ="23" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" rotX="3" rotY="-5" rotZ="-300" scaleX="1" scaleY="1" scaleZ="1" startTime="365" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="120100">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-50" posY="8" posZ="33" rescaleMethod="followShape" resource="FX_B.PS.B_1183_PS" rotX="0" rotY="-90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1050" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1184_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1185_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1186_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="130100">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_B.PS.B_1189_PS" rotX="-25" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="140100">
<ChargeList />
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