Files
Client-Datasheets/DataCenter_Final_FRA/SkillEffectData/SkillEffectData-00016.xml
2025-03-03 19:44:55 -05:00

2281 lines
350 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="1000" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="30003000" skillId="3101">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4417_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30066000" skillId="1304">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="4" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="-60" posY="-90" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="4" scaleY="4" scaleZ="4" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Mouth_Of_Center_Down" detach="false" playRate="1" posX="-20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0902.PS.A_0460_PS" rotX="0" rotY="0" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="2000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="130" posY="80" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0902.PS.A_0461_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="7300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="160" posY="-80" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0902.PS.A_0461_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="7380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0902.PS.A_0462_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0902.PS.A_0463_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="7300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.MF.anger_red" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="7300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="3" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="-40" posY="0" posZ="-5" rescaleMethod="followShape" resource="FX_I_Hotfix_120831.PS.I_9099_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="7300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30067000" skillId="1320">
<ChargeList />
<HitEffectList>
<HitEffect id="80001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.5" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="3" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="180" posY="20" posZ="180" rescaleMethod="followShape" resource="FX_F.PS.F_5356_PS" rotX="20" rotY="0" rotZ="-80" scaleX="1" scaleY="1" scaleZ="1" startTime="1900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="140" posY="30" posZ="50" rescaleMethod="followShape" resource="FX_F.PS.F_5357_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" posX="220" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5358_PS" rotX="0" rotY="0" rotZ="15" scaleX="1" scaleY="1" scaleZ="1" startTime="1900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="4" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="7" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="4" scaleY="4" scaleZ="4" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30067000" skillId="2201">
<ChargeList />
<HitEffectList>
<HitEffect id="50089" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal scale="2.5" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="170" posY="0" posZ="-25" rescaleMethod="followShape" resource="FX_B.PS.B_1255_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30067000" skillId="2202">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="0" posZ="-20" rescaleMethod="followShape" resource="FX_A.PS.A_0036_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2.5" bGround="false" boneName="FxBottom" detach="false" playRate="4.5" posX="110" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30067000" skillId="3101">
<ChargeList />
<HitEffectList />
<Normal scale="4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_C.PS.C_2198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2020" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="3.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5345_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2020" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30067000" skillId="3102">
<ChargeList />
<HitEffectList />
<Normal scale="3.5" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_C.PS.C_2030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="4" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_C.PS.C_2031_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="170" posY="0" posZ="130" rescaleMethod="followShape" resource="FX_C.PS.C_2032_PS" rotX="0" rotY="0" rotZ="180" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30069000" skillId="1302">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="300" rescaleMethod="fixed" resource="FX_E_HotFix_131231.PS.E_4924_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30069000" skillId="1303">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="300" rescaleMethod="fixed" resource="FX_E_HotFix_131231.PS.E_4924_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30069000" skillId="1304">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="300" rescaleMethod="fixed" resource="FX_E_HotFix_131231.PS.E_4924_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30069000" skillId="1305">
<ChargeList />
<HitEffectList>
<HitEffect id="3168" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="FxTop" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="8042" />
</SkillEffect>
<SkillEffect templateId="30072000" skillId="1116">
<ChargeList />
<HitEffectList>
<HitEffect id="503032" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="2.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0331_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="4" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="7" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="4" scaleY="4" scaleZ="4" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30072000" skillId="1150">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="30072000" skillId="2116">
<ChargeList />
<HitEffectList>
<HitEffect id="503032" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="2.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0331_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="4" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="7" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="4" scaleY="4" scaleZ="4" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30082000" skillId="1121">
<ChargeList />
<HitEffectList />
<Normal scale="2.2" bGround="false" boneName="FxBottom" detach="true" playRate="0.7" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.Nuke_green_150uu" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2793" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2.2" bGround="false" boneName="FxBottom" detach="true" playRate="0.7" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.Nuke_green_150uu" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3663" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2.2" bGround="false" boneName="FxBottom" detach="true" playRate="0.7" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.Nuke_green_150uu" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4455" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30083000" skillId="1114">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
</HitEffectList>
<Normal scale="2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="-30" posY="-100" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0119_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="150" posY="0" posZ="80" rescaleMethod="followShape" resource="FX_F.PS.F_5016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="-40" posY="60" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0119_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="120" posY="120" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="140" posY="-100" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="120" posY="100" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="120" posY="100" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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