Files
Client-Datasheets/DataCenter_Final_FRA/HitSoundData/HitSoundData-00000.xml
2025-03-03 19:44:55 -05:00

59 lines
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XML

<HitSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/HitSoundData HitSoundData.xsd" xmlns="https://vezel.dev/novadrop/dc/HitSoundData">
<CriticalHitSound>
<HitSound class="warrior" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
<HitSound class="lancer" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
<HitSound class="slayer" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
<HitSound class="berserker" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
<HitSound class="sorcerer" cue="" />
<HitSound class="archer" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
<HitSound class="priest" cue="" />
<HitSound class="elementalist" cue="" />
<HitSound class="soulless" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_Critical_HitCue" />
</CriticalHitSound>
<HitSoundList attacker="sword">
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_MetalCue" />
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" />
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_Stone" />
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_WoodCue" />
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_Mud_InsectCue" />
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_Ice_GlassCue" />
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_BoneCue" />
</HitSoundList>
<HitSoundList attacker="axe">
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_MetalCue" />
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_NormalCue" />
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_StoneCue" />
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_WoodCue" />
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_Mud_InsectCue" />
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_Ice_GlassCue" />
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_BoneCue" />
</HitSoundList>
<HitSoundList attacker="bow">
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_MetalCue" />
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_NormalCue" />
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_StoneCue" />
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_WoodCue" />
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_Mud_InsectCue" />
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_Ice_GlassCue" />
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_BoneCue" />
</HitSoundList>
<HitSoundList attacker="common">
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Common_MetalCue" />
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Common_NormalCue" />
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Common_StoneCue" />
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Common_WoodCue" />
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Common_Mud_InsectCue" />
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Common_Ice_GlassCue" />
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Common_BoneCue" />
</HitSoundList>
<HitSoundList attacker="chain">
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_MetalCue" />
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" />
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_StoneCue" />
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_WoodCue" />
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_Mud_insectCue" />
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_Ice_GlassCue" />
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_BoneCue" />
</HitSoundList>
</HitSoundData>