Files
Client-Datasheets/DataCenter_Final_FRA/SkillData/SkillData-00314.xml
2025-03-03 19:44:55 -05:00

24248 lines
1.6 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="455" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르기_atk01_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="120000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="100" name="거대 원숭이_왼손 휘두르기_atk02_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="120000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="100" name="거대 원숭이_양손 내려 찍기_atk03_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="264793541.442172">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="282207891.464945">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="169324734.878967">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="instance" templateId="100" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_노말" parentId="30193000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="180882615.133808">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1500" flyingDuration="1000" shotSkill="1106" startSkill="1106" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="264793541.442172">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="2050" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="510" offsetAngle="0" offsetDistance="-420" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="430">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="130" until="2400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="100" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="240890556.890365">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1600" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2236" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="HeavyAtk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2236" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="100" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 점프 공격_reactionAtk_comboAtk1_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="232970605.921103">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="7050" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="6093" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="7050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="100" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="328210401.853871">
<Action>
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<StageList>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="100" name="거대 원숭이_우회전 공격_roundAtk02_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="157444808.425075">
<Action>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="100" name="거대 원숭이_돌 무더기 던지기_LongAtk01_노말" parentId="30193000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="240127188.122243">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1670" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2600" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-30" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="30" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-90" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-130" offsetDistance="230" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="180" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="140" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="220" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="100" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="240890556.890365">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="-20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="-30" />
<ProjectileSkill id="1115" detachAngle="20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" type="projectile" templateId="100" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_노말" parentId="30193000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="200000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="-25" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" type="normal" templateId="100" name="거대 원숭이_전방 점프 공격_MoveAtk01_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="201418030.172078">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3120" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="200" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" type="normal" templateId="100" name="거대 원숭이_돌진 공격_MoveAtk02_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="227340761.256207">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk02_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk02_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="250" until="501">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="514" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="17" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="250">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="100" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="305299796.700623">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="4800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="5" offsetDistance="35" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="100" name="거대 원숭이 그로기_groggy_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="100" name="거대 원숭이 액티브무브_activeMove_노말" parentId="30193000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="174048079.131719">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="267" method="normal" type="none" startTime="0" endTime="0" interval="513" until="781">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1204" type="normal" templateId="100" name="거대 원숭이 어그로체인지_aggroChange_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="100" name="거대 원숭이 도망_runAway_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="215878302.097381">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="runAway" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1206" type="normal" templateId="100" name="거대 원숭이 모드알람_modeAlarm_노말" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="287837736.129842">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="3900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1307" type="normal" templateId="100" name="거대 원숭이_나무올라가기_3단계추락_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="314054682.260017">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="613" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Skill>
<Skill id="1308" type="normal" templateId="100" name="거대 원숭이_나무올라가기_자기버프_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="32586304.2891898">
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<CameraShakeList>
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</Action>
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<Skill id="1309" type="normal" templateId="100" name="거대 원숭이_나무올라가기_2단계_대기_노말" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="24642498.0459246">
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</Action>
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</Skill>
<Skill id="1310" type="normal" templateId="100" name="거대 원숭이_나무올라가기_2단계_대기종료" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="23573781.7705544">
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</Action>
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</Skill>
<Skill id="1501" type="normal" templateId="100" name="거대 원숭이_나무올라가기(하르키아의 안식처용)_공통" parentId="30193000" category="29000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="269516885.694924">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1502" type="normal" templateId="100" name="거대 원숭이_약초에서 하는 모션(하르키아의 안식처용)_Groggy_공통" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1503" type="normal" templateId="100" name="거대 원숭이_시체에서 하는 모션(하르키아의 안식처용)_unarmedwait_공통" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="unarmedwait" duration="7500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1504" type="normal" templateId="100" name="거대 원숭이_20초 다운(하르키아의 안식처용)_ReactionStart_공통" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="ReactionStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="ReactionLoop" duration="7000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="ReactionEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1505" type="normal" templateId="100" name="거대 원숭이_모드 알람(데미지없음)_modeAlarm_공통" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1506" type="normal" templateId="100" name="거대 원숭이_대기_wait_공통" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Wait" duration="3500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1507" type="normal" templateId="100" name="거대 원숭이_바나나나무 무적걸기" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Wait" duration="33" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="1000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1508" type="normal" templateId="100" name="거대 원숭이_약초 무적걸기" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Wait" duration="33" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="1000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1509" type="normal" templateId="100" name="거대 원숭이_시체 무적걸기" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Wait" duration="33" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="1000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르기_atk01_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="120000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="100" name="거대 원숭이_왼손 휘두르기_atk02_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="120000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="80" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="100" name="거대 원숭이_양손 내려 찍기_atk03_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="210363757.923503">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="244580172.602952">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="183435129.452214">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="instance" templateId="100" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_분노" parentId="30193000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="211632659.706555">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1500" flyingDuration="1000" shotSkill="2106" startSkill="2106" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="100" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="258173702.906117">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="2050" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="510" offsetAngle="0" offsetDistance="-420" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="430">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="130" until="2400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="100" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="260964769.964562">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1600" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2236" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="HeavyAtk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2236" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="100" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 점프 공격_reactionAtk_comboAtk1_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="252384823.081195">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="7050" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="2000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="6093" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="100" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="222225792.921892">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.6" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="7.5" startTime="6183" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6183" method="normal" type="none" startTime="0" endTime="0" interval="300" until="8100">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="180" offsetDistance="0" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="100" name="거대 원숭이_좌회전 공격_roundAtk01_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="170565209.127165">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="100" name="거대 원숭이_우회전 공격_roundAtk02_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="170565209.127165">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="60" offsetDistance="0" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="100" name="거대 원숭이_돌 무더기 던지기_LongAtk01_분노" parentId="30193000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="260137787.13243">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1670" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2600" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3700" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="4300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-30" offsetDistance="325" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="30" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-90" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-130" offsetDistance="230" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="-50" offsetDistance="270" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="90" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="60" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="120" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="180" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="140" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="220" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="100" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="260964769.964562">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="-20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="-30" />
<ProjectileSkill id="1115" detachAngle="20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" type="projectile" templateId="100" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_분노" parentId="30193000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="220000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="25" minHeight="-25" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" type="normal" templateId="100" name="거대 원숭이_전방 점프 공격_MoveAtk01_(방향 및 거리 보정 안함)" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.35" totalAtk="232749723.754401">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3120" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2100" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="200" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2117" type="normal" templateId="100" name="거대 원숭이_돌진 공격_MoveAtk02_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="246285824.694224">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk02_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk02_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="250" until="501">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="514" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="17" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="250">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" type="normal" templateId="100" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="297667301.783107">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="3800" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="4800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="5" offsetDistance="35" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="40" offsetAngle="-10" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="100" name="거대 원숭이 그로기_groggy_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="100" name="거대 원숭이 액티브무브_activeMove_분노" parentId="30193000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="188552085.726029">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="267" method="normal" type="none" startTime="0" endTime="0" interval="513" until="781">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="100" name="거대 원숭이 어그로체인지_aggroChange_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="100" name="거대 원숭이 도망_runAway_분노" parentId="30193000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="311824214.140662">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="runAway" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2206" type="normal" templateId="100" name="거대 원숭이 모드알람_modeAlarm_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="311824214.140662">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="3900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2207" type="normal" templateId="100" name="거대 원숭이 롱무브_longMove_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="211888507.520246">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="761" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="longMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2208" type="normal" templateId="100" name="거대 원숭이 백무브_backMove_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="183435129.452214">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="640" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" type="normal" templateId="100" name="거대 원숭이 좌점프_sideMove01_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="183435129.452214">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="642" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="SideMove01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2210" type="normal" templateId="100" name="거대 원숭이 우점프_sideMove02_분노" parentId="30193000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="183435129.452214">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="633" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.5" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="SideMove02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="80" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="105" name="죽을 때 터지기" parentId="30203000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="2000" targetType="all" innerRadius="0" outerRadius="2000" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Monkey_ANI.Anim.Monkey_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-10000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="106" name="진짜 원숭이_준비 동작" parentId="30203000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Monkey_ANI.Anim.Monkey_Anim" animName="Idle01" duration="1500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1102" type="normal" templateId="107" name="진짜 원숭이_준비 동작" parentId="30203000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Monkey_ANI.Anim.Monkey_Anim" animName="Idle01" duration="1500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1850" type="normal" templateId="140" name="하르키아의 안식처_유저들에게 버프 걸기" parentId="61141000" category="997501" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="1500" minHeight="-1500" maxRadius="3500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000070" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="141" name="투명NPC_대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1102" type="normal" templateId="141" name="투명NPC_유저에게 버프걸기 (진짜 원숭이 사망 시)" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Walk" duration="3500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1103" type="normal" templateId="141" name="투명NPC_유저 체력 5만 깎기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Walk" duration="1500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-50000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="141" name="투명NPC_3.5초 대기 (가짜 원숭이 사망 시)" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="3500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="141" name="투명NPC_5초 대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="2500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="150" name="대기" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="150" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="223256.738346756">
<Action>
<CameraShakeList>
<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HpDiff value="-50000" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="200" name="거대 폭풍 도마뱀_기본공격2hit_atk01" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="180882615.133808">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="60" offsetAngle="-23" offsetDistance="160" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="2160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="60" offsetAngle="25" offsetDistance="160" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="200" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="180882615.133808">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1560">
<Cylinder radius="120" height="170" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="80" height="130" locAngle="0" locDistance="-90" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110" height="170" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="70" height="120" locAngle="0" locDistance="-90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-20" maxRadius="280" offsetAngle="0" offsetDistance="-80" pierceDepth="1" rangeAngle="140" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="1835" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="65" minHeight="-20" maxRadius="280" offsetAngle="-15" offsetDistance="-80" pierceDepth="1" rangeAngle="130" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-20" maxRadius="280" offsetAngle="15" offsetDistance="-80" pierceDepth="1" rangeAngle="140" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="200" name="거대 폭풍 도마뱀_롱어택3hit_longatk" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="271914340.732306">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1571">
<Cylinder radius="120" height="170" locAngle="0" locDistance="40" locZ="0" />
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1571">
<Cylinder radius="110" height="170" locAngle="0" locDistance="40" locZ="0" />
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="300" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="-1" time="3720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="350" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="35" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="200" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="283559690.32516">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="645">
<Cylinder radius="120" height="170" locAngle="0" locDistance="40" locZ="0" />
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<HitCylinder startTime="2580">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="645">
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</MoveCylinder>
<MoveCylinder startTime="2580">
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<Cylinder radius="70" height="390" locAngle="0" locDistance="-90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="140" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="2704" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5204" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="140" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="200" name="거대 폭풍 도마뱀_리액션공격_reactionAtk" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="259744175.111367">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="3500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="800">
<Cylinder radius="120" height="170" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="80" height="170" locAngle="0" locDistance="-90" locZ="0" />
</HitCylinder>
<HitCylinder startTime="1800">
<Cylinder radius="120" height="150" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="80" height="390" locAngle="0" locDistance="-90" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
<Cylinder radius="110" height="170" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="70" height="170" locAngle="0" locDistance="-90" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="1800">
<Cylinder radius="110" height="170" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="70" height="390" locAngle="0" locDistance="-90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="230" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.85">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="300" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="230">
<Effect atk="0.85">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="200" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="251772537.715098">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="300">
<Cylinder radius="120" height="150" locAngle="0" locDistance="40" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
<Cylinder radius="110" height="150" locAngle="0" locDistance="40" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundAtk_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="130" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="160" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="100" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="4220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="155" offsetDistance="0" pierceDepth="1" rangeAngle="130" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="200" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="247140638.67936">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2600">
<Cylinder radius="100" height="180" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="6500">
<Cylinder radius="100" height="180" locAngle="0" locDistance="-30" locZ="0" />
</HitCylinder>
<HitCylinder startTime="10000">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2600">
<Cylinder radius="90" height="180" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="6500">
<Cylinder radius="90" height="180" locAngle="0" locDistance="-30" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="10000">
<Cylinder radius="110" height="160" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="70" height="380" locAngle="0" locDistance="-40" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="100" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="200" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="267676053.717631">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2649">
<Cylinder radius="100" height="180" locAngle="0" locDistance="0" locZ="0" />
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<HitCylinder startTime="7500">
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<HitCylinder startTime="11400">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
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</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="90" height="180" locAngle="0" locDistance="-30" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="11400">
<Cylinder radius="110" height="160" locAngle="0" locDistance="40" locZ="0" />
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="100" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="200" name="거대 폭풍 도마뱀_헤비공격7hit_heavyAtk" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="287161836.699734">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="5784" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="heavyAtk_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="heavyAtk_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2765" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="60" offsetAngle="-15" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="60" offsetAngle="15" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="3572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="60" offsetAngle="-15" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Targeting id="-1" time="4310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="4750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="5784" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="1111" type="normal" templateId="200" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_노멀" parentId="30083000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="275528414.743881">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="3406" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="3820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="90" offsetAngle="-60" offsetDistance="300" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="6346" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Skill id="1112" type="normal" templateId="200" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="187373237.602341">
<Action>
<CameraShakeList />
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<HitCylinder startTime="7500">
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<HitCylinder startTime="11400">
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<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="90" height="180" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="90" height="180" locAngle="0" locDistance="-30" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="11400">
<Cylinder radius="110" height="160" locAngle="0" locDistance="40" locZ="0" />
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</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1113" type="normal" templateId="200" name="거대 폭풍 도마뱀_돌진 공격 1(하르키아의 안식처용)_modealarm_노말" parentId="30083000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="72156240.0429917">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="1114" type="normal" templateId="200" name="거대 폭풍 도마뱀_돌진 공격 2(하르키아의 안식처용)_moveatk_4_공통" parentId="30083000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="116612531.088572">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="1500" targetType="all" innerRadius="0" outerRadius="3000" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="1200">
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<Area type="allyExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1150" type="normal" templateId="200" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" parentId="30083000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="20535415.0382705">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="15" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1201" type="normal" templateId="200" name="거대 폭풍 도마뱀_그로기_groggy" parentId="30083000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="200" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" parentId="30083000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="200" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk_분노" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="315966512.076607">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="645">
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<HitCylinder startTime="2580">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="645">
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</MoveCylinder>
<MoveCylinder startTime="2580">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="moveAtk_4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="70" minHeight="-10" maxRadius="140" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="200" name="거대 폭풍 도마뱀_리액션공격_reactionAtk_분노" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="289429223.695524">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="3500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="800">
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<HitCylinder startTime="1800">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
<Cylinder radius="110" height="170" locAngle="0" locDistance="40" locZ="0" />
<Cylinder radius="70" height="170" locAngle="0" locDistance="-90" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="1800">
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<Cylinder radius="70" height="390" locAngle="0" locDistance="-90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="230" offsetAngle="0" offsetDistance="-40" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2107" type="normal" templateId="200" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk_분노" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="224437233.620316">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<HitCylinder startTime="300">
<Cylinder radius="120" height="150" locAngle="0" locDistance="40" locZ="0" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="roundAtk_1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="130" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</AreaList>
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<Targeting id="1" time="1430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="160" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="2" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="100" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Targeting id="2" time="4220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="280" offsetAngle="155" offsetDistance="0" pierceDepth="1" rangeAngle="130" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2108" type="normal" templateId="200" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn_분노" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="220308226.479887">
<Action>
<CameraShakeList />
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<MoveCylinder startTime="2600">
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<MoveCylinder startTime="6500">
<Cylinder radius="90" height="180" locAngle="0" locDistance="-30" locZ="0" />
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<MoveCylinder startTime="10000">
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<MoveInvincible startTime="6338" endTime="7666" />
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="20" maxHeight="100" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="200" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn_분노" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="208787321.899752">
<Action>
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<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
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<Stage scriptId="0" movable="true">
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<Stage scriptId="0" movable="true">
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="2150" type="normal" templateId="200" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" parentId="30083000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="22882319.6140729">
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="200" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" parentId="30083000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="8000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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</Skill>
<Skill id="2209" type="normal" templateId="200" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" parentId="30083000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList>
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</Stage>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" type="normal" templateId="200" name="거대 폭풍 도마뱀_백무브_BackMove_분노" parentId="30083000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="223684088.541053">
<Action>
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="350" pierceDepth="1" rangeAngle="30" rotateAngle="-180" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
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</Skill>
<Skill id="1850" type="normal" templateId="220" name="하르키아의 안식처_유저들에게 버프 걸기" parentId="61141000" category="997501" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="10" maxHeight="500" minHeight="-500" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="nothing" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="230" name="대기" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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<MoveCylinder startTime="0">
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</Stage>
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</Action>
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</Skill>
<Skill id="1109" type="normal" templateId="230" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="0.8" totalAtk="557587210.746302">
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<StageList>
<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk02_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1111" type="normal" templateId="230" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="223256.738346756">
<Action>
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="240" name="미니플랜트_끌어당기기" parentId="30237000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7116549.21258167">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="MiniPlant_ANI.Anim.MiniPlant_Anim" animName="atk01" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Reaction>
</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="240" name="미니플랜트_끌어당기기" parentId="30237000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7116549.21258167">
<Action>
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="240" name="미니플랜트_끌어당기기" parentId="30237000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7116549.21258167">
<Action>
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Skill>
<Skill id="1106" type="normal" templateId="240" name="미니플랜트_끌어당기기" parentId="30237000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7116549.21258167">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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<ProjectileSkillList />
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</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="240" name="미니플랜트_끌어당기기" parentId="30237000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7116549.21258167">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="MiniPlant_ANI.Anim.MiniPlant_Anim" animName="atk01" duration="13000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="100">
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</Reaction>
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="300" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="305107645.884666">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1102" type="normal" templateId="300" name="거대 괴조 날개짓 공격_reactionAtk_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="431756604.194762">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1103" type="normal" templateId="300" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="305107645.884666">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="25" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1104" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="434118276.321139">
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<Stage scriptId="0" movable="false">
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.25">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발톱 공격_heavyAtk01_comboAtk2_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="481852679.602741">
<Action>
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<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="6000" startValue="0" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="580" until="5160">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="217059138.160569">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작2(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="169324734.878967">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1639" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="70.000000" detachHeight="220.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="projectile" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발사체(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="-20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="300" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="446069768.597042">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1495" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1942" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="3100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk02_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1495" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="1942" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="145" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="300" name="거대 괴조 초음파 공격_heavyAtk04_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="200000000">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="20" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk04" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="987" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="300" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="223256.738346756">
<Action>
<CameraShakeList>
<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.08">
<AbnormalityOnCommon id="98000072" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="300" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="1030404705.3201">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="750" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="12229" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_comboAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="12798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="300" name="거대 괴조 좌회전 공격_roundAtk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="217059138.160569">
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="300" name="거대 괴조 우회전 공격_roundAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="217059138.160569">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="-20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1115" type="chaseEffect" templateId="300" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
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</Action>
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<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1117" type="instance" templateId="300" name="거대 괴조 깃털 공격_longAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="145493316.149172">
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<StageList>
<Stage scriptId="0" movable="false">
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</Action>
<Bullet createTime="0" detachTime="1000" flyingDuration="1000" shotSkill="1117" startSkill="1117" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="300" name="거대 괴조 돌진 공격_moveAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="314818051.028139">
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="649" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="23" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="300" name="거대 괴조 그로기_Groggy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="300" name="거대 괴조 액티브무브_activeMove_노말" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="240818991.068353">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Skill id="1310" type="normal" templateId="300" name="거대 괴조_모드알람 10초(전체 광역기)_modealarm_공통" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<Skill id="2101" type="normal" templateId="300" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="322199949.708388">
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<Skill id="2103" type="normal" templateId="300" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="322199949.708388">
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<Skill id="2104" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="470294799.3479">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2105" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발톱 공격_heavyAtk01_comboAtk2_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="522007069.569636">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="580" until="5160">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="235147399.67395">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작2(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="183435129.452214">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1639" startValue="0" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="70.000000" detachHeight="220.000000" flyingDistance="500.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="projectile" templateId="300" name="거대 괴조 턱으로 전방 내려 찍고 발사체(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
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<Area type="enemy" maxCount="10" maxHeight="20" minHeight="-20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="300" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="483242249.313462">
<Action>
<CameraShakeList>
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<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1942" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="3100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk02_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="1942" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="145" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="300" name="거대 괴조 초음파 공격_heavyAtk04_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="210000000">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="20" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="987" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="300" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="290233.759850783">
<Action>
<CameraShakeList>
<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="300" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="1116271764.09678">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="750" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="12229" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="13145" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_comboAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="12798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.08">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="300" name="거대 괴조 좌회전 공격_roundAtk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="235147399.67395">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="300" name="거대 괴조 우회전 공격_roundAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="235147399.67395">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="-20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" type="chaseEffect" templateId="300" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" type="projectile" templateId="300" name="거대 괴조 고정 발사포_발사체(1.5초 후에 폭발)" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2117" type="instance" templateId="300" name="거대 괴조 깃털 공격_longAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="157617759.161603">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="LongAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1000" flyingDuration="1000" shotSkill="2117" startSkill="2117" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" type="normal" templateId="300" name="거대 괴조 돌진 공격_moveAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="341052888.613817">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="501">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="649" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="23" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" type="normal" templateId="300" name="거대 괴조 그로기_Groggy_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" type="normal" templateId="300" name="거대 괴조 액티브무브_activeMove_분노" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="260887240.324049">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="565" until="1165">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="300" name="거대 괴조 어그로체인지_aggroChange_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="300" name="거대 괴조 도망_runAwy_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="364389310.408033">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="runAway" duration="0" blendInTime="200" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.9" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2206" type="normal" templateId="300" name="거대 괴조 모드알람_modeAlarm_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="273912219.930124">
<Action>
<CameraShakeList>
<CameraShake power="3" duration="3000" targetType="all" innerRadius="0" outerRadius="2000" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="modealarm" duration="10500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2207" type="normal" templateId="300" name="거대 괴조 롱무브_longMove_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="341052888.613817">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="3500" startValue="0" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2208" type="normal" templateId="300" name="거대 괴조 백무브_backMove_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="364389310.408033">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="4000" startValue="0" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="320" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="44793623.8138925">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="-25" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="320" name="거대 괴조 날개짓 공격_reactionAtk_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="94291672.1804654">
<Action>
<CameraShakeList>
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<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="5400" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1421" method="normal" type="none" startTime="0" endTime="0" interval="600" until="2622">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="1100" until="4601">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="320" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="44793623.8138925">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="25" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="94807439.6563406">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발톱 공격_heavyAtk01_comboAtk2_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="105232194.396001">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="6000" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="580" until="5160">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작2(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="36978965.08851">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1639" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="70.000000" detachHeight="220.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="projectile" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발사체(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="-20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="320" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="97417535.6706183">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1495" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1942" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="3100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk02_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1495" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1942" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="145" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="320" name="거대 괴조 초음파 공격_heavyAtk04_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="31774402.3774053">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="20" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk04" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="987" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="320" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="48757.2187194065">
<Action>
<CameraShakeList>
<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.05">
<AbnormalityOnCommon id="98000072" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="320" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="225030912.656115">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="750" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="12229" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="13145" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_comboAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="12798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="320" name="거대 괴조 좌회전 공격_roundAtk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="320" name="거대 괴조 우회전 공격_roundAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="-20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" type="chaseEffect" templateId="320" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" type="projectile" templateId="320" name="거대 괴조 고정 발사포_발사체(1.5초 후에 폭발)" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" type="instance" templateId="320" name="거대 괴조 깃털 공격_longAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="31774402.3774053">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="LongAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1000" flyingDuration="1000" shotSkill="1117" startSkill="1117" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="320" name="거대 괴조 돌진 공격_moveAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="68753367.4659153">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
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<Targeting id="-1" time="649" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="23" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
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</Skill>
<Skill id="1201" type="normal" templateId="320" name="거대 괴조 그로기_Groggy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="320" name="거대 괴조 액티브무브_activeMove_노말" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="52592653.2218243">
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<CameraShakeList />
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="565" until="1165">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1204" type="normal" templateId="320" name="거대 괴조 어그로체인지_aggroChange_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="1205" type="normal" templateId="320" name="거대 괴조 도망_runAwy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="73457792.0185956">
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<Stage scriptId="0" movable="false">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1206" type="normal" templateId="320" name="거대 괴조 모드알람_modeAlarm_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="55218378.5535528">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="1207" type="normal" templateId="320" name="거대 괴조 롱무브_longMove_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="68753367.4659153">
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<MoveCylinder startTime="1000">
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1208" type="normal" templateId="320" name="거대 괴조 백무브_backMove_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="73457792.0185956">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1301" type="normal" templateId="320" name="거대 괴조_잠시 대기_wait_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="1302" type="normal" templateId="320" name="거대 괴조 다운 20초(하르키아의 안식처용)_Reaction_Start_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Reaction_Loop" duration="8000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Reaction_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1303" type="normal" templateId="320" name="거대 괴조_데미지 없는 모드 알람_modeAlarm_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1304" type="normal" templateId="320" name="자살하기" parentId="30194000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="320" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="48526425.7983836">
<Action>
<CameraShakeList />
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</Stage>
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</Action>
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</Skill>
<Skill id="2102" type="normal" templateId="320" name="거대 괴조 날개짓 공격_reactionAtk_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="102149311.528837">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2103" type="normal" templateId="320" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="48526425.7983836">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2104" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="102708059.627702">
<Action>
<CameraShakeList>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발톱 공격_heavyAtk01_comboAtk2_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="114001543.929001">
<Action>
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="580" until="5160">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="2106" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작2(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="40060545.5125525">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="70.000000" detachHeight="220.000000" flyingDistance="500.000000" shootAngle="0" />
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</TargetingList>
</Skill>
<Skill id="2108" type="projectile" templateId="320" name="거대 괴조 턱으로 전방 내려 찍고 발사체(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="300000000">
<Action>
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</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="320" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="105535663.64317">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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</Skill>
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</Skill>
<Skill id="2111" type="normal" templateId="320" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="63384.3843352285">
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</Action>
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</Skill>
<Skill id="2112" type="normal" templateId="320" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="243783488.710791">
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</Action>
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</Skill>
<Skill id="2113" type="normal" templateId="320" name="거대 괴조 좌회전 공격_roundAtk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="320" name="거대 괴조 우회전 공격_roundAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2115" type="chaseEffect" templateId="320" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2117" type="instance" templateId="320" name="거대 괴조 깃털 공격_longAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="34422269.2421891">
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</Action>
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</Skill>
<Skill id="2118" type="normal" templateId="320" name="거대 괴조 돌진 공격_moveAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="74482814.7547416">
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</Skill>
<Skill id="2201" type="normal" templateId="320" name="거대 괴조 그로기_Groggy_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
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<Skill id="2203" type="normal" templateId="320" name="거대 괴조 액티브무브_activeMove_분노" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="56975374.323643">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2204" type="normal" templateId="320" name="거대 괴조 어그로체인지_aggroChange_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
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</Action>
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<Skill id="2205" type="normal" templateId="320" name="거대 괴조 도망_runAwy_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="79579274.6868119">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2206" type="normal" templateId="320" name="거대 괴조 모드알람_modeAlarm_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="59819910.0996822">
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2207" type="normal" templateId="320" name="거대 괴조 롱무브_longMove_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="74482814.7547416">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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</MoveCylinderList>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2208" type="normal" templateId="320" name="거대 괴조 백무브_backMove_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="79579274.6868119">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="321" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="44793623.8138925">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="-25" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1102" type="normal" templateId="321" name="거대 괴조 날개짓 공격_reactionAtk_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="94291672.1804654">
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</Action>
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</Skill>
<Skill id="1103" type="normal" templateId="321" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="44793623.8138925">
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</Action>
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</Skill>
<Skill id="1104" type="normal" templateId="321" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="94807439.6563406">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="1105" type="normal" templateId="321" name="거대 괴조 턱으로 전방 내려 찍고 발톱 공격_heavyAtk01_comboAtk2_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="105232194.396001">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="580" until="5160">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="321" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="321" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작2(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="36978965.08851">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1639" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="70.000000" detachHeight="220.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="projectile" templateId="321" name="거대 괴조 턱으로 전방 내려 찍고 발사체(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="20" minHeight="-20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="321" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="97417535.6706183">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1495" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1942" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="3100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk02_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="1942" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="145" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="321" name="거대 괴조 초음파 공격_heavyAtk04_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="31774402.3774053">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="20" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="987" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="321" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="48757.2187194065">
<Action>
<CameraShakeList>
<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Stage scriptId="0" movable="false">
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1112" type="normal" templateId="321" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="225030912.656115">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_comboAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" time="12798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="321" name="거대 괴조 좌회전 공격_roundAtk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="321" name="거대 괴조 우회전 공격_roundAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1115" type="chaseEffect" templateId="321" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Skill>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1117" type="instance" templateId="321" name="거대 괴조 깃털 공격_longAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="31774402.3774053">
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1118" type="normal" templateId="321" name="거대 괴조 돌진 공격_moveAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="68753367.4659153">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="23" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
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</Skill>
<Skill id="1201" type="normal" templateId="321" name="거대 괴조 그로기_Groggy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<Stage scriptId="0" movable="false">
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</Skill>
<Skill id="1203" type="normal" templateId="321" name="거대 괴조 액티브무브_activeMove_노말" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="52592653.2218243">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1204" type="normal" templateId="321" name="거대 괴조 어그로체인지_aggroChange_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="1205" type="normal" templateId="321" name="거대 괴조 도망_runAwy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="73457792.0185956">
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Skill>
<Skill id="1206" type="normal" templateId="321" name="거대 괴조 모드알람_modeAlarm_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="55218378.5535528">
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<Stage scriptId="0" movable="false">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1207" type="normal" templateId="321" name="거대 괴조 롱무브_longMove_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="68753367.4659153">
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<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinder startTime="1000">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1208" type="normal" templateId="321" name="거대 괴조 백무브_backMove_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="73457792.0185956">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="1301" type="normal" templateId="321" name="거대 괴조_잠시 대기_wait_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="0">
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</Action>
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<Skill id="1302" type="normal" templateId="321" name="거대 괴조 다운 20초(하르키아의 안식처용)_Reaction_Start_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1303" type="normal" templateId="321" name="거대 괴조_데미지 없는 모드 알람_modeAlarm_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1304" type="normal" templateId="321" name="자살하기" parentId="30194000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2101" type="normal" templateId="321" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="48526425.7983836">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="-25" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="321" name="거대 괴조 날개짓 공격_reactionAtk_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="102149311.528837">
<Action>
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<Stage scriptId="0" movable="false">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Action>
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2106" type="normal" templateId="321" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
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<Action>
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</Action>
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</Skill>
<Skill id="2109" type="normal" templateId="321" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="105535663.64317">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1942" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="145" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="321" name="거대 괴조 초음파 공격_heavyAtk04_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="34422269.2421891">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="20" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk04" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="987" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="321" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="63384.3843352285">
<Action>
<CameraShakeList>
<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000072" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="321" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="243783488.710791">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="750" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="12229" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="13145" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_comboAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6647" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="12798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="321" name="거대 괴조 좌회전 공격_roundAtk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="roundAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="321" name="거대 괴조 우회전 공격_roundAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="roundatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="-20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" type="chaseEffect" templateId="321" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" type="projectile" templateId="321" name="거대 괴조 고정 발사포_발사체(1.5초 후에 폭발)" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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</Action>
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</Skill>
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</Action>
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<Skill id="2203" type="normal" templateId="321" name="거대 괴조 액티브무브_activeMove_분노" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="56975374.323643">
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<Skill id="2204" type="normal" templateId="321" name="거대 괴조 어그로체인지_aggroChange_분노" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="0">
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<Skill id="2206" type="normal" templateId="321" name="거대 괴조 모드알람_modeAlarm_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="59819910.0996822">
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</Action>
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</TargetingList>
</Skill>
<Skill id="2208" type="normal" templateId="321" name="거대 괴조 백무브_backMove_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="79579274.6868119">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="322" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="44793623.8138925">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="-25" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="322" name="거대 괴조 날개짓 공격_reactionAtk_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="94291672.1804654">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="6000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1421" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="5400" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="reactionAtk" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1421" method="normal" type="none" startTime="0" endTime="0" interval="600" until="2622">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="1100" until="4601">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="322" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="44793623.8138925">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="25" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="322" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="94807439.6563406">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="322" name="거대 괴조 턱으로 전방 내려 찍고 발톱 공격_heavyAtk01_comboAtk2_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="105232194.396001">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="3000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="6000" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="580" until="5160">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="322" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작1(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="322" name="거대 괴조 턱으로 전방 내려 찍고 발사 동작2(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="36978965.08851">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="1639" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="70.000000" detachHeight="220.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="projectile" templateId="322" name="거대 괴조 턱으로 전방 내려 찍고 발사체(1106~1108)_heavyAtk01_comboAtk3_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
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<Area type="enemy" maxCount="10" maxHeight="20" minHeight="-20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="322" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="97417535.6706183">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1495" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1942" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="2500" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyatk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk02_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="45" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
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<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="145" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="230" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="330" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="322" name="거대 괴조 초음파 공격_heavyAtk04_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="31774402.3774053">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="20" startTime="-1" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="987" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="60" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="322" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="48757.2187194065">
<Action>
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<CameraShake power="8" duration="2000" targetType="all" innerRadius="0" outerRadius="500" speed="5" startTime="6647" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1112" type="normal" templateId="322" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="225030912.656115">
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<CameraShakeList>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1113" type="normal" templateId="322" name="거대 괴조 좌회전 공격_roundAtk01_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="322" name="거대 괴조 우회전 공격_roundAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="47403719.8281703">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1646" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="-20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1115" type="chaseEffect" templateId="322" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longAtk01_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" type="projectile" templateId="322" name="거대 괴조 고정 발사포_발사체(1.5초 후에 폭발)" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="300000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" type="instance" templateId="322" name="거대 괴조 깃털 공격_longAtk02_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="31774402.3774053">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="LongAtk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="1000" flyingDuration="1000" shotSkill="1117" startSkill="1117" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" type="normal" templateId="322" name="거대 괴조 돌진 공격_moveAtk02_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="68753367.4659153">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="501">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="649" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="400" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="23" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="200">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="322" name="거대 괴조 그로기_Groggy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="322" name="거대 괴조 액티브무브_activeMove_노말" parentId="30271000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="52592653.2218243">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="activeMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="565" until="1165">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1204" type="normal" templateId="322" name="거대 괴조 어그로체인지_aggroChange_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="322" name="거대 괴조 도망_runAwy_노말" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="73457792.0185956">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="runAway" duration="0" blendInTime="200" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.9" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1206" type="normal" templateId="322" name="거대 괴조 모드알람_modeAlarm_노말" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="55218378.5535528">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1930" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1207" type="normal" templateId="322" name="거대 괴조 롱무브_longMove_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="68753367.4659153">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="3500" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longMove_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="longMove_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1208" type="normal" templateId="322" name="거대 괴조 백무브_backMove_노말" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="73457792.0185956">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="BackMove" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="322" name="거대 괴조_잠시 대기_wait_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="2" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1302" type="normal" templateId="322" name="거대 괴조 다운 20초(하르키아의 안식처용)_Reaction_Start_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Reaction_Loop" duration="8000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Reaction_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1303" type="normal" templateId="322" name="거대 괴조_데미지 없는 모드 알람_modeAlarm_공통" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1304" type="normal" templateId="322" name="자살하기" parentId="30194000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="Wait" duration="33" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1501" type="normal" templateId="322" name="어미새 힐주기" parentId="30271000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="322" name="거대 괴조 턱으로 좌전방 내려 찍기_atk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="48526425.7983836">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="-25" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="322" name="거대 괴조 날개짓 공격_reactionAtk_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="102149311.528837">
<Action>
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<CameraShake power="1" duration="6000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1421" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="2" startTime="5400" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1421" method="normal" type="none" startTime="0" endTime="0" interval="600" until="2621">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="1100" until="4601">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0.3">
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="322" name="거대 괴조 턱으로 우전방 내려 찍기_atk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="48526425.7983836">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="2" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="25" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="322" name="거대 괴조 턱으로 전방 내려 찍고 다시 전방 공격_heavyAtk01_comboAtk1_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="102708059.627702">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
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<Action>
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="heavyAtk01_comboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Action>
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</Skill>
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</Skill>
<Skill id="2109" type="normal" templateId="322" name="거대 괴조 날아올라 5연속 포 공격_heavyAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="105535663.64317">
<Action>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="322" name="거대 괴조_날아올라 덮치기(하르키아의 안식처용)_moveAtk01_공통" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="63384.3843352285">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="322" name="거대 괴조 점프 방향 보정 후 덮치기 후 날개 공격_moveAtk01_comboAtk2" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="243783488.710791">
<Action>
<CameraShakeList>
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<CameraShake power="1" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="13145" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="GiantBird_A_ANI.Anim.GiantBird_A_Anim" animName="moveAtk01_End_Loop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="12798" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="140" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="322" name="거대 괴조 좌회전 공격_roundAtk01_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="322" name="거대 괴조 우회전 공격_roundAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="51354029.8138511">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="-20" offsetDistance="0" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2115" type="chaseEffect" templateId="322" name="거대 괴조 분노시 목에서 불덩이 끌어올려 발사" parentId="30194000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="7" startTime="4500" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
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</Action>
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</Skill>
<Skill id="2117" type="instance" templateId="322" name="거대 괴조 깃털 공격_longAtk02_분노" parentId="30271000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="34422269.2421891">
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2118" type="normal" templateId="322" name="거대 괴조 돌진 공격_moveAtk02_분노" parentId="30271000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1.2" totalAtk="74482814.7547416">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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</Skill>
<Skill id="1702" type="normal" templateId="330" name="투명NPC_장판 패턴 2" parentId="61141000" category="997501" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="1000000">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="40" offsetDistance="-500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
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<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1705" type="normal" templateId="330" name="투명NPC_대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1101" type="normal" templateId="331" name="투명NPC_장판 패턴 1" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="331" name="투명NPC_대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="1500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1106" type="normal" templateId="331" name="투명NPC_3초 대기 후 유저들에게 버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="3500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000016" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="331" name="투명NPC_유저들에게 디버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000017" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="331" name="투명NPC_자살하기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="332" name="투명NPC_장판 패턴 1" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="120" offsetDistance="-700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="90" offsetDistance="800" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-100" offsetDistance="500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="120" offsetDistance="-700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="90" offsetDistance="800" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-100" offsetDistance="500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="332" name="투명NPC_장판 패턴 2" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-50" offsetDistance="-450" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-180" offsetDistance="-770" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-170" offsetDistance="550" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="80" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-50" offsetDistance="-450" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-180" offsetDistance="-770" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-170" offsetDistance="550" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="80" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="332" name="투명NPC_장판 패턴 3" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="40" offsetDistance="-500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="40" offsetDistance="-500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="70" offsetDistance="680" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1105" type="normal" templateId="332" name="투명NPC_대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1106" type="normal" templateId="332" name="투명NPC_3초 대기 후 유저들에게 버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="332" name="투명NPC_유저들에게 디버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1108" type="normal" templateId="332" name="투명NPC_자살하기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Stage>
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</Action>
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</Skill>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="120" offsetDistance="-700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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</Action>
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</Skill>
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</Action>
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<Skill id="1106" type="normal" templateId="333" name="투명NPC_3초 대기 후 유저들에게 버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
<AbnormalityOnCommon id="98000016" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="333" name="투명NPC_유저들에게 디버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000017" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="333" name="투명NPC_자살하기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="334" name="투명NPC_장판 패턴 1" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="120" offsetDistance="-700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="90" offsetDistance="800" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-100" offsetDistance="500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="120" offsetDistance="-700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="90" offsetDistance="800" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-100" offsetDistance="500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="334" name="투명NPC_장판 패턴 2" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-50" offsetDistance="-450" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-180" offsetDistance="-770" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-170" offsetDistance="550" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="80" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-50" offsetDistance="-450" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000097" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-180" offsetDistance="-770" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<AbnormalityOnCommon id="98000097" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-170" offsetDistance="550" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="80" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="334" name="투명NPC_장판 패턴 3" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="40" offsetDistance="-500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="80" offsetDistance="-900" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="40" offsetDistance="-500" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="80" offsetDistance="-900" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="90" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="334" name="투명NPC_장판 패턴 4" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="70" offsetDistance="680" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="140" offsetDistance="-750" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="33" offsetDistance="666" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="180" offsetDistance="440" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="70" offsetDistance="680" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="140" offsetDistance="-750" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="33" offsetDistance="666" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="180" offsetDistance="440" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="334" name="투명NPC_대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1106" type="normal" templateId="334" name="투명NPC_3초 대기 후 유저들에게 버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="3500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000016" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="334" name="투명NPC_유저들에게 디버프걸기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="-60" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1701" type="normal" templateId="340" name="투명NPC_장판 패턴 1" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="1000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="700" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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</Targeting>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1702" type="normal" templateId="340" name="투명NPC_장판 패턴 2" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="1000000">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</AreaList>
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</Targeting>
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<Skill id="1705" type="normal" templateId="340" name="투명NPC_대기" parentId="61141000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1101" type="normal" templateId="401" name="체력 회복용 꽃_체력 30% 회복_wait_공통" category="997501" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1101" type="normal" templateId="402" name="공격력 상승 꽃_공격력 상승_Wait_공통" category="997501" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
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</Action>
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</Skill>
<Skill id="1101" type="instance" templateId="410" name="사제_징벌의 빛_Holy Shot_Cast 01" parentId="52702000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="1103" type="normal" templateId="410" name="사제_재생의 바람_Wide Heal_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healShot1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="5" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="410" name="사제_치유의 바람_Concentrate Heal_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healShot1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="5" maxHeight="60" minHeight="-10" maxRadius="80" offsetAngle="0" offsetDistance="62" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="250" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="410" name="사제_보호의 축복_Defence Up Bless_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="AttackUp" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="15" maxHeight="45" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="410" name="사제_힘의 축복_Attack Up Bless_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="AttackUp" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="15" maxHeight="45" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="410" name="사제_각성_Recovery_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="purify" duration="0" blendInTime="250" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="15" maxHeight="45" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="410" name="사제_안식의 축복_Sleep Ball_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="magicShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="projectile" templateId="410" name="사제_안식의 축복 발사체_Sleep Ball_Projectile 01" parentId="52702000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="4004" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000">
<AreaList>
<Area type="allExceptMe" maxCount="20" maxHeight="46.153847" minHeight="-46.153847" maxRadius="100.46154" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="410" name="사제_징벌의 장막_Retrbutionwave_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="retributionwave" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="45" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="45" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="410" name="사제_신성 폭발_Holy Blast_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" timeRate="1.1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="45" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="410" name="사제_조금 차는 힐" parentId="52702000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeLoop" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" type="normal" templateId="410" name="사제_많이 차는 힐" parentId="52702000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeLoop" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000095" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1203" type="normal" templateId="410" name="사제_방어 버프" parentId="52702000" category="997501" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="98000064" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1204" type="normal" templateId="410" name="사제_축복 해제" parentId="52702000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000094" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="410" name="무적 걸기" parentId="52702000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="instance" templateId="410" name="사제_징벌의 빛_Holy Shot_Cast 01" parentId="52702000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="magicShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="533" detachTime="533" flyingDuration="500" shotSkill="2101" startSkill="2101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="33.333332" minHeight="0" maxRadius="291.66666" offsetAngle="0" offsetDistance="33.333332" pierceDepth="1" rangeAngle="5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="410" name="사제_재생의 바람_Wide Heal_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healStart" duration="0" blendInTime="250" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healShot1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="5" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="410" name="사제_치유의 바람_Concentrate Heal_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="healShot1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="5" maxHeight="60" minHeight="-10" maxRadius="80" offsetAngle="0" offsetDistance="62" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="250" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="410" name="사제_보호의 축복_Defence Up Bless_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="AttackUp" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="15" maxHeight="45" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="410" name="사제_힘의 축복_Attack Up Bless_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="AttackUp" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="15" maxHeight="45" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="410" name="사제_각성_Recovery_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="ally" maxCount="15" maxHeight="45" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="410" name="사제_안식의 축복_Sleep Ball_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="projectile" templateId="410" name="사제_안식의 축복 발사체_Sleep Ball_Projectile 01" parentId="52702000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="4004" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
<Area type="allExceptMe" maxCount="20" maxHeight="46.153847" minHeight="-46.153847" maxRadius="100.46154" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="410" name="사제_징벌의 장막_Retrbutionwave_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="45" minHeight="0" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="45" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="40">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="410" name="사제_신성 폭발_Holy Blast_Cast 01" parentId="52702000" category="" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" timeRate="1.5" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="100" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="45" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="3000" type="normal" templateId="410" name="사제_폭탄 던지기" parentId="52702000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="instance" templateId="412" name="마법사_화염구_FireBall_노말" parentId="53081000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="fireball" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="120" detachTime="475" flyingDuration="550" shotSkill="1101" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1025" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="8" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="412" name="마법사_버프(하르키아의 안식처)" parentId="53081000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="mpChargeLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="3000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="412" name="마법사_얼음송곳모션_BlastSoil_노말" parentId="53081000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="blastSoil" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="375.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="projectile" templateId="412" name="마법사_얼음송곳발사체_노말" parentId="53081000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="1500">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="35" minHeight="15" maxRadius="545" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="412" name="마법사_지옥불소환_BlastBall_노말" parentId="53081000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="blastBallStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="blastBallLoop" duration="3200" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="blastBallShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="412" name="무적걸기" parentId="53081000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="mpChargeLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" animName="mpChargeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="114433749.396225">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.34">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="defence" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="221782482.413322">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceLoop" duration="2500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="188361243.533999">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="screwThroughStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="73927494.1377738">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ShieldStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="60" minHeight="-5" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="15">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="166963062.752591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="riposte" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="10" maxRadius="250" offsetAngle="0" offsetDistance="-130" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="181276227.15487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="Roar" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="197951063.683526">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.16">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_노말" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="329131215.430418">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.16">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" type="normal" templateId="413" name="무적걸기" parentId="53051000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceLoop" duration="12000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="148763874.215092">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.34">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="defence" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="288317227.137318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceLoop" duration="2500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="244869616.594198">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="screwThroughStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="96105742.379106">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ShieldStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="60" minHeight="-5" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="15">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="217051981.578368">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="riposte" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="10" maxRadius="250" offsetAngle="0" offsetDistance="-130" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="235659095.301331">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="Roar" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="257336382.788584">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="413" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_분노" parentId="53051000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" timeRate="1" totalAtk="427870580.059543">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="420" name="사제 소환 마석" parentId="60096200" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="422" name="none" parentId="60096400" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" type="normal" templateId="423" name="none" parentId="60096000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="2000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="98000002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
</SkillData>