15724 lines
1.2 MiB
15724 lines
1.2 MiB
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Berserker" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
|
|
<SkillEffect templateId="10104" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-110" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-115" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="55" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="210" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="250" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="235" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="28" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="57" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="105" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5074_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="14" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="25" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="10" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="15" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="10" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="15" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="10" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="15" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="10" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="15" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="10" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10104" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="250" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="fixed" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="fixed" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="true" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="30" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="13" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="90" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="-5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.25" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="16" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-13" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-13" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-13" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-13" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followHeadFxSize" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="12" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="17" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="8" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="670" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="670" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.75" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="-3" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.75" bGround="false" boneName="FxCenter" detach="true" playRate="1.33" posX="20" posY="-3" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1.33" posX="18" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.85" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.15" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10204" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="45" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="630" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="20" rescaleMethod="fixed" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="90" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followHeadFxSize" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="620" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="205" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="23" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="8" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-35" posY="13" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="10" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.95" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="25" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.95" bGround="false" boneName="FxCenter" detach="true" playRate="1.45" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="10" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.95" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.88" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10304" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="37" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="15" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="90" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="15" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="90" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.95" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-15" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="14" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="9" posY="2" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="30" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="25" posY="-2" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="360" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="10" posY="-2" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-7" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.2" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10404" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="300" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="310" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="310" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="300" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="310" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30110">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30111">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30112">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30113">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40100">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="70" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="70" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="80" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.5" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.5" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="0" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-4" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-4" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-8" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-8" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-8" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-8" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="-5" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.4" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.4" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.4" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.4" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="17" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="180" rotY="14" rotZ="-70" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="8" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="340" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="340" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="340" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="3" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="340" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-30" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-4" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-4" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="280" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="32" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-10" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="25" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="15" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="360" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="15" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.15" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10504" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.3" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="25" rescaleMethod="fixed" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="11" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="100" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="470" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="14" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="-2" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="35" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="35" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="35" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-30" posY="35" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="20" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-3" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="10" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-3" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="-5" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.95" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.92" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10604" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="48" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="28" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="30" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="30" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="30" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="30" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="70" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.95" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.95" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="460" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.3" bGround="false" boneName="FxHand00" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxHand01" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.25" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12.5" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12.5" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12.5" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12.5" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="16" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="12" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followHeadFxSize" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="100" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="8" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-40" posY="35" posZ="-3" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.82" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="25" posY="-3" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.82" bGround="false" boneName="FxCenter" detach="true" playRate="1.42" posX="15" posY="-3" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="15" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="-5" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10704" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="45" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="17" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="45" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="15" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="13" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="100" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="15" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-15" posY="13" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="100" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.25" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-12" rescaleMethod="fixed" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="205" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="30" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="-3" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="-3" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="-3" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="-5" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-25" posY="22" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-25" posY="22" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-25" posY="22" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-25" posY="22" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="30" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="27" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.45" posX="17" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="5" posY="0" posZ="4" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.85" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.2" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10804" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="300" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="310" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="23" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="60" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5033" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502522" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-25" rescaleMethod="followShape" resource="FX_D.PS.D_3011_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="190" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="200" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="300" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="310" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="55" posY="15" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followHeadFxSize" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30110">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="70" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="40" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.15" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="42" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="690" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30111">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="70" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="40" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.15" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="42" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="690" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30112">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="70" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="40" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.15" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="42" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="690" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30113">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="70" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="-17" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="40" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.15" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="42" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="55" posY="15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="690" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40100">
|
|
<ChargeList />
|
|
<Defence detach="false" successEffectId="0" />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="78" posY="8" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="70" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1070" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="90" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="78" posY="8" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="70" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1070" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_D.PS.D_3051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-9" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-9" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-9" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-9" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="50" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="180" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="180" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-20" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="-180" rotY="20" rotZ="-70" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="-30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="-30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="-30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="-30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-20" posY="70" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-10" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="0" rotY="-150" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-40" posY="-100" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="50" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-20" posY="70" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-10" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="0" rotY="-150" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-40" posY="-100" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="50" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-20" posY="70" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-10" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="0" rotY="-150" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-40" posY="-100" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="50" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-20" posY="70" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-10" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="0" rotY="-150" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-40" posY="-100" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="50" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-2" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="40" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-2" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="40" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-2" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="40" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-2" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="40" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.05" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="5" posZ="15" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="0" rotZ="40" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.05" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="5" posY="5" posZ="15" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-5" rotY="0" rotZ="40" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.05" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="40" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="-3" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-30" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-180" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.15" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10904" skillId="9030100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="35" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="72" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="530" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="18" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="100" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="58" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-20" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="70" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.75" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.75" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.3" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-14" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-14" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-14" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-14" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followHeadFxSize" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followHitFxSize" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="14" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="25" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="2" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="-2" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="2" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="2" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="35" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-130" posY="-15" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-10" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="0" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="0" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="0" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="0" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.72" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="15" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="-10" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.43" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="0" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.77" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1.3" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11004" skillId="9030100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="245" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="60" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3010_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="-10" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="502521" direction="230" magneticEffectId="0" targetingIndex="2" />
|
|
</HitEffectList>
|
|
<Normal scale="5" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="33" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1015_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10601">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10602">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10603">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10701">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10702">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10703">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10801">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10802">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10803">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10901">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10902">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="10903">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11001">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11002">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11003">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11102">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11103">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11201">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11202">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11203">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11301">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11302">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11303">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11401">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11402">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11403">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11501">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11502">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="11503">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="20100">
|
|
<ChargeList />
|
|
<Defence detach="true" successEffectId="5021" />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="20200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="48" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="48" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="48" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="48" rescaleMethod="followShape" resource="FX_D.PS.D_3005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_D.PS.D_3006_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="27" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="27" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="27" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="51" rescaleMethod="followShape" resource="FX_F.PS.F_5210_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="27" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-10" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="-15" rotY="120" rotZ="-97" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="30913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="31413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="90" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40200">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="40913001" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_F.PS.F_5212_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="40" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_D.PS.D_3001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5209_PS" rotX="0" rotY="90" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="40900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="41000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="41100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="41200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="41300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="41400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="41500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.5" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="50200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5064_PS" rotX="180" rotY="5" rotZ="2" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="50" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5079_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-8" rescaleMethod="followShape" resource="FX_F.PS.F_5063_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="60200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5067_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5068_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="60300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="60400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="60500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="60600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="70100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="70200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-L-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="Bip01-R-Finger0" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5072_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5074_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="80200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="2.1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="2.1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="2" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="90200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_F.PS.F_5082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="38" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="-5" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="70" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="160" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="5" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="6" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="7" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="8" />
|
|
<HitEffect id="65094" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="9" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="150" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="200" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="250" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="300" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5083_PS" rotX="0" rotY="-180" rotZ="350" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100310">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100311">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100312">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100313">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100410">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100411">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100412">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100413">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100510">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100511">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100512">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100513">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100610">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100611">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100612">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100613">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100710">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100711">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100712">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100713">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100810">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100811">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100812">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100813">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100910">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100911">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100912">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="100913">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101010">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101011">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101012">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101013">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101110">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101111">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101112">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101113">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101210">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101211">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101212">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="101213">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="240" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_F.PS.F_5081_PS" rotX="0" rotY="-80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5080_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="110900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="111000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="111100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="120100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="120200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="120300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="120400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="120500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="120600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="195" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" rotX="0" rotY="14" rotZ="100" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="10" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="5" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130300">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130400">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130500">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130600">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130700">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130800">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="130900">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="131000">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="131100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="131200">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="150100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="150110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10011" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="-10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="90" posY="-15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="150111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10012" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="-10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="90" posY="-15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="150112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="-10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="90" posY="-15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="150113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="0" />
|
|
<HitEffect id="65172" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10013" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="-10" posZ="20" rescaleMethod="followShape" resource="FX_F.PS.F_5167_PS" rotX="10" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="90" posY="-15" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5166_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_F_hotfix_120802.ps.F_003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="830" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.5" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5168_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="180100">
|
|
<ChargeList>
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5175_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5176_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="180110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-50" posY="-40" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="34" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="180111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-50" posY="-40" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="34" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="180112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-50" posY="-40" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="34" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="180113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-50" posY="-40" posZ="8" rescaleMethod="followShape" resource="FX_F.PS.F_5161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="-5" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5162_PS" rotX="130" rotY="-30" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="110" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="110" posY="-20" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5163_PS" rotX="30" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="34" posY="0" posZ="8" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5199_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="2.1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="2.1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5198_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.5" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.82" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5217" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5200_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="0" posY="0" posZ="-4" rescaleMethod="followShape" resource="FX_F.PS.F_5337_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="240100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="240110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="20" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="240111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="20" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="240112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="20" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="240113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="220" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="65338" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="230" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Normal scale="20" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" posX="-20" posY="30" posZ="-5" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" rotX="20" rotY="80" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="25" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="250130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="15" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.35" posX="15" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053006_PS" rotX="5" rotY="180" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="260100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS" rotX="0" rotY="3" rotZ="120" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007-2_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="260120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="4328" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="270100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053025_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="0.8" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11104" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
</SkillEffect>
|
|
</SkillEffectData>
|