20 lines
2.2 KiB
XML
20 lines
2.2 KiB
XML
<EmitterSound xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/EmitterSound EmitterSound.xsd" xmlns="https://vezel.dev/novadrop/dc/EmitterSound">
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Fire_CUE.Fire_001Cue" particle="BG_FX_C.Fire.PS.Fire01_ps" />
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Fire_CUE.Fire_002Cue" particle="BG_FX_C.Fire.PS.Fire02_ps" />
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Fire_CUE.Fire_003Cue" particle="BG_FX_C.Fire.PS.Fire03_ps" />
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Steam_CUE.Steam_001Cue" particle="BG_FX_B.Dust.PS.Steam01_PS" />
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Steam_CUE.Steam_002Cue" particle="BG_FX_B.Dust.PS.Steam02_PS" />
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Steam_CUE.Steam_003Cue" particle="BG_FX_B.Dust.PS.Steam03_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.Splash_CUE.Splash_001Cue" particle="BG_FX_B.Liquid.PS.Liquid_Splash01" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.Splash_CUE.Splash_001_02Cue" particle="BG_FX_B.Liquid.PS.Liquid_Splash01_02" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.PegasusWingCue.PegasusWingCue" particle="FX_B.PS.B_1193_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.PegasusWingCue.PegasusWingCue" particle="FX_B.PS.B_1192_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.Electric.HSC_Tower02" particle="BG_FX_C.Effect.PS.HSC_Tower02_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.Electric_CUE.HSC_A_Tower03" particle="BG_FX_C.Effect.PS.HSC_A_Tower03_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.Laser_CUE.Laser" particle="BG_FX_C.Effect.PS.Beam_02_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.VolcanoBoomCUE.VolcanoBoom00" particle="BG_FX_B.Liquid.PS.VolcanoBoom02_PS" />
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<Sound radius="1" volume="2" cue="Ambient_Emiter.VolcanoBoomCUE.VolcanoBoom00" particle="KA_OBJ.PS.KA_OBJ_VolcanoBoom01_PS" />
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<Sound radius="0.5" volume="1" cue="Ambient_Emiter.Laser01_CUE.Laser01CUE" particle="BG_FX_C.Effect.PS.Beam_01_PS" />
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<Sound radius="1" volume="1" cue="Ambient_Emiter.Fire_CUE.Fire_001Cue" particle="BG_FX_ColorVar.PS.RNW_EB_4002_10_ps" />
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</EmitterSound>
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