59 lines
4.4 KiB
XML
59 lines
4.4 KiB
XML
<HitSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/HitSoundData HitSoundData.xsd" xmlns="https://vezel.dev/novadrop/dc/HitSoundData">
|
|
<CriticalHitSound>
|
|
<HitSound class="warrior" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
|
|
<HitSound class="lancer" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
|
|
<HitSound class="slayer" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
|
|
<HitSound class="berserker" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
|
|
<HitSound class="sorcerer" cue="" />
|
|
<HitSound class="archer" cue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" />
|
|
<HitSound class="priest" cue="" />
|
|
<HitSound class="elementalist" cue="" />
|
|
<HitSound class="soulless" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_Critical_HitCue" />
|
|
</CriticalHitSound>
|
|
<HitSoundList attacker="sword">
|
|
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_MetalCue" />
|
|
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" />
|
|
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_Stone" />
|
|
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_WoodCue" />
|
|
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_Mud_InsectCue" />
|
|
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_Ice_GlassCue" />
|
|
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Sword_BoneCue" />
|
|
</HitSoundList>
|
|
<HitSoundList attacker="axe">
|
|
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_MetalCue" />
|
|
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_NormalCue" />
|
|
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_StoneCue" />
|
|
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_WoodCue" />
|
|
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_Mud_InsectCue" />
|
|
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_Ice_GlassCue" />
|
|
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Axe_BoneCue" />
|
|
</HitSoundList>
|
|
<HitSoundList attacker="bow">
|
|
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_MetalCue" />
|
|
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_NormalCue" />
|
|
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_StoneCue" />
|
|
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_WoodCue" />
|
|
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_Mud_InsectCue" />
|
|
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_Ice_GlassCue" />
|
|
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Bow_BoneCue" />
|
|
</HitSoundList>
|
|
<HitSoundList attacker="common">
|
|
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Common_MetalCue" />
|
|
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Common_NormalCue" />
|
|
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Common_StoneCue" />
|
|
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Common_WoodCue" />
|
|
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Common_Mud_InsectCue" />
|
|
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Common_Ice_GlassCue" />
|
|
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Common_BoneCue" />
|
|
</HitSoundList>
|
|
<HitSoundList attacker="chain">
|
|
<HitSound target="metal" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_MetalCue" />
|
|
<HitSound target="normal" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" />
|
|
<HitSound target="stone" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_StoneCue" />
|
|
<HitSound target="wood" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_WoodCue" />
|
|
<HitSound target="mud_insect" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_Mud_insectCue" />
|
|
<HitSound target="ice_glass" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_Ice_GlassCue" />
|
|
<HitSound target="bone" cue="PCModuleSound_00.DamageArmorHitCUE.Chain_BoneCue" />
|
|
</HitSoundList>
|
|
</HitSoundData>
|