55 lines
3.3 KiB
XML
55 lines
3.3 KiB
XML
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="https://vezel.dev/novadrop/dc" xmlns="https://vezel.dev/novadrop/dc/NpcShape" targetNamespace="https://vezel.dev/novadrop/dc/NpcShape" xsi:schemaLocation="https://vezel.dev/novadrop/dc ../DataCenter.xsd" elementFormDefault="qualified">
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<xsd:complexType name="NpcShape">
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<xsd:sequence>
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<xsd:element name="Shape" type="NpcShape_Shape" minOccurs="0" maxOccurs="unbounded" />
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</xsd:sequence>
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</xsd:complexType>
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<xsd:complexType name="NpcShape_Shape" dc:keys="id">
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<xsd:sequence>
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<xsd:element name="HitEffect" type="NpcShape_Shape_HitEffect" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="accPart1" type="xsd:int" />
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<xsd:attribute name="accPart2" type="xsd:int" />
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<xsd:attribute name="accessoryColorId1" type="xsd:string" />
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<xsd:attribute name="animSet" type="xsd:string" use="required" />
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<xsd:attribute name="animSetAttach" type="xsd:string" />
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<xsd:attribute name="animSetFace" type="xsd:string" />
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<xsd:attribute name="animSetHair" type="xsd:string" />
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<xsd:attribute name="animSetShare" type="xsd:string" />
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<xsd:attribute name="animSetTail" type="xsd:string" />
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<xsd:attribute name="baseRunSpeed" type="xsd:float" />
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<xsd:attribute name="baseTurnSpeed" type="xsd:float" />
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<xsd:attribute name="baseWalkSpeed" type="xsd:float" />
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<xsd:attribute name="bodyPart" type="xsd:int" />
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<xsd:attribute name="bulletId" type="xsd:int" />
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<xsd:attribute name="customAttachment" type="xsd:int" />
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<xsd:attribute name="customFace" type="xsd:int" />
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<xsd:attribute name="customHair" type="xsd:int" />
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<xsd:attribute name="customHairTone" type="xsd:int" />
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<xsd:attribute name="customMakeup" type="xsd:int" />
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<xsd:attribute name="customPreset" type="xsd:int" />
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<xsd:attribute name="customSkinTone" type="xsd:int" />
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<xsd:attribute name="deathMagneticEffectId" type="xsd:int" />
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<xsd:attribute name="facePart" type="xsd:int" />
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<xsd:attribute name="footPart" type="xsd:int" />
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<xsd:attribute name="hairPart" type="xsd:int" />
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<xsd:attribute name="handPart" type="xsd:int" />
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<xsd:attribute name="hitDecalId" type="xsd:string" />
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<xsd:attribute name="hitDecalId2" type="xsd:string" />
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<xsd:attribute name="hitEffectId" type="xsd:int" />
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<xsd:attribute name="hitEffectId2" type="xsd:int" />
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<xsd:attribute name="id" type="xsd:int" use="required" />
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<xsd:attribute name="lowShapeId" type="xsd:int" />
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<xsd:attribute name="mesh" type="xsd:string" use="required" />
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<xsd:attribute name="shapeTemplate" type="xsd:int" />
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<xsd:attribute name="weaponEnchantLevel" type="xsd:int" />
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<xsd:attribute name="weaponPart" type="xsd:int" />
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</xsd:complexType>
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<xsd:complexType name="NpcShape_Shape_HitEffect">
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<xsd:attribute name="rule" type="xsd:string" use="required" />
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<xsd:attribute name="xoffset" type="xsd:float" use="required" />
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<xsd:attribute name="yoffset" type="xsd:float" use="required" />
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</xsd:complexType>
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<xsd:element name="NpcShape" type="NpcShape" />
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</xsd:schema>
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