4819 lines
662 KiB
XML
4819 lines
662 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Elementalist" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect templateId="10108" skillId="10100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50020" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.1" posX="2" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="20100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3258" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.05" posX="22" posY="3" posZ="51" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.05" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="20111">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="22" posY="3" posZ="51" rescaleMethod="fixed" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="20112">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5061" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="5.5" posX="0" posY="0" posZ="-30" rescaleMethod="followShape" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="30100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3253" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-1" posZ="42" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_0092_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="40100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1.7" posX="35" posY="5" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="40120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50032" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="50100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="50110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="25" rescaleMethod="fixed" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="60100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="60120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50139" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50012" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="70100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="fixed" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="80100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="90100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="90110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50089" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="100100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50133" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.65" posX="24" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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|
<SkillEffect templateId="10108" skillId="110100">
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<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
|
|
<SkillEffect templateId="10108" skillId="120100">
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|
<ChargeList />
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|
<HitEffectList>
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|
<HitEffect id="50215" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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|
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
|
|
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="30" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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|
</SkillEffect>
|
|
<SkillEffect templateId="10108" skillId="130100">
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|
<ChargeList />
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|
<HitEffectList>
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|
<HitEffect id="3255" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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|
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-3" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="3.4" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="24.8" posY="3.8" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="24.8" posY="3.8" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="3.4" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="24.8" posY="3.8" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="3" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="2" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="2" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="2" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="420120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50303" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="9010100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10108" skillId="9020100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="10100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50020" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="20100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3258" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="20" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="20" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1.04" posX="20" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="20111">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="20112">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5061" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="2" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="2" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="2" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="3" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="30100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3253" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="25" posY="3" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="3" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="3" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="40100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.6" posX="28" posY="0" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5073" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="50100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="50110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="60100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="60120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="5083" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5081" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="70100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="80100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50142" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="90100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="90110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50089" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="100100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50133" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="110100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="120100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50215" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="130100">
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<ChargeList />
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<HitEffectList>
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="60" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_A.PS.A_0277_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="17" rescaleMethod="followShape" resource="FX_A.PS.A_0276_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.11" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="43" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="43" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="40" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="16" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="16" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="16" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="410100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="410110">
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<HitEffect id="514053015" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511808" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="420100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="29" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="420120">
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<ChargeList />
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<HitEffect id="50303" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="9010100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10208" skillId="9020100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10308" skillId="10100">
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<HitEffect id="50020" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="20100">
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<ChargeList />
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<HitEffect id="3258" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="-4" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="18" posY="-4" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="-4" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1.04" posX="18" posY="-4" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10308" skillId="20111">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="20112">
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<ChargeList />
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<HitEffect id="5061" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.4" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="3" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="35" posY="-2" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5073" />
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<SkillEffect templateId="10308" skillId="50100">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="60100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="60120">
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<ChargeList />
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<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="5083" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5081" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="70100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="80100">
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<ChargeList />
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<HitEffect id="50142" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="90100">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="90110">
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<ChargeList />
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<HitEffect id="50089" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="20" posY="0" posZ="4" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="100100">
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<ChargeList />
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<HitEffect id="50133" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="30" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-1" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-1" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-1" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-15" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0205_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="27" posY="-2" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="" detach="false" playRate="3.7" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="6" posZ="36" rescaleMethod="followShape" resource="FX_A.PS.A_0230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="12" rescaleMethod="followShape" resource="FX_A.PS.A_0229_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="60" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_A.PS.A_0277_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0276_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.11" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11803" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="19.5" posY="-2.5" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="19.5" posY="-2.5" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="19.5" posY="-2.5" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-3" posZ="57" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="44" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0535_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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</HitEffectList>
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0526_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0529_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0510_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="21" posY="-3" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10308" skillId="410100">
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="511808" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="40" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<SkillEffect templateId="10308" skillId="9010100">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="5" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="3" posZ="52" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="18" posY="3" posZ="52" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="3" posZ="52" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.05" posX="18" posY="3" posZ="52" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="3" posZ="52" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="5.5" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.52" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0092_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="35" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50032" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="50100">
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<ChargeList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="50110">
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<ChargeList />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="60100">
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10408" skillId="60120">
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</HitEffectList>
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<Projectile disappearEffectId="50139" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50012" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="70100">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="80100">
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<ChargeList />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="90100">
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10408" skillId="90110">
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<ChargeList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="2" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="22" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="22" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="28" posY="4" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="" detach="false" playRate="3.7" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="60" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_A.PS.A_0277_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.11" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="2" posZ="50" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="40" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0535_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0526_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0529_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0510_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="2.5" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10408" skillId="410100">
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<ChargeList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="511808" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.05" posX="1" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="32" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="32" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="880" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="32" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="880" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="32" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="32" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="5.5" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.52" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="4" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.6" posX="52" posY="3" posZ="32" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50032" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10508" skillId="60100">
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50139" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50012" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="5" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11802" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="27" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="36" posY="0" posZ="36" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="36" posY="0" posZ="36" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0205_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0205_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_02301_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="38" posY="2" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="" detach="false" playRate="3.7" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="60" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_A.PS.A_0277_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A.PS.A_0276_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="53" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="52" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="53" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="53" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<LockOn magneticEffectId="11806" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="53" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10508" skillId="320110">
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<ChargeList />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="53" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10508" skillId="370100">
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<ChargeList />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0532_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="31" rescaleMethod="followShape" resource="FX_A.PS.A_0535_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32.1" posY="5.9" posZ="29.05" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10508" skillId="380100">
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<ChargeList />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="31" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32.1" posY="5.9" posZ="29.05" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0526_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="31" rescaleMethod="followShape" resource="FX_A.PS.A_0529_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32.1" posY="5.9" posZ="29.05" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10508" skillId="400100">
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<ChargeList />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="29" rescaleMethod="followShape" resource="FX_A.PS.A_0510_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32" posY="6" posZ="31" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.45" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="32.1" posY="5.9" posZ="29.05" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10508" skillId="410100">
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<ChargeList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="511808" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10608" skillId="10100">
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<SkillEffect templateId="10608" skillId="20100">
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="22" posY="5" posZ="58" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="22" posY="5" posZ="58" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="22" posY="5" posZ="58" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="20" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.04" posX="22" posY="5" posZ="58" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="22" posY="5" posZ="58" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1.4" posX="35" posY="-4" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-4" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-4" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="3" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="35" posY="-5" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="-5" posZ="45" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10608" skillId="40100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="29" posY="-5" posZ="41" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10608" skillId="40120">
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<ChargeList />
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5073" />
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</SkillEffect>
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<SkillEffect templateId="10608" skillId="50100">
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<ChargeList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10608" skillId="50110">
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<ChargeList />
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.35" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10608" skillId="60100">
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="5083" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5081" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11802" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.35" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="25" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-3" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-20" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0205_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-20" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="48" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11806" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="48" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="48" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0532_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0535_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0526_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0529_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0510_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="23" posY="4" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="20" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="20" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1.04" posX="20" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="55" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="3" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="55" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="55" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="55" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="40100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="39" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="40120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5073" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="50100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="50110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="60100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="13" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="60120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="5083" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5081" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="70100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="80100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50142" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="90100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="90110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50089" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="100100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50133" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.68" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="110100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<HitEffect id="50215" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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</HitEffectList>
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-6" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-6" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="140100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5218" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-6" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="140150">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50233" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-6" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="150100">
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<ChargeList />
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</HitEffectList>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="10" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-18" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_A.PS.A_0205_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10708" skillId="150150">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="10" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-18" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_A.PS.A_0205_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-18" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_A.PS.A_0216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.11" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="43" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="20" posY="0" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="21.5" posY="-0.1" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="48" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-4" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="41" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="10708" skillId="300100">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="42" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11806" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="43" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="45" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0532_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="24" rescaleMethod="followShape" resource="FX_A.PS.A_0535_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="24" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0526_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="24" rescaleMethod="followShape" resource="FX_A.PS.A_0529_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0510_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="24" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="1.5" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="40" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<SkillEffect templateId="10708" skillId="9010100">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="13" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="13" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="13" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.05" posX="13" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-10" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="24" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="24" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="24" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="5.5" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.52" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="40100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="23" posY="1" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="40120">
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<ChargeList />
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50032" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="50100">
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<ChargeList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="50110">
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<ChargeList />
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="60100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="60120">
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<ChargeList />
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<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50139" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50012" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="70100">
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<ChargeList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="80100">
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<ChargeList />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="90100">
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<ChargeList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="18" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="18" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="140100">
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="140150">
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<ChargeList />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="10808" skillId="150100">
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<ChargeList />
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</HitEffectList>
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.475" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="11" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="11" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="11" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="37" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="37" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="37" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="30" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="37" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="30" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.3" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0532_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0535_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.3" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.4" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.3" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.3" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.3" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="18" posY="0.5" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="35" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="7" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="15" posY="7" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="7" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="20" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1.04" posX="15" posY="7" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.04" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="7" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="6" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="6" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1060" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="6" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1060" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="3" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Defence detach="false" successEffectId="0" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="6" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="6" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1050" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="6" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1050" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Defence detach="false" successEffectId="0" />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<ChargeList />
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<Defence detach="false" successEffectId="0" />
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5073" />
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</SkillEffect>
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<SkillEffect templateId="10908" skillId="50100">
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<ChargeList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Defence detach="false" successEffectId="0" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Defence detach="false" successEffectId="0" />
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</HitEffectList>
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<Projectile disappearEffectId="5083" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5081" />
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<SkillEffect templateId="10908" skillId="70100">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="13" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="13" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="15" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.25" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="20" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="17" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-5" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="17" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-5" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="13" posY="0" posZ="17" rescaleMethod="followShape" resource="FX_A.PS.A_0217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-5" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-5" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="33" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="10" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="35" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="30" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="32" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="33" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="33" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0519_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0526_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0529_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0510_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0515_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.35" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="20" posY="10" posZ="8" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="511808" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="17" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<SkillEffect templateId="11008" skillId="10100">
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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<SkillEffect templateId="11008" skillId="20100">
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="2.5" posX="17" posY="-2" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="17" posY="-2" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="20" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.04" posX="17" posY="-2" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-6" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="17" posY="-2" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.4" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="3" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.54" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="34" posY="2" posZ="19" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5073" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="19" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11802" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="13" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-1" posY="0" posZ="19" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="25" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="8" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-2" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" posX="8" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0204_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-2" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_02142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" posX="-2" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0214_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0210_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0206_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="-4" posZ="38" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_A.PS.A_0276_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.09" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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</SkillEffect>
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<SkillEffect templateId="11008" skillId="9010100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11008" skillId="9020100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11008" skillId="9030100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="10100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50020" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Projectile disappearEffectId="50095" startBone="FxHand00" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50018" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="20100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3258" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="2" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="2.5" posX="35" posY="2" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="2" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0051_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1.05" posX="35" posY="2" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0094_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="840" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="20111">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="2" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0143_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="20112">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5061" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="48" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="48" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0134_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="48" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_00513_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0093_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.6" bGround="false" boneName="" detach="false" playRate="5.5" posX="0" posY="0" posZ="-30" rescaleMethod="fixed" resource="FX_E.PS.E_4135_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="30100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3253" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="48" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0050_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="48" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_0058_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="48" posY="2" posZ="60" rescaleMethod="followShape" resource="FX_A.PS.A_00512_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.52" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0092_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.07" bGround="false" boneName="Dummy_root" detach="false" playRate="3.7" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="40100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.6" posX="70" posY="3" posZ="28" rescaleMethod="followShape" resource="FX_A.PS.A_0030_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="40120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5221" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50153" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50032" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="50100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_0302_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="50110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11801" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="60100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0011_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="60120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4353" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="50139" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50012" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="70100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="80100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="50142" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0138_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="90100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="90110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50089" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11802" />
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|
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="35" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="180" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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|
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="60" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="100100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50133" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00921_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.49" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="32" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="110100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_03353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="120100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50215" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="43" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_0201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="43" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A.PS.A_02012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="130100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3255" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0229_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="60" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_A.PS.A_0277_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0276_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.16" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="3" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0278_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11803" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="60" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_02742_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0275_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_0049_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="35" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_A.PS.A_02743_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="60" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="-10" rescaleMethod="fixed" resource="FX_A.PS.A_0091_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="60" rescaleMethod="fixed" resource="FX_A.PS.A_0279_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="60" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03021_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11806" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="60" rescaleMethod="fixed" resource="FX_A.PS.A_02791_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="1.2" bGround="false" boneName="" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A.PS.A_03022_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<LockOn magneticEffectId="11804" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="60" rescaleMethod="fixed" resource="FX_A.PS.A_02792_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="28.1" posY="1.93" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0533_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="28.1" posY="1.93" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0520_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="28.1" posY="1.93" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0527_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.5" bGround="false" boneName="Dummy_root" detach="true" playRate="1" posX="28.1" posY="1.93" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0511_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1680" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="410100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053014_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="410110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="514053015" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511808" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="50" rescaleMethod="fixed" resource="FX_A_HotFix_140530.PS.A_14053012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="420100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053013_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="545" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="420120">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50303" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053021" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="9010100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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<SkillEffect templateId="11108" skillId="9020100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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</SkillEffect>
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</SkillEffectData>
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