Files
Client-Datasheets/DataCenter_Final_RUS/SkillEffectData/SkillEffectData-00012.xml
2025-03-03 19:44:55 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="711" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="81101" skillId="4001">
<ChargeList />
<HitEffectList />
<Target scale="1.7" playRate="0.6" posZ="0" resource="FX_B.ps.MonsterDecal001_ps" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" absoluteRate="true" areaIndex="0" targetingIndex="0" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="1108">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="-10" posZ="50" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112970_PS" rotX="-171.99" rotY="-7.14" rotZ="-15.77" scaleX="1" scaleY="1" scaleZ="1" startTime="1032" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="-60" posZ="70" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112970_PS" rotX="-101.83" rotY="8.79" rotZ="-0.14" scaleX="1" scaleY="1" scaleZ="1" startTime="2652" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112968_PS" rotX="0" rotY="0" rotZ="-60" scaleX="1" scaleY="1" scaleZ="1" startTime="1214" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="132" posY="-36" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112969_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2854" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="1109">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112970_PS" rotX="-171.99" rotY="-7.14" rotZ="-15.77" scaleX="1" scaleY="1" scaleZ="1" startTime="1032" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="-30" posZ="80" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112970_PS" rotX="20" rotY="-20" rotZ="-17.7" scaleX="1" scaleY="1" scaleZ="1" startTime="1781" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112968_PS" rotX="0" rotY="0" rotZ="-105.82" scaleX="1" scaleY="1" scaleZ="1" startTime="1214" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-50" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112968_PS" rotX="0" rotY="0" rotZ="-180" scaleX="1" scaleY="1" scaleZ="1" startTime="1923" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="1301">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="Bone_R_Eye_07" detach="false" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.WarningSign" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="false" boneName="Bone_L_Eye_05" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.WarningSign" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112972_PS" rotX="20" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="1302">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="Bone_R_Eye_07" detach="false" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.WarningSign" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="false" boneName="Bone_L_Eye_05" detach="false" playRate="1" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.WarningSign" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112972_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="2108">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="-10" posZ="50" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112970_PS" rotX="-171.99" rotY="-7.14" rotZ="-15.77" scaleX="1" scaleY="1" scaleZ="1" startTime="1032" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="-60" posZ="70" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112970_PS" rotX="-101.83" rotY="8.79" rotZ="-0.14" scaleX="1" scaleY="1" scaleZ="1" startTime="2652" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="70" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112968_PS" rotX="0" rotY="0" rotZ="-60" scaleX="1" scaleY="1" scaleZ="1" startTime="1214" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="132" posY="-36" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112969_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2854" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="2109">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="81102" skillId="3101">
<ChargeList />
<HitEffectList />
<Normal scale="2" bGround="false" boneName="FxCenter" detach="false" playRate="0.7" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112972_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="3102">
<ChargeList />
<HitEffectList />
<Normal scale="2" bGround="false" boneName="FxCenter" detach="false" playRate="0.7" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112972_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="3114">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="Bone_R_Eye_06" detach="false" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.WarningSign" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="false" boneName="Bone_L_Eye_05" detach="false" playRate="1" posX="40" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_Design.PS.WarningSign" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81102" skillId="4002">
<ChargeList />
<HitEffectList />
<Normal scale="2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_131129.PS.A_13112972_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81132" skillId="1104">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="65238" />
</SkillEffect>
<SkillEffect templateId="81133" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3413_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3414_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="81141" skillId="2102">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7198" />
</SkillEffect>
</SkillEffectData>