Files
Client-Datasheets/DataCenter_Final_RUS/VideoOption/VideoOption-00000.xml
2025-03-03 19:44:55 -05:00

109 lines
6.3 KiB
XML

<VideoOption xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/VideoOption VideoOption.xsd" xmlns="https://vezel.dev/novadrop/dc/VideoOption">
<BgDetail>
<Set idx="0" radiusRatio="0" />
<Set idx="1" radiusRatio="0.4" />
<Set idx="2" radiusRatio="0.7" />
<Set idx="3" radiusRatio="1" />
<Set idx="4" radiusRatio="1.05" />
</BgDetail>
<BgDistance>
<Set idx="0" distRatio="0.5" />
<Set idx="1" distRatio="0.6" />
<Set idx="2" distRatio="0.7" />
<Set idx="3" distRatio="0.8" />
<Set idx="4" distRatio="0.9" />
<Set idx="5" distRatio="1" />
<Set idx="6" distRatio="1.05" />
</BgDistance>
<BgFxDetail>
<Set idx="0" lodBias="2" />
<Set idx="1" lodBias="1" />
<Set idx="2" lodBias="0" />
</BgFxDetail>
<BgFxDist>
<Set idx="0" distRatio="0.4" />
<Set idx="1" distRatio="0.55" />
<Set idx="2" distRatio="0.7" />
<Set idx="3" distRatio="0.85" />
<Set idx="4" distRatio="1" />
</BgFxDist>
<ChDetail>
<CharacterLOD d1="450" d2="1800" />
<Set idx="0" lodBias="2" lodDistRatio="0.4" />
<Set idx="1" lodBias="1" lodDistRatio="0.4" />
<Set idx="2" lodBias="1" lodDistRatio="0.6" />
<Set idx="3" lodBias="0" lodDistRatio="0.8" />
<Set idx="4" lodBias="0" lodDistRatio="1" />
</ChDetail>
<ChDistance>
<Set idx="0" cullDist="1000" />
<Set idx="1" cullDist="1200" />
<Set idx="2" cullDist="1400" />
<Set idx="3" cullDist="1600" />
<Set idx="4" cullDist="1800" />
<Set idx="5" cullDist="2000" />
<Set idx="6" cullDist="2500" />
</ChDistance>
<ChNumLimit>
<Set idx="0" numLimit="200" />
<Set idx="1" numLimit="50" />
<Set idx="2" numLimit="20" />
<Set idx="3" numLimit="10" />
</ChNumLimit>
<ChShadow>
<CharacterShadow d1="300" d2="800" />
<Set idx="0" fakeShInD1="false" fakeShInD2="false" realSh="false" />
<Set idx="1" fakeShInD1="true" fakeShInD2="false" realSh="false" />
<Set idx="2" fakeShInD1="true" fakeShInD2="true" realSh="false" />
<Set idx="3" fakeShInD1="true" fakeShInD2="true" realSh="true" />
<Set idx="4" fakeShInD1="true" fakeShInD2="true" realSh="true" />
</ChShadow>
<FxMasterOpacity>
<PartyCompensation>
<Party opacity="1" person="1" />
<Party opacity="0.9" person="2" />
<Party opacity="0.8" person="3" />
<Party opacity="0.7" person="4" />
<Party opacity="0.5" person="5" />
</PartyCompensation>
<UserControl opacityMax="1" opacityMin="0.3" />
</FxMasterOpacity>
<GameFxDist>
<Set idx="0" distRatio="0.4" />
<Set idx="1" distRatio="0.55" />
<Set idx="2" distRatio="0.7" />
<Set idx="3" distRatio="0.85" />
<Set idx="4" distRatio="1" />
</GameFxDist>
<OverallQuality>
<Set idx="0" bEnvCaseEffect="false" bgDetail="0" bgDistance="0" bgFxDetail="0" bgFxDist="0" bLowEndLighting="true" chDetail="0" chDistance="0" chNumLimit="3" chShadow="0" gameFxDist="0" postprocess="0" realtimeOptimize="0" skyDetail="0" textureResolution="0" />
<Set idx="1" bEnvCaseEffect="false" bgDetail="0" bgDistance="1" bgFxDetail="0" bgFxDist="0" bLowEndLighting="false" chDetail="1" chDistance="2" chNumLimit="3" chShadow="0" gameFxDist="0" postprocess="0" realtimeOptimize="0" skyDetail="0" textureResolution="0" />
<Set idx="2" bEnvCaseEffect="false" bgDetail="0" bgDistance="2" bgFxDetail="1" bgFxDist="1" bLowEndLighting="false" chDetail="2" chDistance="3" chNumLimit="2" chShadow="1" gameFxDist="1" postprocess="1" realtimeOptimize="1" skyDetail="1" textureResolution="1" />
<Set idx="3" bEnvCaseEffect="false" bgDetail="1" bgDistance="3" bgFxDetail="1" bgFxDist="2" bLowEndLighting="false" chDetail="3" chDistance="4" chNumLimit="1" chShadow="2" gameFxDist="2" postprocess="1" realtimeOptimize="1" skyDetail="1" textureResolution="1" />
<Set idx="4" bEnvCaseEffect="true" bgDetail="2" bgDistance="4" bgFxDetail="2" bgFxDist="3" bLowEndLighting="false" chDetail="3" chDistance="4" chNumLimit="0" chShadow="3" gameFxDist="3" postprocess="1" realtimeOptimize="1" skyDetail="2" textureResolution="2" />
<Set idx="5" bEnvCaseEffect="true" bgDetail="3" bgDistance="5" bgFxDetail="2" bgFxDist="4" bLowEndLighting="false" chDetail="4" chDistance="5" chNumLimit="0" chShadow="4" gameFxDist="4" postprocess="2" realtimeOptimize="2" skyDetail="2" textureResolution="2" />
<Set idx="6" bEnvCaseEffect="true" bgDetail="4" bgDistance="6" bgFxDetail="2" bgFxDist="4" bLowEndLighting="false" chDetail="4" chDistance="6" chNumLimit="0" chShadow="4" gameFxDist="4" postprocess="2" realtimeOptimize="3" skyDetail="2" textureResolution="2" />
</OverallQuality>
<Postprocess>
<Set idx="0" bShowPostprocess="false" bUseFXAA="false" />
<Set idx="1" bShowPostprocess="true" bUseFXAA="false" />
<Set idx="2" bShowPostprocess="true" bUseFXAA="true" />
</Postprocess>
<RealtimeOptimize>
<Set idx="0" bUseFrameRateOptimize="true" bUseWeaponEnchantOptimize="true" nEffectCountLimitNum="10" nNPCCountLimitNum="20" nShadowLimitCharNum="20" nUserSpawnLimitNum="80" />
<Set idx="1" bUseFrameRateOptimize="true" bUseWeaponEnchantOptimize="true" nEffectCountLimitNum="20" nNPCCountLimitNum="30" nShadowLimitCharNum="30" nUserSpawnLimitNum="200" />
<Set idx="2" bUseFrameRateOptimize="true" bUseWeaponEnchantOptimize="false" nEffectCountLimitNum="30" nNPCCountLimitNum="50" nShadowLimitCharNum="50" nUserSpawnLimitNum="350" />
<Set idx="3" bUseFrameRateOptimize="true" bUseWeaponEnchantOptimize="false" nEffectCountLimitNum="50" nNPCCountLimitNum="100" nShadowLimitCharNum="100" nUserSpawnLimitNum="500" />
</RealtimeOptimize>
<SkyDetail>
<Set idx="0" bDrawCloud="false" bDrawSkyMesh="false" />
<Set idx="1" bDrawCloud="false" bDrawSkyMesh="true" />
<Set idx="2" bDrawCloud="true" bDrawSkyMesh="true" />
</SkyDetail>
<TextureResolution>
<Set idx="0" lodBias="2" />
<Set idx="1" lodBias="1" />
<Set idx="2" lodBias="0" />
</TextureResolution>
</VideoOption>