98 lines
10 KiB
XML
98 lines
10 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Ghost_ANI.Anim.Ghost_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.206351" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.328021" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.20456" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Atk01" volume="0.5" />
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<Sound type="Normal" time="0.521602" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="2.30064" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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<Sound type="Normal" time="2.464" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.8" />
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<Sound type="Normal" time="2.464" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.4256" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.2308" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Death" volume="0.8" />
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<Sound type="Normal" time="0.17056" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.56576" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.9376" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.44896" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.6272" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.2156" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.4891" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.2131" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_DownEnd" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="0.2156" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.4891" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.2131" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_KnockbackEnd" volume="0.7" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0.56439" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound type="Normal" time="0.56439" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.035019" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.6" />
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<Sound type="Normal" time="0.49522" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.49522" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.775467" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.032539" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_DownStart" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound type="Normal" time="0.035019" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.6" />
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<Sound type="Normal" time="0.49522" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.49522" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.775467" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_KnockbackStart" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0.180052" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.180132" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.652856" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.070037" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Run" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.188508" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.922733" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.112422" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.859496" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.12" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Run" volume="0.8" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.801147" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.85234" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0.969745" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.980554" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.212" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.14835" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Normal" time="0.75327" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Wait" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="0.048799" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0" />
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<Sound type="Normal" time="1.513585" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0" />
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<Sound type="Normal" time="2.275419" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.97837" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.350854" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="3.063888" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Chain" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.97254" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.431496" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.154209" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.107278" radius="0.7" shapeId="0" soundcue="Monster.Ghost_Cue.Ghost_Idle" volume="0.8" />
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</AnimSound>
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</AnimSoundData>
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