Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00021.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Ostrich_ANI.Anim.Ostrich_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="0.659368" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.813316" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.45802" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.3" />
<Sound type="Normal" time="0.305613" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="0.443267" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.63261" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.74074" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.13673" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
<Sound type="Normal" time="0.13673" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="0.27698" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_Death" volume="1" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.231944" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.539274" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.291283" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0.620258" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound type="Normal" time="0.284565" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.231944" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.539274" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.291283" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0.620258" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound type="Normal" time="0.664109" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_KnockbackEnd" volume="0.8" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0.262707" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.387684" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.027561" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.027561" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.5" />
<Sound type="Normal" time="0.072054" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0.432177" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="0.262707" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.387684" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.027561" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.027561" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.5" />
<Sound type="Normal" time="0.072054" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0.432177" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.789" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="1.2573" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.0564" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="0.0564" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.2" />
<Sound type="Normal" time="0.32955" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.32955" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.3" />
<Sound type="Normal" time="0.75435" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.3" />
<Sound type="Normal" time="0.75435" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.3729" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_DownStart" volume="0.5" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.789" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="1.2573" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.0564" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="0.0564" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.2" />
<Sound type="Normal" time="0.32955" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.32955" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.3" />
<Sound type="Normal" time="0.75435" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.3" />
<Sound type="Normal" time="0.75435" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.3729" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_KnockbackStart" volume="0.5" />
</AnimSound>
<AnimSound animName="Idle">
<Sound type="Normal" time="1.392605" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.25" />
<Sound type="Normal" time="0.640395" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
<Sound type="Normal" time="1.257231" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound type="Normal" time="0.09" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_Idle" volume="0.5" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0.090771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.478214" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.15274" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="0.542405" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="0.061203" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_Run" volume="0.8" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="2.5944" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="2.90695" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="3.19224" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="3.07004" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="2.03745" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0.5502" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound type="Normal" time="1.14912" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound type="Normal" time="1.7318" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound type="Normal" time="2.3548" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="1.9102" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_Wait" volume="0.8" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.53724" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.01276" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.50336" radius="0.7" shapeId="0" soundcue="Monster.Ostirch_Cue.Ostirch_Run" volume="0.8" />
</AnimSound>
</AnimSoundData>