125 lines
11 KiB
XML
125 lines
11 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="activeMove_End">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
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<Sound type="Normal" time="0.065919" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Normal_Big" volume="1" />
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</AnimSound>
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<AnimSound animName="activeMove_Loop">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
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<Sound type="Normal" time="0.08504" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.5" />
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<Sound type="Normal" time="0.40304" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="activeMove_Start">
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<Sound type="Normal" time="0.100001" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="1.245869" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Normal_Big" volume="0.7" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk03_Cue" volume="1" />
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<Sound type="Normal" time="0.7909" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.8" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk04_Cue" volume="1" />
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<Sound type="Normal" time="0.72402" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Bon_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_death_Cue" volume="1" />
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<Sound type="Normal" time="2.045501" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_death_Cue" volume="1" />
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<Sound type="Normal" time="1.145109" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.4" />
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<Sound type="Normal" time="3.26909" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_damege_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Groggy_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo01_1">
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<Sound type="Normal" time="0.00156" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="0.7" />
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<Sound type="Normal" time="0.79792" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
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<Sound type="Normal" time="1.10052" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo01_2">
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<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk04_Cue" volume="1" />
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<Sound type="Normal" time="2.183059" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="1.096382" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="1" />
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<Sound type="Normal" time="2.570544" radius="1" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Bon_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo02_1">
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<Sound type="Normal" time="1.3368" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="2.23328" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="0.5832" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Bone" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo02_2">
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<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="2.304492" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk05_Cue" volume="1" />
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<Sound type="Normal" time="4.013126" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
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<Sound type="Normal" time="4.270949" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Bone" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo03_1">
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<Sound type="Normal" time="0.195163" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo03_2">
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<Sound type="Normal" time="0.188583" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo04_1">
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<Sound type="Normal" time="0.06833" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="1.112403" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk05_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_combo04_2">
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<Sound type="Normal" time="0.292921" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
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<Sound type="Normal" time="2.675543" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk_Start">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_atkStart_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk_End">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_damege_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="LongAtk_Loop_LockOn" />
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<AnimSound animName="longAtk_Start">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
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<Sound type="Normal" time="0.754618" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.7" />
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</AnimSound>
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<AnimSound animName="modealarm">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_modealarm_Cue" volume="1.3" />
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</AnimSound>
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<AnimSound animName="Reaction_End">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop" />
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<AnimSound animName="Reaction_Start">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_damege_Cue" volume="1" />
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<Sound type="Normal" time="0.4314" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="0.8" />
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</AnimSound>
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<AnimSound animName="roundAtk01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundatk02">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
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<Sound type="Normal" time="0.501459" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.05824" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="roundmove02">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
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<Sound type="Normal" time="0.349286" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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<Sound type="Normal" time="0.771244" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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</AnimSound>
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<AnimSound animName="runAway">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Groggy_Cue" volume="1" />
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<Sound type="Normal" time="0.715948" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.4" />
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<Sound type="Normal" time="1.252825" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.4" />
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<Sound type="Normal" time="1.738539" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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<Sound type="Normal" time="2.249835" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.380431" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
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<Sound type="Normal" time="0.591341" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
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<Sound type="Normal" time="1.334855" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.5" />
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</AnimSound>
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</AnimSoundData>
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