Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00064.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="activeMove_End">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc00_Cue" volume="1" />
<Sound type="Normal" time="0.454172" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
<Sound type="Normal" time="1.782331" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="activeMove_Loop">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
<Sound type="Normal" time="1.257285" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
<Sound type="Normal" time="2.082255" radius="0.7" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="0.5" />
<Sound type="Normal" time="0.371123" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="0.707117" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.087022" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.414234" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.789606" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="2.121351" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="2.492474" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="2.819968" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="activeMove_Start">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk03_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk01_End01">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc00_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk01_End02">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc01_Cue" volume="1" />
<Sound type="Normal" time="1.052558" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk01_start">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk03_Cue" volume="1" />
<Sound type="Normal" time="1.4714" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_death00_Cue" volume="0.7" />
<Sound type="Normal" time="2.09664" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_death01_Cue" volume="1" />
<Sound type="Normal" time="0.49182" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
<Sound type="Normal" time="3.23942" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="flinch">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_damege_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_groggy_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo01_end">
<Sound type="Normal" time="0.8" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_runway_Cue" volume="1" />
<Sound type="Normal" time="0.531841" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo01_loop">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk05_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo01_start">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
<Sound type="Normal" time="0.572116" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo02_1">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk02_Cue" volume="1" />
<Sound type="Normal" time="0.890598" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo02_2_end">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk01_Cue" volume="1" />
<Sound type="Normal" time="3.535731" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo02_2_loop" />
<AnimSound animName="heavyAtk01_combo02_2_start">
<Sound type="Normal" time="0.01866" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_combo02_3">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk04_Cue" volume="1" />
<Sound type="Normal" time="2.53368" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
<Sound type="Normal" time="4.71744" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk01_Cue" volume="1" />
<Sound type="Normal" time="1.13562" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
<Sound type="Normal" time="2.6082" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
<Sound type="Normal" time="4.81788" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_Start">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_heavyatk01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="longAtk_End">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="LongAtk_Loop_LockOn" />
<AnimSound animName="longAtk_Start">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_longatk_Cue" volume="1" />
</AnimSound>
<AnimSound animName="modealram">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_modealram00_Cue" volume="1" />
<Sound type="Normal" time="1.81188" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_modealram01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Add" />
<AnimSound animName="Reaction_End">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Loop">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Start">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_reaction_start_Cue" volume="1" />
<Sound type="Normal" time="1.550569" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
</AnimSound>
<AnimSound animName="roundAtk01">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="roundatk02">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk02_Cue" volume="1" />
</AnimSound>
<AnimSound animName="roundmove01">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
<Sound type="Normal" time="0.500321" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.000439" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.321043" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
<Sound type="Normal" time="1.577608" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="roundmove02">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
<Sound type="Normal" time="0.378341" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="0.95551" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.4046" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.584113" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
<Sound type="Normal" time="1.962455" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="runAway">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_runway_Cue" volume="1" />
<Sound type="Normal" time="2.055255" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_runway_Cue" volume="1" />
<Sound type="Normal" time="0.580316" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.197046" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.6" />
<Sound type="Normal" time="1.862071" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
<Sound type="Normal" time="2.454653" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.6" />
<Sound type="Normal" time="3.131561" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.6" />
<Sound type="Normal" time="3.760556" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
<Sound type="Normal" time="0.60697" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.7" />
<Sound type="Normal" time="1.24969" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.8" />
</AnimSound>
</AnimSoundData>