74 lines
6.4 KiB
XML
74 lines
6.4 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Atk01_Cue" volume="1" />
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<Sound type="Normal" time="0.307024" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.6" />
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<Sound type="Normal" time="0.256373" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Bug_CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Atk02_Cue" volume="1" />
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<Sound type="Normal" time="0.578248" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Bug_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.21056" radius="1" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Death_Cue" volume="1" />
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<Sound type="Normal" time="0.49408" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Damege_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01" />
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_etc_Cue" volume="1" />
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<Sound type="Normal" time="0.504387" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="0.839019" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
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<Sound type="Normal" time="1.245619" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
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<Sound type="Normal" time="1.719105" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="1.832343" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop" />
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<AnimSound animName="KnockbackStart">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Damege_Cue" volume="1" />
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<Sound type="Normal" time="0.653786" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PetrifyingGazeEnd">
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<Sound type="Normal" time="0.65196" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Atk03_Cue" volume="1" />
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<Sound type="Normal" time="1.4982" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
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<Sound type="Normal" time="1.83238" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="PetrifyingGazeLoop" />
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<AnimSound animName="PetrifyingGazeStart">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_petrufying_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="PoisonatkEnd">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Atk04_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="PoisonatkLoop" />
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<AnimSound animName="PoisonatkStart">
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<Sound type="Normal" time="0.2" radius="1" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_Atk01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_run_Cue" volume="1" />
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<Sound type="Normal" time="0.065389" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="0.355662" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
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<Sound type="Normal" time="0.504724" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="0.865654" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
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<Sound type="Normal" time="0.988581" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_stun_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Poisoner_CUE.Poisoner_run_Cue" volume="1" />
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<Sound type="Normal" time="0.500495" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="0.969936" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="1.470432" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="1.970524" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="2.481102" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="2.971111" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="3.451038" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="Normal" time="3.971698" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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</AnimSound>
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</AnimSoundData>
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