94 lines
8.6 KiB
XML
94 lines
8.6 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FatherOfGhillieDhu_ANI.Anim.FatherOfGhillieDhu_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_Atk00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.578317" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.3" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_Atk00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.578317" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.3" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_death_Cue" volume="1.7" />
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<Sound type="Normal" time="3.326813" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.7" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_damege_Cue" volume="1.8" />
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<Sound type="Normal" time="0.3915" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.7" />
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<Sound type="Normal" time="2.31876" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Groggy">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_groggy_Cue" volume="1.8" />
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</AnimSound>
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<AnimSound animName="heavyatk01">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk00_Cue" volume="1.8" />
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<Sound type="Normal" time="1.245359" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk01_Cue" volume="1.7" />
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<Sound type="Normal" time="0.920033" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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<Sound type="Normal" time="1.727248" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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<Sound type="Normal" time="5.351271" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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</AnimSound>
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<AnimSound animName="heavyatk02">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk00_Cue" volume="1.8" />
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<Sound type="Normal" time="2.54562" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk02_Cue" volume="1.7" />
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<Sound type="Normal" time="0.93351" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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<Sound type="Normal" time="1.73652" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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<Sound type="Normal" time="8.191921" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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</AnimSound>
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<AnimSound animName="heavyAtk03">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk00_Cue" volume="1" />
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<Sound type="Normal" time="1.750777" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk03_Cue" volume="1" />
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<Sound type="Normal" time="0.806612" radius="1.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.3" />
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<Sound type="Normal" time="1.443094" radius="1.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.3" />
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<Sound type="Normal" time="2.158607" radius="1.2" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_LCUE" volume="2" />
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</AnimSound>
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<AnimSound animName="modealram">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_modealram_Cue" volume="1" />
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<Sound type="Normal" time="0.881211" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.3" />
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<Sound type="Normal" time="1.640624" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.4" />
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<Sound type="Normal" time="2.331881" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.4" />
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<Sound type="Normal" time="2.400038" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
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<Sound type="Normal" time="2.946913" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Modechange01">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_modechange_Cue" volume="1" />
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<Sound type="Normal" time="0.671854" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
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<Sound type="Normal" time="1.419779" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
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<Sound type="Normal" time="1.844568" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_End">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_end_Cue" volume="1" />
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<Sound type="Normal" time="0.8772" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_loop_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Start">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_Atk00_Cue" volume="1" />
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<Sound type="Normal" time="0.278187" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.7" />
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</AnimSound>
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<AnimSound animName="reactionAtk">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_reAtk_Cue" volume="1" />
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<Sound type="Normal" time="2.388192" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_reAtk_Cue" volume="1" />
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<Sound type="Normal" time="3.412374" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
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</AnimSound>
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<AnimSound animName="roundAtk01">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
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<Sound type="Normal" time="2.166528" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
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<Sound type="Normal" time="3.113879" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.7" />
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</AnimSound>
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<AnimSound animName="roundatk02">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
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<Sound type="Normal" time="1.992302" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
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<Sound type="Normal" time="3.091295" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove01" />
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<AnimSound animName="roundmove02" />
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<AnimSound animName="UltraAtk01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_ultraAtk_Cue" volume="1" />
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<Sound type="Normal" time="1.017929" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1.4" />
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<Sound type="Normal" time="3.812798" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.4" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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</AnimSoundData>
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