Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00097.xml
2025-03-03 19:44:55 -05:00

194 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="GiantMutant_ANI.Anim.GiantMutant_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="activeMove_Start">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Atk03_01" volume="1.5" />
<Sound type="Normal" time="1.821216" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Longmove" volume="1.5" />
<Sound type="Normal" time="0.6" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="0.704228" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="activeMove_Loop">
<Sound type="Normal" time="0.37" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0.8" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="activeMove_End">
<Sound type="Normal" time="0.41412" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="1" />
<Sound type="Normal" time="2.4129" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0.35" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
<Sound type="Normal" time="2.27178" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_LongAtk" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="1.24605" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.5" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_LongAtk" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="1.665464" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_HeavyAtk" volume="1.5" />
<Sound type="Normal" time="0.6" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0.7" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.5" />
<Sound type="Normal" time="1.333284" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_BigCUE" volume="1.5" />
<Sound type="Normal" time="2.140553" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_BigCUE" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="2.15" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="1.7" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Death" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Damage" volume="1.5" />
<Sound type="Normal" time="3.75028" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="3.2" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="0.27898" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
<Sound type="Normal" time="0.27" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.5" />
<Sound type="Normal" time="4.96364" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="1" />
</AnimSound>
<AnimSound animName="defence_comboatk01">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_01" volume="1.5" />
<Sound type="Normal" time="2.2" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_03" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="0.619642" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="2" />
<Sound type="Normal" time="0.525012" radius="1" shapeId="0" soundcue="ObjectSound_03.T4_Object_Cue.NPC_T4_daily_Door_opening_CUE" volume="1" />
</AnimSound>
<AnimSound animName="defence_comboatk02">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_ReactionAdd" volume="1.5" />
<Sound type="Normal" time="0.412672" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="2" />
</AnimSound>
<AnimSound animName="defence_comboatk_End">
<Sound type="Normal" time="0.58886" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0.847854" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="1.546778" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="2.05" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="defence_Start">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_ReactionStart" volume="1.5" />
<Sound type="Normal" time="0.78464" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
<Sound type="Normal" time="0.2" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
<Sound type="Normal" time="0.7616" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
</AnimSound>
<AnimSound animName="moveAtk_End">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Spawn" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
<Sound type="Normal" time="0.063633" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="Groggy">
<Sound type="Normal" time="4.562542" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Groggy" volume="1.5" />
</AnimSound>
<AnimSound animName="longAtk_Start">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_03" volume="1.5" />
<Sound type="Normal" time="0.5" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="1.08698" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="LongAtk_Loop_LockOn" />
<AnimSound animName="longAtk_End">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Atk03_01" volume="1.5" />
<Sound type="Normal" time="1.41132" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="1.80405" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="modealram">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Spmove" volume="1" />
<Sound type="Normal" time="1.016992" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.2" />
<Sound type="Normal" time="1.1056" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="0.85" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="moveAtk_Start">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_01" volume="1.5" />
<Sound type="Normal" time="1.944971" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_02" volume="1.5" />
<Sound type="Normal" time="0.57" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0.698945" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="0.405583" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="moveAtk_Loop">
<Sound type="Normal" time="0.238321" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.3" />
<Sound type="Normal" time="0.354442" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
</AnimSound>
<AnimSound animName="moveAtk_End">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_03" volume="1.5" />
<Sound type="Normal" time="0.131942" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="0.210212" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="1.8" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="1.95" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Start">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_ReadyAction" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
<Sound type="Normal" time="0.27" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
<Sound type="Normal" time="0.27" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="Reaction_End">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_RoundMove" volume="1.5" />
<Sound type="Normal" time="1.19662" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="2.82264" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1.2" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
<Sound type="Normal" time="1.9456" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="roundAtk01">
<Sound type="Normal" time="0.335363" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_02" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
<Sound type="Normal" time="0.3" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="roundatk02">
<Sound type="Normal" time="0.322648" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_MoveAtk_02" volume="1.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="1" />
<Sound type="Normal" time="0.3" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="2" />
</AnimSound>
<AnimSound animName="roundmove01">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_RoundMove" volume="1.5" />
<Sound type="Normal" time="0.663847" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="1.529413" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="2.25" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="roundmove02">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_LongAtk" volume="1.5" />
<Sound type="Normal" time="0.758766" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="1.387949" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="2.202141" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="runAway">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Groggy" volume="1.5" />
<Sound type="Normal" time="8" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Groggy" volume="1.5" />
<Sound type="Normal" time="16" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Groggy" volume="1.5" />
<Sound type="Normal" time="22" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Groggy" volume="1.5" />
<Sound type="Normal" time="0.71136" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="1.48447" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="3.02822" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="4.45341" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="5.99716" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="7.48163" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="9.02538" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="10.50985" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="11.99432" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="13.47879" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="15.08182" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="16.507011" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="18.11004" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="19.47595" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="21.078981" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="22.56345" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
<Sound type="Normal" time="23.92936" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Run" volume="1.5" />
<Sound type="Normal" time="1.732978" radius="1" shapeId="0" soundcue="Monster_Voice07.DestroyerOfFire_Cue.DestroyerOfFire_Run" volume="1.5" />
<Sound type="Normal" time="0.090631" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="1.881627" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
<Sound type="Normal" time="1.5" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
<Sound type="Normal" time="3.367086" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
</AnimSound>
</AnimSoundData>