230 lines
24 KiB
XML
230 lines
24 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="GiantStone_ANI.Anim.GiantStone_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="activeMove_End">
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<Sound type="Normal" time="0.02784" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.4224" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.73856" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.48384" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_09CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_activeMove_End_Cue" volume="1.4" />
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</AnimSound>
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<AnimSound animName="activeMove_Loop">
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<Sound type="Normal" time="0.014753" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="0.715511" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_activeMove_Loop_Cue" volume="1.4" />
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</AnimSound>
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<AnimSound animName="activeMove_Start">
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<Sound type="Normal" time="1.51008" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
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<Sound type="Normal" time="2.28576" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="0.150001" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.37824" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_09CUE" volume="1" />
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<Sound type="Normal" time="0.2" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_activeMove_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_1">
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<Sound type="Normal" time="1.469759" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
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<Sound type="Normal" time="1.607861" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="1.6" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk01_1_Cue" volume="1.4" />
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</AnimSound>
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<AnimSound animName="atk01_2">
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<Sound type="Normal" time="0.61632" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="0.68672" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="1.2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk01_1_Cue" volume="1.4" />
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</AnimSound>
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<AnimSound animName="atk02_1">
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<Sound type="Normal" time="1.68885" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="1" />
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<Sound type="Normal" time="1.63053" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="1.7" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk02_1_Cue" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk02_2">
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<Sound type="Normal" time="1.21554" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="1" />
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<Sound type="Normal" time="1.96938" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
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<Sound type="Normal" time="2.3085" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk02_1_Cue" volume="1.5" />
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</AnimSound>
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<AnimSound animName="BackMove">
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<Sound type="Normal" time="0.368043" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="0.911989" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.35" />
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<Sound type="Normal" time="1.574107" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="2.209548" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="2.828366" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
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<Sound type="Normal" time="3.363806" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
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<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.677592" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.1" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_BackMove_Cue" volume="1.4" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_BackMove_Cue" volume="1.4" />
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<Sound type="Normal" time="2.694602" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_BackMove_Cue" volume="1.4" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.102138" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_04CUE" volume="2" />
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<Sound type="Normal" time="1.000242" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
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<Sound type="Normal" time="1.000242" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Death_Cue" volume="1.7" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0.128916" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1.5" />
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<Sound type="Normal" time="1.102914" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_flinch_Cue" volume="1.8" />
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</AnimSound>
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<AnimSound animName="Groggy">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Groggy_Cue" volume="1.6" />
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</AnimSound>
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<AnimSound animName="Heavyatk01_End">
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<Sound type="Normal" time="2.359949" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
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<Sound type="Normal" time="0.50686" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_08CUE" volume="1.6" />
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<Sound type="Normal" time="0.77216" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_BossStone_LCUE" volume="1.8" />
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<Sound type="Normal" time="2.637261" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="0.8" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Heavyatk01_End_Cue" volume="1.7" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_Loop">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_Start">
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<Sound type="Normal" time="0.192196" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Heavyatk01_Start_Cue" volume="1.6" />
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</AnimSound>
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<AnimSound animName="longAtk01_End">
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<Sound type="Normal" time="0.008742" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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<Sound type="Normal" time="1.559284" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
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<Sound type="Normal" time="0.686544" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.799815" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_End_Cue" volume="1.7" />
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</AnimSound>
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<AnimSound animName="longAtk01_Loop">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="longAtk01_Start">
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<Sound type="Normal" time="0.91932" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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<Sound type="Normal" time="0.88315" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_Start_Cue" volume="1.6" />
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</AnimSound>
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<AnimSound animName="LongAtk02">
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<Sound type="Normal" time="0.155477" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.49723" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="3.173729" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="4.215593" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.902109" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
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<Sound type="Normal" time="0.299335" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
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<Sound type="Normal" time="1.676499" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_06CUE" volume="2" />
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<Sound type="Normal" time="4.359451" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongAtk02_01_Cue" volume="1.5" />
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<Sound type="Normal" time="2.027586" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongAtk02_00_Cue" volume="1.6" />
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</AnimSound>
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<AnimSound animName="longMove_End">
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<Sound type="Normal" time="1.20676" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_06CUE" volume="1" />
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<Sound type="Normal" time="2.51712" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1.4" />
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<Sound type="Normal" time="4.03446" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.41794" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongMove_End_Cue" volume="1.8" />
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</AnimSound>
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<AnimSound animName="longMove_Start">
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<Sound type="Normal" time="0.23949" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.13373" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongMove_Start_Cue" volume="1.8" />
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</AnimSound>
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<AnimSound animName="modealram">
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<Sound type="Normal" time="0.8" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.646233" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="2" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_modealram_Cue" volume="1.7" />
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<Sound type="Normal" time="2.606901" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_modealram01_Cue" volume="1.7" />
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</AnimSound>
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<AnimSound animName="moveAtk01_End">
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<Sound type="Normal" time="0.138343" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="2" />
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<Sound type="Normal" time="2.032727" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
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<Sound type="Normal" time="1.282446" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_End_Cue" volume="1.7" />
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</AnimSound>
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<AnimSound animName="moveAtk01_Loop">
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<Sound type="Normal" time="0.01211" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="moveAtk01_Start">
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<Sound type="Normal" time="0.446458" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.853486" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.8" />
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<Sound type="Normal" time="2.363314" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_Start_Cue" volume="1.7" />
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</AnimSound>
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<AnimSound animName="Reaction_End">
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<Sound type="Normal" time="1.539828" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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<Sound type="Normal" time="2.535323" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Reaction_End_Cue" volume="1.7" />
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<Sound type="Normal" time="1.456452" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk01_1_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop">
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<Sound type="Normal" time="1.469759" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Reaction_Start">
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<Sound type="Normal" time="0.025243" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_08CUE" volume="2" />
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<Sound type="Normal" time="0.76824" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.76824" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
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<Sound type="Normal" time="1.633723" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Reaction_Start_Cue" volume="1.65" />
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</AnimSound>
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<AnimSound animName="reactionAtk">
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<Sound type="Normal" time="0.418011" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
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<Sound type="Normal" time="1.74234" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
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<Sound type="Normal" time="2.938421" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1.2" />
|
|
<Sound type="Normal" time="2.938421" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.6" />
|
|
<Sound type="Normal" time="4.123234" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="4.40173" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.100001" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_reactionAtk00_Cue" volume="1.5" />
|
|
<Sound type="Normal" time="2.908372" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_reactionAtk01_Cue" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="roundAtk01">
|
|
<Sound type="Normal" time="0.21608" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="0.45658" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.5" />
|
|
<Sound type="Normal" time="3.20346" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.5" />
|
|
<Sound type="Normal" time="2.19447" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
|
|
<Sound type="Normal" time="2.06608" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_05CUE" volume="1.3" />
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_roundAtk_Cue" volume="1.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="roundatk02">
|
|
<Sound type="Normal" time="1.9943" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
|
|
<Sound type="Normal" time="2.16228" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_roundAtk_Cue" volume="1.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="roundmove01">
|
|
<Sound type="Normal" time="0.619335" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.8" />
|
|
<Sound type="Normal" time="0.933065" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_roundMove_Cue" volume="1.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="roundmove02">
|
|
<Sound type="Normal" time="0.63488" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.8" />
|
|
<Sound type="Normal" time="2.997751" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_roundMove_Cue" volume="1.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="runAway">
|
|
<Sound type="Normal" time="0.371774" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="1.198718" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
|
|
<Sound type="Normal" time="2.03903" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="2.893347" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
|
|
<Sound type="Normal" time="3.706922" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.5" />
|
|
<Sound type="Normal" time="4.533229" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="5.346167" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="5.842078" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.5" />
|
|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_runAway_Cue" volume="1.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="unarmedwait" />
|
|
<AnimSound animName="Wait">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0.03315" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
|
|
<Sound type="Normal" time="0.88315" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
|
|
<Sound type="Normal" time="0.33941" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Walk_Cue" volume="1.9" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|