198 lines
20 KiB
XML
198 lines
20 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Orca_ANI.Anim.Orca_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="activeMove_Strat">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk02_00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.41536" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="1.48448" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.4384" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="activeMove_Loop">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Run_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.091932" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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<Sound type="Normal" time="0.715784" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="activeMove_End">
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<Sound type="Normal" time="1.56928" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk01_01_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.8" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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<Sound type="Normal" time="0.06912" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.7" />
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<Sound type="Normal" time="0.43072" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_activeMove_Start_Cue" volume="1.5" />
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<Sound type="Normal" time="1.65" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1.5" />
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<Sound type="Normal" time="3.218546" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_01_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="3.231826" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="1.502763" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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<Sound type="Normal" time="2.952962" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk02_00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.85155" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk02_01_Cue" volume="1.5" />
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<Sound type="Normal" time="1.75" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="3.538554" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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<Sound type="Normal" time="2" radius="1" shapeId="0" soundcue="ObjectSound_03.Object_Cue.NPC_Sikandaritower_deathCue" volume="1.5" />
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</AnimSound>
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<AnimSound animName="backAtk">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk01_00_Cue" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="3.520584" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_03" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_01" volume="0.7" />
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<Sound type="Normal" time="2.456104" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="1.306567" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_metalCue" volume="0.7" />
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<Sound type="Normal" time="4.9" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_metalCue" volume="0.5" />
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<Sound type="Normal" time="2.3" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1.5" />
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</AnimSound>
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<AnimSound animName="BackMove">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_activeMove_End01_Cue" volume="1.5" />
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<Sound type="Normal" time="1.66158" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_activeMove_Start_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="1.81089" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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<Sound type="Normal" time="1.67454" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Death01_Cue" volume="1.5" />
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<Sound type="Normal" time="5.376025" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk02_00_Cue" volume="1" />
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<Sound type="Normal" time="3.837908" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="0.591475" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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<Sound type="Normal" time="2.029021" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
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<Sound type="Normal" time="1.369325" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Damage_Cue" volume="1.5" />
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<Sound type="Normal" time="1.212075" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="1" />
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<Sound type="Normal" time="1.290142" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Groggy_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyatk01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_activeMove_Start_Cue" volume="1.5" />
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<Sound type="Normal" time="1.05417" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_AtkEnd_Cue" volume="1.5" />
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<Sound type="Normal" time="4.22943" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk01_Cue" volume="1.5" />
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<Sound type="Normal" time="2.70963" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.09089" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_00" volume="1" />
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<Sound type="Normal" time="1.29948" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="4.21719" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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<Sound type="Normal" time="1.20156" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_metalCue" volume="1" />
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<Sound type="Normal" time="2.57448" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_metalCue" volume="2" />
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</AnimSound>
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<AnimSound animName="HeavyAtk02_Start">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.HeterotypicMonster_Cue.HeterotypicMonster_Atk02_00_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.099746" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk02_Move">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="HeavyAtk02_Loop">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="HeavyAtk02_End">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.HeterotypicMonster_Cue.HeterotypicMonster_HeavyAtk01_ComboAtk2_01_Cue" volume="1.5" />
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<Sound type="Normal" time="2.318425" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_05" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.267471" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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<Sound type="Normal" time="2.1507" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="LongAtk01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.255987" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_AtkEnd_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="longMove_Start">
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<Sound type="Normal" time="0.2" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.128925" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_00" volume="0.7" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="0.327516" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound type="Normal" time="1.207195" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="longMove_Turn">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="longMove_Run">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="longMove_Loop">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="longMove_End">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk02_00_Cue" volume="1.5" />
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<Sound type="Normal" time="2.559245" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_activeMove_End01_Cue" volume="1.5" />
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<Sound type="Normal" time="0.495896" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.807042" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_00" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.595642" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="modealram_Strat">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.191448" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_heavyAtk02_01_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="modealram_Loop">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="modealram_End">
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<Sound type="Normal" time="1.25" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_activeMove_Start_Cue" volume="1.5" />
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<Sound type="Normal" time="1.338244" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_02" volume="0.7" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="1.348483" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_metalCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Start">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Death01_Cue" volume="1.5" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Reaction_End">
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<Sound type="Normal" time="0.3" radius="1" shapeId="0" soundcue="Monster_Voice17.HeterotypicMonster_Cue.HeterotypicMonster_HeavyAtk01_ComboAtk1_01_Cue" volume="1.5" />
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<Sound type="Normal" time="2.5" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_BackMove_Cue" volume="1.5" />
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<Sound type="Normal" time="2.713545" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_01" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="roundAtk01">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.8" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_01_Cue" volume="1.5" />
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<Sound type="Normal" time="2.30362" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.06349" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1.5" />
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</AnimSound>
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<AnimSound animName="roundatk02">
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_00_Cue" volume="1.5" />
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<Sound type="Normal" time="1.8" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Atk2_01_Cue" volume="1.5" />
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<Sound type="Normal" time="2.37466" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="1" />
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<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="2.01909" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1.5" />
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</AnimSound>
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<AnimSound animName="roundmove01">
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|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_02" volume="0.7" />
|
|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
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|
<Sound type="Normal" time="0.56969" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
<Sound type="Normal" time="1.350238" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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</AnimSound>
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|
<AnimSound animName="roundmove02">
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|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_03" volume="0.7" />
|
|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="1" />
|
|
<Sound type="Normal" time="0.681836" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
<Sound type="Normal" time="1.350238" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice17.Baphomet_Cue.Baphomet_Run_Cue" volume="1" />
|
|
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.04705" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
<Sound type="Normal" time="0.89896" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
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