Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00127.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HomunculusEnchantedDoll_ANI.Anim.HomunculusEnchantedDoll_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="automat_idle01">
<Sound type="Normal" time="0.15719" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Wait" volume="1" />
</AnimSound>
<AnimSound animName="automat_idle02">
<Sound type="Normal" time="0.6669" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.1637" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.81737" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="2.24883" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.40527" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.52982" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.39879" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Walk" volume="1" />
<Sound type="Normal" time="0.93474" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Walk" volume="1" />
<Sound type="Normal" time="1.47096" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Walk" volume="1" />
<Sound type="Normal" time="2.00043" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Walk" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="condition_dance">
<Sound type="Normal" time="0.152678" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.4" />
<Sound type="Normal" time="0.733506" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.4" />
<Sound type="Normal" time="1.235454" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.4" />
<Sound type="Normal" time="1.708127" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.4" />
<Sound type="Normal" time="0.044319" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_SideStep" volume="1.2" />
</AnimSound>
<AnimSound animName="Idle">
<Sound type="Normal" time="0.345155" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.969347" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.998767" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="2.232591" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="2.555606" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="2.805222" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.043979" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="information_idle01">
<Sound type="Normal" time="0.097699" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.020798" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="information_idle02">
<Sound type="Normal" time="2.61743" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.00424" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.15229" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.3229" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.50526" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.66459" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.84648" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="4.04012" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="4.2676" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.86637" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="1" />
<Sound type="Normal" time="2.68312" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.5" />
</AnimSound>
<AnimSound animName="introduce_Q">
<Sound type="Normal" time="0.292796" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.683594" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.964842" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.175839" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.554686" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.048799" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Commandreceive" volume="1" />
</AnimSound>
<AnimSound animName="Luck_idle">
<Sound type="Normal" time="0.04142" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.96615" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Summon">
<Sound type="Normal" time="0.81498" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="0.2346" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.7" />
<Sound type="Normal" time="0.18938" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_KnockBackStart" volume="1" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0.135879" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.600011" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.033601" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="5.448266" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="2.86836" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.17996" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="0.3828" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="1.10968" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="1.53164" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Death" volume="1" />
</AnimSound>
<AnimSound animName="finch">
<Sound type="Normal" time="0.39688" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.4" />
<Sound type="Normal" time="0.93489" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.6" />
<Sound type="Normal" time="0.16775" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.4" />
<Sound type="Normal" time="0.03729" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Damage" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.084316" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="0.385624" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Walk" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.22473" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="0.75812" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.18" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.Enchanteddoll_Cue.Enchanteddoll_Walk" volume="1" />
</AnimSound>
</AnimSoundData>