Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00129.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HomunculusHooka_ANI.Anim.HomunculusHooka_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="automat_idle01">
<Sound type="Normal" time="0.00803" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.09856" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="automat_idle02">
<Sound type="Normal" time="0.49544" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="1.16116" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="2.00816" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="1.44364" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.6" />
<Sound type="Normal" time="0.03718" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.34244" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.45734" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Commandreceive" volume="1" />
</AnimSound>
<AnimSound animName="idle">
<Sound type="normal" time="0.356244" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
<Sound type="normal" time="2.44871" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
<Sound type="normal" time="0.870404" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Idle" volume="1" />
</AnimSound>
<AnimSound animName="information_idle01">
<Sound type="Normal" time="0.19346" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.29631" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound type="normal" time="0.394533" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
<Sound type="normal" time="1.19209" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_UnarmedWait" volume="1" />
<Sound type="normal" time="0.92" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="information_idle02">
<Sound type="Normal" time="0.081457" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.092267" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="2.828113" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.895637" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Normal" time="0.148807" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="introduce_Q">
<Sound type="Normal" time="0.04598" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.97071" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.01843" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="Luck_idle">
<Sound type="Normal" time="0.02755" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.90174" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Summon">
<Sound type="Normal" time="0.642174" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="1.050412" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
<Sound type="Normal" time="0.018549" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0.263758" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
<Sound type="Normal" time="2.636775" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
<Sound type="Normal" time="0.048799" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.898552" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.787022" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="2.558535" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound type="normal" time="0.394533" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
<Sound type="normal" time="1.19209" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_UnarmedWait" volume="1" />
<Sound type="normal" time="0.92" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="normal" time="0.26124" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
<Sound type="normal" time="0.6489" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
<Sound type="normal" time="0.77574" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
<Sound type="normal" time="1.82784" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
<Sound type="normal" time="2.52882" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.35" />
<Sound type="normal" time="0.91014" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Death" volume="1" />
</AnimSound>
<AnimSound animName="finch">
<Sound type="Normal" time="0.617837" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.958004" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.032539" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.4" />
<Sound type="Normal" time="0.049997" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Damage" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound type="normal" time="0.06896" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
<Sound type="normal" time="0.26913" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
<Sound type="normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Walk" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
<Sound type="normal" time="0.65" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
<Sound type="normal" time="0.66766" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
</AnimSound>
</AnimSoundData>