Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00159.xml
2025-03-03 19:44:55 -05:00

39 lines
3.7 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Vehicle_PoliceCar_ANI.Anim.Vehicle_PoliceCar_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="Jump01">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_jump_Cue" volume="1" />
<Sound type="Normal" time="0.512435" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_land_Cue" volume="1" />
<Sound type="Normal" time="0.07" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_spring_Cue" volume="1" />
<Sound type="Normal" time="0.572852" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_Siren_long_Cue" volume="1" />
<Sound type="Normal" time="0.5" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="1" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="1.5" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="2" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="0.5" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="1" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="1.5" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_run_Cue" volume="1" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_Run_Siren_Cue" volume="1" />
</AnimSound>
<AnimSound animName="JumpStart">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_jump_Cue" volume="1" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_Horn_Cue" volume="1" />
<Sound type="Normal" time="0.4" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_run_Cue" volume="1" />
</AnimSound>
<AnimSound animName="JumpEndLand">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_land_Cue" volume="1" />
<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_run_Cue" volume="1" />
<Sound type="Normal" time="0.4" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_run_Cue" volume="1" />
</AnimSound>
<AnimSound animName="JumpEnd">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_land_Cue" volume="1" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
<Sound type="Normal" time="0.5" radius="1" shapeId="0" soundcue="Monster_Voice21.PoliceCar_Cue.PoliceCar_idle_Cue" volume="1" />
</AnimSound>
<AnimSound animName="JumpLoop" />
</AnimSoundData>