Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00164.xml
2025-03-03 19:44:55 -05:00

164 lines
18 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_00CUE" volume="0.65" />
<Sound type="Normal" time="0.85" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_01CUE" volume="0.65" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.5" />
<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="1" />
<Sound type="Normal" time="1.73" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
<Sound type="Normal" time="1.286764" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk02" volume="1.5" />
<Sound type="Normal" time="1.561088" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_03CUE" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="1.45" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="1.219133" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk03" volume="1.5" />
</AnimSound>
<AnimSound animName="atk04">
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1.4" />
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk04" volume="1.5" />
</AnimSound>
<AnimSound animName="atk05">
<Sound type="Normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk05" volume="1.5" />
</AnimSound>
<AnimSound animName="atk06">
<Sound type="Normal" time="1.45" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="1.15" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk06" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="2.776339" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
<Sound type="Normal" time="3.047468" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="1.279675" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="2.658517" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="2.776339" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="3.047468" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Death" volume="1.5" />
<Sound type="Normal" time="2.76979" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="3.076284" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownStart" volume="1.5" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="jumpevasion01">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_02CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Jumpevasion" volume="1.5" />
</AnimSound>
<AnimSound animName="jumpevasion02">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_03CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Jumpevasion" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="Normal" time="1.812826" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="2.011247" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="1.812826" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="0.4" />
<Sound type="Normal" time="2.011247" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0.978483" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0.812387" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.296005" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_00CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackEnd" volume="1.5" />
<Sound type="Normal" time="1.55" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="Normal" time="0.14501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="0.68" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.65" />
<Sound type="Normal" time="0.68" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0" />
<Sound type="Normal" time="0.14501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0.40154" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0.40154" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0" />
<Sound type="Normal" time="1.46744" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackStart" volume="1.5" />
<Sound type="Normal" time="0.41934" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.7" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Run" volume="1.5" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Stun" volume="1.5" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_UnarmedWait" volume="1.5" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.12" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Wait" volume="1.5" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1.148924" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1.966737" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Walk" volume="1.5" />
<Sound type="Normal" time="1.762955" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Walk" volume="1.5" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DyingWait" volume="2" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_01CUE" volume="0.65" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_SideWalk" volume="2" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_04CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_SideWalk" volume="2" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound type="Normal" time="0.148002" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
<Sound type="Normal" time="0.567004" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
<Sound type="Normal" time="0.920746" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
<Sound type="Normal" time="1.307219" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
<Sound type="Normal" time="1.307219" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_03CUE" volume="0.8" />
<Sound type="Normal" time="0.36838" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound type="Normal" time="0.743875" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound type="Normal" time="1.079726" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.6" />
<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_ReadyAction" volume="1.5" />
</AnimSound>
</AnimSoundData>