Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00182.xml
2025-03-03 19:44:55 -05:00

82 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="attackUp">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk01" volume="1.3" />
</AnimSound>
<AnimSound animName="AuraOn">
<Sound type="Normal" time="0.415596" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="1.3" />
</AnimSound>
<AnimSound animName="BackDash">
<Sound type="Normal" time="0.560859" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.820005" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_DownEnd" volume="2" />
</AnimSound>
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionStart2">
<Sound type="Normal" time="0.417146" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.36256" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Death" volume="2" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DivineCombo1">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="1.5" />
</AnimSound>
<AnimSound animName="DivineCombo2">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="1.5" />
</AnimSound>
<AnimSound animName="DivineCombo3">
<Sound type="Normal" time="0.02" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Stun" volume="1.2" />
</AnimSound>
<AnimSound animName="healLoop" />
<AnimSound animName="healShot1">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_End" volume="2" />
</AnimSound>
<AnimSound animName="healStart">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_ReadyAction" volume="1.5" />
</AnimSound>
<AnimSound animName="HolyBlast">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="magicShot">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="2" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="1.2" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="Punishing">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="2" />
<Sound type="Normal" time="1.331835" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="1.5" />
<Sound type="Normal" time="1.415501" radius="0.5" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.7" />
</AnimSound>
<AnimSound animName="purify">
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_KnockBackStart" volume="1" />
</AnimSound>
<AnimSound animName="retributionWave">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk06" volume="1.3" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.038901" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.457234" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="Normal" time="1E-06" radius="0.2" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="0.050416" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.565916" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>