Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00196.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="ArgoniteLancer_ANI.Anim.ArgoniteLancer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="0.513711" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
<Sound type="Normal" time="1.003663" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
<Sound type="Normal" time="0.513711" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="1.003663" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Aggrochange" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.64349" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.55" />
<Sound type="Normal" time="0.70176" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.55" />
<Sound type="Normal" time="0.80849" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1.36776" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Atk01" volume="1.5" />
<Sound type="Normal" time="1.693512" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.814028" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.554019" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.8" />
<Sound type="Normal" time="0.714838" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.8" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.602438" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.09307" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.25017" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.90438" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Atk02" volume="1.5" />
<Sound type="Normal" time="0.341399" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.8" />
<Sound type="Normal" time="0.790875" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.8" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0.323098" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.910536" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.974463" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="Normal" time="1.520098" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="1.566536" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
<Sound type="Normal" time="1.621463" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1.833805" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.35" />
<Sound type="Normal" time="2.227829" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="2.256464" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Atk03" volume="1.5" />
<Sound type="Normal" time="2.005351" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.330598" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.8" />
<Sound type="Normal" time="0.939676" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.8" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.257434" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.23" />
<Sound type="Normal" time="0.709434" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="2.108817" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.7" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="2.571443" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Death" volume="1.5" />
<Sound type="Normal" time="2.659523" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="2.28036" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.7" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.391" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.807" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.95" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1.173154" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_DownEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_DownStart" volume="1.5" />
<Sound type="Normal" time="0.13515" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.25891" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.43656" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.57188" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.11265" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.25562" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="1.39485" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="1.12906" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.4" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Damage" volume="2" />
<Sound type="Normal" time="0.347501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.007024" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="idle">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Stun" volume="2" />
<Sound type="Normal" time="0.452776" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.665401" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.859349" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.395451" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.575575" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.009148" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.053501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_KnockBackEnd" volume="1" />
<Sound type="Normal" time="0.61776" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.97362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.36638" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.78362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.01224" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_KnockBackLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="Normal" time="0.597318" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.704712" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.8" />
<Sound type="Normal" time="1.838632" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.8" />
<Sound type="Normal" time="0.015409" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.127788" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.044118" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_KnockBackStart" volume="2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0.064756" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="Normal" time="0.322001" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
<Sound type="Normal" time="0.398749" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
<Sound type="Normal" time="0.622749" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Run" volume="2" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Stun" volume="2" />
<Sound type="Normal" time="0.2533" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.299401" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.403" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0.500774" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="1.485351" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="1.663675" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="1.847824" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.997524" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Wait" volume="1" />
<Sound type="Normal" time="0.17" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.05" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Wait" volume="1.5" />
<Sound type="Normal" time="0.923999" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.078474" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.062649" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.055501" radius="0.7" shapeId="0" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.7" />
<Sound type="Normal" time="1.030324" radius="0.7" shapeId="0" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.7" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.242" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0.474" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.909771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="1.148771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Walk" volume="2" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_DyingWait" volume="1.1" />
<Sound type="Normal" time="0.974824" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0.282312" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.5405" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.679312" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_SideWalk" volume="2" />
<Sound type="Normal" time="1.235001" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_SideWalk" volume="2" />
<Sound type="Normal" time="0.64885" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.971772" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="1.232542" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
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