180 lines
19 KiB
XML
180 lines
19 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="BabaHooka_ANI.Anim.BabaHooka_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.898491" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.991085" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.347814" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.378498" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1.5" />
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<Sound type="Normal" time="0.378498" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.415342" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.144782" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.411918" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.834376" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.292549" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Gravel_Jump_00Cue" volume="0.5" />
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<Sound type="Normal" time="0.895536" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.061397" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1" />
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<Sound type="Normal" time="1.050858" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Atk02" volume="1.5" />
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</AnimSound>
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<AnimSound animName="commandreceive">
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<Sound type="Normal" time="0.149774" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.070034" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.266105" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.471091" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.860473" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.555406" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Commandreceive" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.65" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.63" />
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<Sound type="Normal" time="2.4" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.8205" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1" />
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<Sound type="Normal" time="2.1" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Death" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.204549" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.39" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="1" />
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<Sound type="Normal" time="0.55" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_DownEnd" volume="1.5" />
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<Sound type="Normal" time="0.75504" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.98371" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_DownLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_DownStart" volume="1.5" />
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<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="idle">
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<Sound type="Normal" time="0.346195" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.506231" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.9" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Idle" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="Normal" time="0.47" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.7" />
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<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.65" />
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<Sound type="Normal" time="1.4" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.45" />
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<Sound type="Normal" time="0.6324" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.1688" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.6642" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.2184" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.1" />
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<Sound type="Normal" time="0.9236" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="1.5134" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_KnockBackEnd" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_KnockBackLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.75" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.6" />
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<Sound type="Normal" time="0.776093" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_KnockBackStart" volume="1.5" />
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<Sound type="Normal" time="0.63882" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.849029" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0.265354" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.65" />
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<Sound type="Normal" time="0.56894" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.65" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.7" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="run01">
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<Sound type="Normal" time="0.22923" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.6" />
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<Sound type="Normal" time="0.505664" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="Normal" time="0.61388" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Wood_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Wait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Wait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.3668" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.55" />
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<Sound type="Normal" time="0.02611" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.55" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.7" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="SideWalk01">
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<Sound type="Normal" time="0.437962" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.233" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Wait" volume="2" />
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</AnimSound>
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<AnimSound animName="SideWalk02">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.BabaHooka_Cue.BabaHooka_Wait" volume="2" />
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<Sound type="Normal" time="0.118245" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.549671" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.136579" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bow_Q">
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<Sound type="Normal" time="0.380715" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="3.691405" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="3.828123" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.340147" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="2.265336" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
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<Sound type="Normal" time="2.873494" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.079818" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="dance_Q">
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<Sound type="Normal" time="0.121779" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="3.669607" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.113795" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.4" />
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<Sound type="Normal" time="2.424369" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.975139" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="eat_Q">
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<Sound type="Normal" time="0.423987" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.6" />
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<Sound type="Normal" time="1.380561" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.6" />
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<Sound type="Normal" time="1.856127" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.6" />
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<Sound type="Normal" time="2.257164" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.6" />
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<Sound type="Normal" time="1.139939" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.6" />
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<Sound type="Normal" time="1.701391" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.6" />
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<Sound type="Normal" time="2.108106" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="talk_Q">
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<Sound type="Normal" time="0.4019" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="1.319382" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="worship_Q">
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<Sound type="Normal" time="0.380715" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="3.691405" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="3.828123" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.340147" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="2.265336" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
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<Sound type="Normal" time="2.873494" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.079818" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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</AnimSound>
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</AnimSoundData>
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