Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00200.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="0.924405" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.989461" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="1.224069" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.729676" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0.646291" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.5" />
<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.884801" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.188795" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.475172" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.787722" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="2.091715" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="2.395708" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="2.682086" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="2.994635" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="3.289569" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="3.602622" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="3.897556" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="4.273017" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="4.970591" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0.804777" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.45" />
<Sound type="Normal" time="1.41226" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.45" />
<Sound type="Normal" time="2.011187" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.45" />
<Sound type="Normal" time="2.610617" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.45" />
<Sound type="Normal" time="3.22716" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.45" />
<Sound type="Normal" time="3.808471" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.6" />
<Sound type="Normal" time="4.094346" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Atk02" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="1.664244" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.991935" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.403748" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.4" />
<Sound type="Normal" time="0.592446" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Atk03" volume="1" />
</AnimSound>
<AnimSound animName="atk04">
<Sound type="Normal" time="0.193809" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="1.783101" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="2.494339" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="2.61293" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.587189" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.325118" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.4" />
<Sound type="Normal" time="2.133412" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Atk04" volume="1" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound type="Normal" time="0.28523" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Carriage_Wheel" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Commandreceive" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.578665" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.65" />
<Sound type="Normal" time="1.953112" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.65" />
<Sound type="Normal" time="2.298369" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
<Sound type="Normal" time="0.946166" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.35" />
<Sound type="Normal" time="2.6" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound.EtcCUE.Collection" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Death" volume="1" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.477963" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0.951146" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.220384" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_DownLoop" volume="1.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
<Sound type="Normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.55" />
<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.15" />
<Sound type="Normal" time="0.50462" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0.60916" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.08" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_DownStart" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="Normal" time="0.686688" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.985023" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="1.324747" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0.87" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_KnockBackLoop" volume="1.2" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.85" />
<Sound type="Normal" time="0.95" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.75" />
<Sound type="Normal" time="0.51557" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.15" />
<Sound type="Normal" time="0.64955" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.12" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_KnockBackStart" volume="1" />
<Sound type="Normal" time="0.98039" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.15" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0.220347" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.54419" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Run" volume="1" />
</AnimSound>
<AnimSound animName="Spawn">
<Sound type="Normal" time="1.614202" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.2" />
<Sound type="Normal" time="1.66828" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Spawn" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.25" />
<Sound type="Normal" time="1.720222" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.25" />
<Sound type="Normal" time="2.628504" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.25" />
<Sound type="Normal" time="3.607799" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.25" />
<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="1.720222" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="2.628504" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="3.607799" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Wait" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.44442" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.BisqueDoll_Cue.BisqueDoll_Walk" volume="1.2" />
</AnimSound>
</AnimSoundData>