Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00204.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.36612" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.22385" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="0.35853" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.85444" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="2.04277" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="2.48159" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="3.32371" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.29907" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.30795" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.30795" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.3" />
<Sound type="Normal" time="1.20953" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="0.6" />
<Sound type="Normal" time="1.10953" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1.5" />
<Sound type="Normal" time="2.25774" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound type="Normal" time="2.25774" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="0.6" />
<Sound type="Normal" time="1.38861" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1.38861" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.25258" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_atk01" volume="1.5" />
<Sound type="Normal" time="1.31165" radius="1" shapeId="0" soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.449276" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.859432" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.523264" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.6" />
<Sound type="Normal" time="1.523264" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.8" />
<Sound type="Normal" time="2.500057" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="3.046528" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.09375" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1.09375" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.234317" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="1.865295" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="2.349968" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="2.797943" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.25" />
<Sound type="Normal" time="1.393922" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="0.8" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.371177" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_atk03" volume="1.5" />
</AnimSound>
<AnimSound animName="atk04">
<Sound type="Normal" time="0.235058" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.470115" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.211684" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_02CUE" volume="1" />
<Sound type="Normal" time="1.411684" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="0.6" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.115735" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_atk04" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.697687" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="0.983223" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.976925" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="2.177761" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="3.826799" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.8" />
<Sound type="Normal" time="2.145889" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="0.168964" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.6" />
<Sound type="Normal" time="0.04235" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="0.04235" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="2.420947" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="2.420947" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.264143" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_Death" volume="1.5" />
<Sound type="Normal" time="3.901021" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.8" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.12705" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.84255" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.2531" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="0.1053" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_DownEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.1" />
<Sound type="Normal" time="0.114977" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.211953" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.432906" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.564221" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.88665" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.8" />
<Sound type="Normal" time="1.071724" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.0508" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_DownStart" volume="1.2" />
<Sound type="Normal" time="0.88665" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
<Sound type="Normal" time="0.204196" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_Dyingwait" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.11951" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="0.852145" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="0.033676" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_Damage" volume="1.2" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound type="Normal" time="0.915663" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.979499" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.388353" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_jumpevasion" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.3729" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.15588" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.5873" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.56474" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="0.42086" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_KnockbackEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
<Sound type="Normal" time="0.339714" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_Dyingwait" volume="0.8" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.248555" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="0.630185" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.025197" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.8" />
<Sound type="Normal" time="0.097699" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_DownStart" volume="1.2" />
<Sound type="Normal" time="1.042977" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.541388" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_jumpevasion" volume="1.5" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.6632" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="1.45344" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="0.62368" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_run" volume="1.5" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0.69632" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.58117" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="0.66691" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_sidewalk" volume="1.2" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound type="Normal" time="0.62271" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.47475" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="0.55573" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_sidewalk" volume="1.2" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="1.32732" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
<Sound type="Normal" time="1.48338" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.6" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1.818766" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.56491" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_Dyingwait" volume="1.2" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
<Sound type="Normal" time="1.67893" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.25" />
<Sound type="Normal" time="1.67893" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.25" />
<Sound type="Normal" time="0.360291" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_Dyingwait" volume="0.6" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0.103158" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_wait" volume="1.2" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.912536" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1.998135" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.45" />
<Sound type="Normal" time="0.865317" radius="0.7" shapeId="0" soundcue="Monster_Voice16.BossGhilliedhu_Cue.BossGhilliedhu_sidewalk" volume="1.5" />
</AnimSound>
</AnimSoundData>