Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00206.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="ChiefPriest_ANI.Anim.ChiefPriest_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="1.61814" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="1.024381" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.7" />
<Sound type="Normal" time="0.872185" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
<Sound type="Normal" time="0.018616" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.879534" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.033477" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk01_00Cue" volume="0.5" />
<Sound type="Normal" time="0.716234" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk01_01Cue" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.462101" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.799376" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="1.113474" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="1.483073" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="1.866701" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.397451" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound type="Normal" time="0.702402" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound type="Normal" time="1.0165" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound type="Normal" time="1.349099" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound type="Normal" time="0.079973" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
<Sound type="Normal" time="0.454399" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
<Sound type="Normal" time="0.825701" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
<Sound type="Normal" time="1.042976" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0.470324" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
<Sound type="Normal" time="0.0906" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Herb_CUE" volume="0.7" />
<Sound type="Normal" time="0.3972" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.7" />
<Sound type="Normal" time="0.010424" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.533024" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.080176" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_00Cue" volume="0.6" />
<Sound type="Normal" time="1.156649" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk04">
<Sound type="Normal" time="0.93335" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.960999" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
<Sound type="Normal" time="1.529426" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.8" />
<Sound type="Normal" time="0.013824" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="1.090501" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.10165" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk04Cue" volume="0.6" />
<Sound type="Normal" time="0.864025" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
<Sound type="Normal" time="1.533898" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk05">
<Sound type="Normal" time="0.331675" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.938151" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="3.397275" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="4.003752" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
<Sound type="Normal" time="3.9806" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.7" />
<Sound type="Normal" time="1.098201" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound type="Normal" time="2.139025" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_02Cue" volume="0.4" />
<Sound type="Normal" time="2.699701" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_00Cue" volume="0.4" />
<Sound type="Normal" time="3.812151" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.7" />
<Sound type="Normal" time="0.4575" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk05Cue" volume="0.6" />
<Sound type="Normal" time="3.771574" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.23025" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.500774" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.846275" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.450649" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="1" />
<Sound type="Normal" time="1.606175" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="1" />
<Sound type="Normal" time="0.120824" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="0.046101" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Death_00Cue" volume="0.6" />
<Sound type="Normal" time="1.525626" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Death_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0.024861" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.037292" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_DyingwaitCue" volume="0.6" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.4132" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.014049" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.107948" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_DamageCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Idle01">
<Sound type="Normal" time="1.349265" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="2.014544" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="6.765029" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="7.559624" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.40665" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound type="Normal" time="7.98498" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound type="Normal" time="0.07401" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="1.256549" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="2.384596" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="4.011196" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="6.284369" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.203325" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle01_00Cue" volume="0.6" />
<Sound type="Normal" time="2.273174" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle01_01Cue" volume="0.6" />
<Sound type="Normal" time="3.271906" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle01_02Cue" volume="0.6" />
<Sound type="Normal" time="4.140511" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle01_03Cue" volume="0.6" />
<Sound type="Normal" time="4.362541" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle01_04Cue" volume="0.6" />
<Sound type="Normal" time="5.711516" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk05Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Idle02">
<Sound type="Normal" time="0.741002" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="5.682929" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="1.148426" radius="0.7" shapeId="0" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" />
<Sound type="Normal" time="1.904071" radius="0.7" shapeId="0" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" />
<Sound type="Normal" time="3.052497" radius="0.7" shapeId="0" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" />
<Sound type="Normal" time="3.502573" radius="0.7" shapeId="0" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" />
<Sound type="Normal" time="0.029284" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.177073" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="2.557859" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="4.316785" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="5.043145" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.37814" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle02_00Cue" volume="0.6" />
<Sound type="Normal" time="1.249646" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle02_01Cue" volume="0.6" />
<Sound type="Normal" time="2.965283" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle02_02Cue" volume="0.6" />
<Sound type="Normal" time="4.127714" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle02_03Cue" volume="0.6" />
<Sound type="Normal" time="5.363355" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle02_03Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Idle03">
<Sound type="Normal" time="0.555849" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.078274" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="3.143635" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="3.334368" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.738226" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
<Sound type="Normal" time="1.277363" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
<Sound type="Normal" time="0.373109" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="Normal" time="0.87083" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="Normal" time="1.235947" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="3.160347" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.373109" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle03_00Cue" volume="0.6" />
<Sound type="Normal" time="0.771286" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle03_01Cue" volume="0.6" />
<Sound type="Normal" time="1.616451" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle03_02Cue" volume="0.6" />
<Sound type="Normal" time="2.0223" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle03_03Cue" volume="0.6" />
<Sound type="Normal" time="3.019386" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Idle03_04Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.297194" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.601413" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.108465" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.028304" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_KnockbackEndCue" volume="0.6" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="0.00637" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.0112" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_KnockbackLoopCue" volume="0.6" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.44112" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="1" />
<Sound type="Normal" time="0.76992" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.7" />
<Sound type="Normal" time="0.02196" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
<Sound type="Normal" time="0.01092" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.01092" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_KnockbackStartCue" volume="0.6" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound type="Normal" time="1.340455" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.220445" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
<Sound type="Normal" time="0.724496" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
<Sound type="Normal" time="0.024528" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.741972" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.300928" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
<Sound type="Normal" time="0.724496" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk01_00Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.049129" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.321771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.285604" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_RunCue" volume="0.6" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0.470477" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.746773" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.104942" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound type="Normal" time="0.433709" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_RunCue" volume="0.6" />
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<AnimSound animName="sidewalk02">
<Sound type="Normal" time="0.234319" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.615634" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.594646" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_RunCue" volume="0.6" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="0.496662" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.48531" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.273845" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.037204" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_StunCue" volume="0.6" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.947345" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="2.216098" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="4.094613" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="4.977958" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="1.140049" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound type="Normal" time="4.785254" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound type="Normal" time="2.424275" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound type="Normal" time="2.922212" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound type="Normal" time="3.596677" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
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<Sound type="Normal" time="0.064" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_unarmedwait_00Cue" volume="0.6" />
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</AnimSound>
<AnimSound animName="Wait">
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<Sound type="Normal" time="0.016528" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_KnockbackLoopCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Walk">
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<Sound type="Normal" time="1.347286" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.47086" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.2" />
<Sound type="Normal" time="0.573857" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_RunCue" volume="0.6" />
</AnimSound>
</AnimSoundData>