283 lines
34 KiB
XML
283 lines
34 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="CloderA_ANI.Anim.CloderA_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="Normal" time="0.158981" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.606647" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.823365" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.458881" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.686373" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.939075" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
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<Sound type="Normal" time="2.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.624741" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Aggrochange" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.140887" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.704231" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.718665" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.783518" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.314335" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.430012" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.465996" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.512959" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.82726" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.863244" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.761968" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.123029" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.057973" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.129206" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.344852" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.817657" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.90895" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.962938" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.888972" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.548023" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.813451" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Atk02" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="0.280249" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.522586" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.966294" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.127953" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.677532" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="3.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.907151" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.907151" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.880157" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Atk03" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound type="Normal" time="0.231152" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.191541" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.267372" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.317994" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.733336" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.765864" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.025445" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Atk04" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk05">
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<Sound type="Normal" time="0.220802" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.333933" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.641176" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.743388" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.634464" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.666614" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="3.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.289612" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="2.289612" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.360927" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.360927" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Atk05" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk06">
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<Sound type="Normal" time="0.140125" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.26933" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.645079" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="3.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.11859" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.8" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="2.5" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.039712" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.907151" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.844347" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.15074" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Atk06" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.27475" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.33194" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_DownStart" volume="1.5" />
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<Sound type="Normal" time="0.345619" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
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<Sound type="Normal" time="0.339415" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.8" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.5542" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0" />
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<Sound type="Normal" time="0.9751" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_DownLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.419095" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.67" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_DownEnd" volume="1.5" />
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<Sound type="Normal" time="1.807078" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="2.034456" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.199989" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.75" />
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<Sound type="Normal" time="0.322916" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.75" />
|
|
<Sound type="Normal" time="0.682503" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_KnockBackStart" volume="1.5" />
|
|
<Sound type="Normal" time="0.68364" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
|
|
<Sound type="Normal" time="0.67136" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackLoop">
|
|
<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.384946" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.482574" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_KnockBackLoop" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackEnd">
|
|
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.75" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_KnockBackEnd" volume="1.5" />
|
|
<Sound type="Normal" time="2.49428" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.555612" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="Normal" time="0.0373" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.24865" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.31885" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.476" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Walk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="stun">
|
|
<Sound type="Normal" time="0.194109" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.298471" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.44395" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.565387" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.773976" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.987481" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.169433" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.225302" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Stun" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Wait" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0.092205" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.635736" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.846783" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.312589" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Walk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound type="Normal" time="0.084522" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.201221" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.321999" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.434619" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.519141" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.583495" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.901641" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.62" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
|
|
<Sound type="Normal" time="1.62" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.6" />
|
|
<Sound type="Normal" time="1.95" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
|
|
<Sound type="Normal" time="1.95" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Death" volume="1.5" />
|
|
<Sound type="Normal" time="1.947854" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="jumpevasion">
|
|
<Sound type="Normal" time="1.12039" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.158303" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.459783" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.745492" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="2.014822" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="2.117034" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="2.278693" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="2.305687" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="2.461886" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="2.623545" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.217446" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.168918" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.42" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_Jumpevasion" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_DyingWait" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound type="Normal" time="0.409171" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.633022" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.840346" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound type="Normal" time="0.511955" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.634882" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.84768" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.937551" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.28" radius="0.7" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound type="Normal" time="0.645393" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.328804" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="Monster_Voice02.CloderA_Cue.CloderA_ReadyAction" volume="1.5" />
|
|
</AnimSound>
|
|
</AnimSoundData>
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