396 lines
50 KiB
XML
396 lines
50 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="normal" time="0.534476" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
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<Sound type="normal" time="1.906547" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="normal" time="0.476738" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Aggrochange" volume="1" />
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<Sound type="normal" time="1.112254" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Aggrochange_1" volume="1" />
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<Sound type="Normal" time="0.534476" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.906547" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.595669" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.338934" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.534476" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.906547" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.595669" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.338934" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="normal" time="1.174378" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="2.440352" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="2.957479" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0.657251" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.35" />
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<Sound type="normal" time="1.78" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="normal" time="0.355468" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="1.901691" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Atk01" volume="1" />
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<Sound type="Normal" time="1.174378" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.440352" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.957479" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.558072" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.901357" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.518907" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.174378" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.440352" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.957479" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.558072" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.901357" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.518907" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="normal" time="1.275235" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="2.58596" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="3.560332" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="1.683374" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="2.027389" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="2.328251" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="2.707756" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="2.951349" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="3.144933" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="normal" time="2.041505" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="1.618846" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="2.793659" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="1.4" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.35" />
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<Sound type="normal" time="2.471422" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Atk02" volume="1" />
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<Sound type="Normal" time="1.275235" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.58596" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.560332" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.69749" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.663796" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="3.507903" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.275235" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.58596" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.560332" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.69749" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.663796" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="3.507903" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="4.32687" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="4.550336" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0.545074" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
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<Sound type="normal" time="0.884801" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
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<Sound type="normal" time="2.7" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.35" />
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<Sound type="normal" time="1.16212" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="2.646352" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="3.906615" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Atk03" volume="1" />
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<Sound type="Normal" time="4.32687" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.550336" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.573762" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.311097" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.808918" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="4.28409" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="4.32687" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.550336" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.573762" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.311097" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.808918" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="4.28409" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound type="normal" time="0.457983" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="2.72606" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="normal" time="1.987828" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="2.025741" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
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<Sound type="normal" time="2.1" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_MCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Atk04" volume="1" />
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<Sound type="Normal" time="0.457983" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.72606" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.782817" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.087917" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.532252" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.457983" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.72606" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.782817" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.087917" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.532252" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk05">
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<Sound type="normal" time="1.712008" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="2.800918" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="3.080405" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="1.919708" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0.658992" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="1.475675" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="3.073146" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
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<Sound type="normal" time="3.051771" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.3" />
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<Sound type="normal" time="0.651733" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.2" />
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<Sound type="normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Atk05" volume="1" />
|
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<Sound type="Normal" time="1.712008" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
|
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<Sound type="Normal" time="2.800918" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.080405" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
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<Sound type="Normal" time="0.844107" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
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<Sound type="Normal" time="1.622476" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
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<Sound type="Normal" time="2.888838" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.712008" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
|
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<Sound type="Normal" time="2.800918" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.080405" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
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<Sound type="Normal" time="0.844107" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
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<Sound type="Normal" time="1.622476" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
|
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<Sound type="Normal" time="2.888838" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk06">
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<Sound type="normal" time="0.670396" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="4.308752" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="4.58607" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0.965329" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="2.825023" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="2.538646" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0.777599" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.35" />
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<Sound type="normal" time="2.708761" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
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<Sound type="normal" time="2.8" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Cloth_CUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Atk06" volume="1" />
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<Sound type="Normal" time="0.670396" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.308752" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.58607" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.924562" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.586962" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="4.400856" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="4.308752" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.58607" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.924562" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="2.586962" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="4.400856" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.670396" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
|
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<AnimSound animName="Death">
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<Sound type="normal" time="0.159705" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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|
<Sound type="normal" time="1.059022" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
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<Sound type="normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0.844662" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Death" volume="1" />
|
|
<Sound type="Normal" time="0.159705" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.059022" radius="0.7" shapeId="300642" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
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<Sound type="Normal" time="1.9" radius="0.7" shapeId="300642" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.88583" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.606751" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.159705" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.059022" radius="0.7" shapeId="30064201" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
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<Sound type="Normal" time="1.9" radius="0.7" shapeId="30064201" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.88583" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.606751" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.042696" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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</AnimSound>
|
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<AnimSound animName="DownEnd">
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|
<Sound type="normal" time="0.65" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DownEnd" volume="1" />
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|
<Sound type="Normal" time="0.65" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.200669" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.751137" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.65" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.200669" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.751137" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
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<Sound type="normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DownLoop" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0.15918" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="0.50603" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DownStart" volume="1" />
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<Sound type="Normal" time="0.88884" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.15918" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.50603" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.88884" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.15918" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.50603" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.88884" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="normal" time="0.088115" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0.328391" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0.51557" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Damage" volume="1" />
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<Sound type="Normal" time="0.088115" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.328391" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.51557" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.088115" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.328391" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.51557" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="1.65" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="2" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="2.3" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.35" />
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<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_KnockBackEnd" volume="1" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.65" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.3" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.5018" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.91074" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.65" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.3" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.5018" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.91074" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_KnockBackLoop" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="60064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
|
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</AnimSound>
|
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<AnimSound animName="KnockBackStart">
|
|
<Sound type="normal" time="0.443983" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.6" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
|
|
<Sound type="normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_KnockBackStart" volume="1" />
|
|
<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.2" />
|
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<Sound type="Normal" time="0.443983" radius="0.7" shapeId="300642" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
|
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<Sound type="Normal" time="0.443983" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
|
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<Sound type="Normal" time="0.443983" radius="0.7" shapeId="30064201" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
|
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<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.433752" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="normal" time="0.215853" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
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<Sound type="normal" time="0.536278" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Run" volume="2" />
|
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<Sound type="Normal" time="0.215853" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0.536278" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0.215853" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.536278" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="normal" time="0.505607" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="1.375731" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Stun" volume="1" />
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|
<Sound type="Normal" time="0.505607" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="1.375731" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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|
<Sound type="Normal" time="1.498728" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.498728" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.498728" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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|
<Sound type="Normal" time="1.498728" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.13" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_UnarmedWait" volume="1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
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|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Wait" volume="1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="normal" time="0.62964" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_Run" volume="2" />
|
|
<Sound type="Normal" time="0.62964" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0.62964" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
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|
<AnimSound animName="SideWalk01">
|
|
<Sound type="Normal" time="0.536602" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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|
<Sound type="Normal" time="1.138799" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.536602" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMater_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.536602" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMater_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.536602" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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|
<Sound type="Normal" time="1.138799" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.536602" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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|
<Sound type="Normal" time="1.138799" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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</AnimSound>
|
|
<AnimSound animName="SideWalk02">
|
|
<Sound type="Normal" time="0.60232" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.086273" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.60232" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMater_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.086273" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMater_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.60232" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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|
<Sound type="Normal" time="1.086273" radius="0.7" shapeId="300642" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.60232" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.086273" radius="0.7" shapeId="30064201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DyingWait" volume="1" />
|
|
<Sound type="Normal" time="0.177853" radius="0.7" shapeId="300642" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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|
<Sound type="Normal" time="0.177853" radius="0.7" shapeId="30064201" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="angry_Q">
|
|
<Sound type="Normal" time="0.3306" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.65" />
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<Sound type="Normal" time="0.67488" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.7" />
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<Sound type="Normal" time="0.92226" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="2.34042" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="5.49366" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="5.7" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.55" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.36287" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.40939" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.25" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DownStart" volume="1" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DownEnd" volume="1" />
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<Sound type="Normal" time="3.99285" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="laugh_Q">
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|
<Sound type="Normal" time="0.489322" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.55" />
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<Sound type="Normal" time="6.533" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.792858" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="Normal" time="4.84422" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="magic_Q">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DarkWitchMaster_Cue.DarkWitchMaster_UnarmedWait" volume="1" />
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</AnimSound>
|
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<AnimSound animName="talk_Q">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.46875" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="Normal" time="3.432148" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="5.934336" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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</AnimSound>
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</AnimSoundData>
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