Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00217.xml
2025-03-03 19:44:55 -05:00

300 lines
38 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="0.625148" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="1.629449" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="2.008401" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.659708" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1.365136" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Aggrochange" volume="1.35" />
<Sound type="Normal" time="0.625148" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="1.629449" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="2.008401" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="arrowshot">
<Sound type="Normal" time="0.036046" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.4" />
<Sound type="Normal" time="0.213068" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ArrowShot" volume="1.3" />
</AnimSound>
<AnimSound animName="arrowShowerLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="arrowShowerShot">
<Sound type="Normal" time="0.217653" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.325188" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.960483" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.004958" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ArrowShowerShot" volume="1.5" />
<Sound type="Normal" time="0.217653" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.325188" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.960483" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="arrowShowerStart">
<Sound type="Normal" time="0.172614" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.245131" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.545217" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.050095" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.6" />
<Sound type="Normal" time="0.580236" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.6" />
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ArrowShowerStart" volume="1.5" />
<Sound type="Normal" time="0.172614" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.245131" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.545217" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="BackDash">
<Sound type="Normal" time="0.506214" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0.687808" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.086715" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.45" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_BackDash" volume="1.35" />
<Sound type="Normal" time="0.506214" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
<Sound type="Normal" time="0.687808" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="chargeArrowLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="chargeArrowShot">
<Sound type="Normal" time="0.644868" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.743265" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0.97462" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.801644" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.003521" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.062437" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="0.7" />
<Sound type="Normal" time="0.307832" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.45" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ChargeArrowShot" volume="1.5" />
<Sound type="Normal" time="0.009758" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="0.8" />
<Sound type="Normal" time="0.644868" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.743265" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.97462" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.801644" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="2.003521" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="chargeArrowStart">
<Sound type="Normal" time="0.162437" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.659708" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.018939" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.698368" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.524632" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.3" />
<Sound type="Normal" time="0.979499" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_MCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ChargeArrowStart" volume="1.5" />
<Sound type="Normal" time="0.162437" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.659708" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.018939" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.698368" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.771909" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.807524" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.368119" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.36182" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.95385" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="4.069985" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.674612" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.338365" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="0.549679" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
<Sound type="Normal" time="3.36182" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
<Sound type="Normal" time="3.837278" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.2" />
<Sound type="Normal" time="0.549679" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
<Sound type="Normal" time="0.052829" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Death" volume="1.2" />
<Sound type="Normal" time="0.771909" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.807524" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="2.368119" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="3.36182" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="3.95385" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="4.069985" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="2.674612" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="2.674612" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.3" />
<Sound type="Normal" time="0.338365" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.6" />
<Sound type="Normal" time="0.327887" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="3.446084" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.131057" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0.304254" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0.603676" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="1.249685" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="1.652135" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0.594397" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="0.594397" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1.254324" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DownEnd" volume="1.5" />
<Sound type="Normal" time="0.131057" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.304254" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.603676" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.249685" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.652135" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.680102" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.74602" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.988913" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.520466" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="0.825838" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.2" />
<Sound type="Normal" time="0.936895" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.936895" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DownStart" volume="1.5" />
<Sound type="Normal" time="0.010461" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
<Sound type="Normal" time="0.680102" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.74602" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.988913" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.520466" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.6" />
<Sound type="Normal" time="0.506566" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="DyingWait">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.094795" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.231991" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.675646" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.050397" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Damage" volume="1.5" />
<Sound type="Normal" time="0.094795" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.231991" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.675646" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.131057" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0.304254" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0.603676" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="1.249685" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="1.652135" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0.594397" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="0.594397" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1.254324" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_KnockBackEnd" volume="1.5" />
<Sound type="Normal" time="0.131057" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.304254" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.603676" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.249685" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="1.652135" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.680102" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.680102" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.988913" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.520466" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="0.825838" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.2" />
<Sound type="Normal" time="0.936895" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.936895" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_KnockBackStart" volume="1" />
<Sound type="Normal" time="0.010461" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
<Sound type="Normal" time="0.680102" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.680102" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.988913" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.520466" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.6" />
<Sound type="Normal" time="0.503126" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.411419" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.82492" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Run" volume="2" />
<Sound type="Normal" time="0.411419" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
<Sound type="Normal" time="0.82492" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="SideWalk01">
<Sound type="Normal" time="0.46607" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.03609" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.46607" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound type="Normal" time="1.03609" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="SideWalk02">
<Sound type="Normal" time="0.4741" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.00408" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.4741" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound type="Normal" time="1.00408" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1.50625" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Stun" volume="1.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="throughArrowLoop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="throughArrowShot">
<Sound type="Normal" time="0.289584" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.671914" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.831499" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.184089" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.011191" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ThroughArrowShot" volume="1.5" />
<Sound type="Normal" time="0.289584" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.671914" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.831499" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="1.184089" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="throughArrowStart">
<Sound type="Normal" time="0.504817" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.775851" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.5" />
<Sound type="Normal" time="0.081709" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ThroughArrowStart" volume="1" />
<Sound type="Normal" time="0.504817" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.3036" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.89221" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.3036" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound type="Normal" time="0.89221" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="angry_Q">
<Sound type="Normal" time="0.587367" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="5.46014" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="1.877201" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="2.679936" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="4.38508" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0.845453" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DyingWait" volume="1.3" />
<Sound type="Normal" time="2.708414" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_BackDash" volume="1" />
<Sound type="Normal" time="4" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DownEnd" volume="1" />
<Sound type="Normal" time="0.587367" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="5.46014" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound type="Normal" time="0.014239" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
<Sound type="Normal" time="2.744012" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="laugh_Q">
<Sound type="Normal" time="0.37548" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.88542" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="1.22766" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="3.22602" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0.37548" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="3.88542" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound type="Normal" time="0.03066" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
<Sound type="Normal" time="2.40996" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="2.3541" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="4.46082" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Stun" volume="1.2" />
<Sound type="Normal" time="2.79471" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DyingWait" volume="1.3" />
<Sound type="Normal" time="3.7" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DownEnd" volume="0.7" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
<Sound type="Normal" time="2.85684" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
</AnimSound>
</AnimSoundData>