Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00225.xml
2025-03-03 19:44:55 -05:00

328 lines
40 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0.3725" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Aggrochange" volume="1.5" />
<Sound type="Normal" time="0.070037" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.20536" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.62203" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.01456" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.42222" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.72165" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Atk01" volume="1.5" />
<Sound type="Normal" time="0.55" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.20536" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.62203" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.01456" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.42222" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.18938" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.7038" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.342967" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.231388" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.639411" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.033" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0.946158" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="1.104936" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Atk02" volume="1.5" />
<Sound type="Normal" time="0.342967" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.231388" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.639411" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.033" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.088639" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.107578" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0.279487" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.601724" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.003007" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="3.989847" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Atk03" volume="1.5" />
<Sound type="Normal" time="1.640221" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0.236334" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.6" />
<Sound type="Normal" time="0.580349" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.4" />
<Sound type="Normal" time="0.279487" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.601724" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.003007" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="3.989847" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.107278" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.96671" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.757581" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.1387" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.929571" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.476446" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="atk04">
<Sound type="Normal" time="0.479927" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.988488" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.590212" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.149186" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.69364" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="3.295364" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="3.338114" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Atk04" volume="1.5" />
<Sound type="Normal" time="0.479927" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.988488" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.590212" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.149186" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.69364" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.097599" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.523264" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.271166" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="atk05">
<Sound type="Normal" time="0.536518" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.715189" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.109834" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="4.577011" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="4.899123" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="3.200485" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="3.307688" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.65" />
<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Atk05" volume="1.5" />
<Sound type="Normal" time="0.536518" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.715189" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.109834" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="4.577011" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="4.899123" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.353317" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.071583" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.229173" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="4.252885" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Command">
<Sound type="Normal" time="0.263871" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.5" />
<Sound type="Normal" time="2.219549" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.5" />
<Sound type="Normal" time="2.300227" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bon_CUE" volume="0.4" />
<Sound type="Normal" time="2.300227" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_MCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="2.171021" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Command" volume="1.5" />
<Sound type="Normal" time="0.208456" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="2.078212" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.724544" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="3.6" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bon_MCUE" volume="0.2" />
<Sound type="Normal" time="3.65" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_MCUE" volume="0.2" />
<Sound type="Normal" time="3.316739" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.7" />
<Sound type="Normal" time="3.4" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.6" />
<Sound type="Normal" time="3.55" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_MCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="2.356885" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Death" volume="1.5" />
<Sound type="Normal" time="3.316739" radius="0.7" shapeId="300161" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
<Sound type="Normal" time="3.4" radius="0.7" shapeId="300161" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
<Sound type="Normal" time="1.425665" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
<Sound type="Normal" time="2.187499" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.25361" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.65" />
<Sound type="Normal" time="0.52094" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.65" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_DownStart" volume="1.5" />
<Sound type="Normal" time="1.070831" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Normal" time="1.059712" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Down" volume="1.5" />
<Sound type="Normal" time="0.25361" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.52094" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.070831" radius="0.7" shapeId="300161" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
<Sound type="Normal" time="0.041656" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_KnockBackLoop" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.42856" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.09386" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_DownEnd" volume="1.5" />
<Sound type="Normal" time="0.42856" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.09386" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.180415" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.155983" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.836627" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Damage" volume="1.5" />
<Sound type="Normal" time="0.155983" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.836627" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Idle">
<Sound type="Normal" time="0.579556" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.96395" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.613046" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.902824" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Idle" volume="1.5" />
<Sound type="Normal" time="0.579556" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.96395" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.613046" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.902824" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.596166" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.298057" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound type="Normal" time="0.340326" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.091956" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.293392" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Jumpevasion" volume="1.5" />
<Sound type="Normal" time="0.93" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_06CUE" volume="0.5" />
<Sound type="Normal" time="0.340326" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.091956" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.293392" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.081709" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.1358" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.7" />
<Sound type="Normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_KnockBackStart" volume="1.5" />
<Sound type="Normal" time="0.694781" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.2" />
<Sound type="Normal" time="0.4" radius="0.7" shapeId="300161" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
<Sound type="Normal" time="0.75" radius="0.7" shapeId="300161" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_KnockBackLoop" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_KnockBackEnd" volume="1.5" />
<Sound type="Normal" time="1.762239" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="2.437016" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.45" />
<Sound type="Normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.25" />
<Sound type="Normal" time="0.6" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.2" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.762239" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.437016" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.271387" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.191041" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.619905" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.322777" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0.331451" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.65" />
<Sound type="Normal" time="0.733873" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.65" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Run" volume="2" />
<Sound type="Normal" time="0.331451" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.733873" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="0.328533" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.816046" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.527393" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.812826" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Stun" volume="1.5" />
<Sound type="Normal" time="0.328533" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.816046" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.527393" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.812826" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.452172" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Wait" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Wait" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.65" />
<Sound type="Normal" time="0.637919" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.65" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_Run" volume="2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.637919" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="SideWalk01">
<Sound type="Normal" time="0.446716" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.55" />
<Sound type="Normal" time="1.138799" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.55" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0.446716" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_SideStep" volume="2" />
<Sound type="Normal" time="0.446716" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.138799" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="SideWalk02">
<Sound type="Normal" time="0.591347" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.55" />
<Sound type="Normal" time="1.101562" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.55" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="Normal" time="0.591347" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_SideStep" volume="2" />
<Sound type="Normal" time="0.591347" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.101562" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice01.DevaShaman_Cue.DevaShaman_DyingWait" volume="1.5" />
<Sound type="Normal" time="0.211554" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="angry_Q">
<Sound type="Normal" time="0.51925" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.95743" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="3.01768" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="5.07793" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="6.13251" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="1.8492" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="3.8123" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="5.41829" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="0.51925" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0.95743" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="3.01768" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="5.07793" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="6.13251" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.97351" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.5795" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="5.02902" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="6.28358" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="laugh_Q">
<Sound type="Normal" time="2.219354" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.500337" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="1.869702" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="3.911933" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="2.219354" radius="0.7" shapeId="300161" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.038511" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.988938" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.316011" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="magic_Q">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_03CUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0.93951" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
<Sound type="Normal" time="2.019655" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
<Sound type="Normal" time="0.884549" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.418931" radius="0.7" shapeId="300161" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
</AnimSoundData>