282 lines
35 KiB
XML
282 lines
35 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="DevilJailer_ANI.Anim.DevilJailer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Aggrochange" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="normal" time="0.907834" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0.996086" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.201928" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.458166" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.51282" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.861806" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="2.239892" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound type="normal" time="0.895058" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.3" />
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<Sound type="normal" time="0.895058" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Atk01" volume="1.5" />
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<Sound type="Normal" time="0.907834" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.996086" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.201928" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.458166" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.51282" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.861806" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.239892" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.271725" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="normal" time="0.22" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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<Sound type="normal" time="0.85" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.6" />
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<Sound type="normal" time="0.98331" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
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<Sound type="normal" time="1.332295" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.517079" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="2.122302" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="2.277748" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="2.366" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Atk02" volume="1.5" />
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<Sound type="Normal" time="0.98331" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.332295" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.517079" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.122302" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.277748" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.366" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.973846" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="0.90401" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0.944788" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.200799" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.533" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.3" />
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<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.3" />
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<Sound type="normal" time="0.795167" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Hit" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Atk03" volume="1.5" />
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<Sound type="Normal" time="0.90401" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.944788" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.200799" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.533" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="normal" time="0.13348" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="normal" time="0.25897" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="normal" time="0.3337" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_LCue" volume="0.85" />
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<Sound type="normal" time="3.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_SCue" volume="0.7" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound type="normal" time="1.81984" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="3.12221" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound type="normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Death" volume="1.5" />
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<Sound type="Normal" time="0.13348" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.25897" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.3337" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.9" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="3.8" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.0257" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
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<Sound type="Normal" time="3.90335" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0.9414" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DownEnd" volume="1.5" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.9414" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DownLoop" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0.39559" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="normal" time="0.79407" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="normal" time="0.57375" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="normal" time="0.61302" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_LCue" volume="0.85" />
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<Sound type="normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.85" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound type="normal" time="0.30498" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DownStart" volume="1.5" />
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<Sound type="Normal" time="0.39559" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.79407" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.57375" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.61302" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.3" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="1.368297" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="normal" time="0.174711" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0.414854" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.055372" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.186508" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Damage" volume="1.5" />
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<Sound type="Normal" time="0.174711" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.414854" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.055372" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="1.186508" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="idle">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound type="normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.3" />
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<Sound type="normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.3" />
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<Sound type="normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Hit" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Idle" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="jumpevasion">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.3" />
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<Sound type="normal" time="0.650759" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.55" />
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<Sound type="normal" time="0.694296" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.55" />
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<Sound type="normal" time="1.271623" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Jumpevasion" volume="1.5" />
|
|
<Sound type="Normal" time="0.650759" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
|
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<Sound type="Normal" time="0.694296" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
|
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<Sound type="Normal" time="1.271623" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
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</AnimSound>
|
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<AnimSound animName="KnockBackEnd">
|
|
<Sound type="normal" time="0.833392" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
|
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<Sound type="normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
|
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<Sound type="normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
|
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<Sound type="normal" time="2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
|
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<Sound type="normal" time="2.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_KnockBackEnd" volume="1.5" />
|
|
<Sound type="Normal" time="0.833392" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.5" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
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<Sound type="Normal" time="2" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
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<Sound type="Normal" time="2.2" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
</AnimSound>
|
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<AnimSound animName="KnockBackLoop">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_KnockBackLoop" volume="1.5" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
|
|
</AnimSound>
|
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<AnimSound animName="KnockBackStart">
|
|
<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
|
|
<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_WetBody_LCue" volume="1" />
|
|
<Sound type="normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
|
|
<Sound type="normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_LCue" volume="0.6" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_KnockBackStart" volume="1.5" />
|
|
<Sound type="Normal" time="0.4" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.9" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
|
|
<Sound type="Normal" time="0.448917" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
|
|
<Sound type="Normal" time="0.927856" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
</AnimSound>
|
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<AnimSound animName="Run">
|
|
<Sound type="normal" time="0.334807" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
|
|
<Sound type="normal" time="1.009337" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
|
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<Sound type="normal" time="0.686688" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="normal" time="0.354204" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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|
<Sound type="normal" time="1.033652" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound type="normal" time="0.240143" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.15" />
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<Sound type="normal" time="0.240143" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.15" />
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<Sound type="normal" time="0.62" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Hit" volume="0.15" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Run" volume="2" />
|
|
<Sound type="Normal" time="0.334807" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
<Sound type="Normal" time="1.009337" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
<Sound type="Normal" time="0.686688" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.354204" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.033652" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
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</AnimSound>
|
|
<AnimSound animName="stun">
|
|
<Sound type="normal" time="0.480195" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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|
<Sound type="normal" time="0.909971" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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|
<Sound type="normal" time="1.671939" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.801848" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Stun" volume="1.5" />
|
|
<Sound type="Normal" time="0.480195" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0.909971" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.671939" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.801848" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
|
|
<AnimSound animName="UnarmedWait">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Wait" volume="1.5" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Wait" volume="1.5" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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</AnimSound>
|
|
<AnimSound animName="Walk">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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|
<Sound type="normal" time="0.499819" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0.596805" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="1.17435" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Walk" volume="2" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.499819" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.596805" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.17435" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
|
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<AnimSound animName="Dyingwait">
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DyingWait" volume="1.5" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound type="Normal" time="0.08" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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|
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.08" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.45" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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|
<Sound type="Normal" time="1.366" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound type="Normal" time="0.235362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.538614" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.856482" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.251939" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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|
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_SideWalk" volume="2" />
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|
<Sound type="Normal" time="0.235362" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.538614" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.856482" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.251939" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound type="Normal" time="0.25364" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.55" />
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<Sound type="Normal" time="0.50728" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.5249" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.68793" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_ReadyAction" volume="1.5" />
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|
<Sound type="Normal" time="0.25364" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.50728" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.5249" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.68793" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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