192 lines
21 KiB
XML
192 lines
21 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="normal" time="0.541591" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Aggrochange" volume="1.5" />
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<Sound type="normal" time="0.613966" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="normal" time="1.123029" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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<Sound type="normal" time="2.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="0.480195" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
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<Sound type="normal" time="0.97" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
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<Sound type="normal" time="0.982142" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0.982142" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="normal" time="0.949368" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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<Sound type="normal" time="2.17762" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="0.899722" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.6" />
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<Sound type="normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.65" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0.976218" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Atk02" volume="1.5" />
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<Sound type="Normal" time="1.033971" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="0.115474" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.426353" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.086842" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="normal" time="1.213294" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.7" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="1.216954" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Atk03" volume="1.5" />
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<Sound type="Normal" time="1.212888" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound type="normal" time="1.52496" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="normal" time="1.64484" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.7" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
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<Sound type="normal" time="1.63053" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Atk04" volume="1.5" />
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<Sound type="Normal" time="1.64997" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk05">
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<Sound type="normal" time="1.38105" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.62108" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.89432" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="2.0574" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="2.48886" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.45314" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="normal" time="1.8" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.55" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
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<Sound type="normal" time="1.62108" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Atk05" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk06">
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<Sound type="normal" time="0.667162" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="normal" time="0.993844" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.55" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0.950307" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Atk06" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="normal" time="0.119773" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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<Sound type="normal" time="1.141018" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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<Sound type="normal" time="3.423451" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.55" />
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<Sound type="normal" time="3.423451" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.75" />
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<Sound type="normal" time="1.190593" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.45" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="1.82436" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Death" volume="1.5" />
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<Sound type="Normal" time="3.423451" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.114049" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.4" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_DownEnd" volume="1.5" />
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<Sound type="Normal" time="1.59712" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_KnockBackLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0.127405" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.55" />
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<Sound type="normal" time="0.127405" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.85" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_DownStart" volume="1.5" />
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<Sound type="Normal" time="0.127405" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="2.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0.25" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_KnockBackEnd" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_KnockBackLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="normal" time="0.35931" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.55" />
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<Sound type="normal" time="0.35931" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_KnockBackStart" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="normal" time="0.474212" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="normal" time="1.048001" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="normal" time="0.22617" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="0.44091" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.04414" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="1.482111" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Stun" volume="1.5" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound type="normal" time="0.688469" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.2" />
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<Sound type="normal" time="1.372126" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_UnarmedWait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Wait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="normal" time="0.679312" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="normal" time="0.048493" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Gravel_Jump_02Cue" volume="0.5" />
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<Sound type="normal" time="0.048493" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Ice_Jump_00Cue" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_DyingWait" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound type="Normal" time="0.716126" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.189229" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.716126" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.189229" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound type="Normal" time="0.510339" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.510339" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound type="Normal" time="0.67337" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_CUE" volume="0.6" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.DrownedSailor_Cue.DrownedSailor_ReadyAction" volume="1.5" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|