256 lines
31 KiB
XML
256 lines
31 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FatHunter_ANI.Anim.FatHunter_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="Normal" time="1.76672" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.8" />
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<Sound type="Normal" time="1.76672" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.488" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.1552" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_aggrochange_1" volume="1.5" />
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<Sound type="Normal" time="1.53024" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_aggrochange_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.550654" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.666089" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.335856" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.492069" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.38325" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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<Sound type="Normal" time="0.38325" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
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<Sound type="Normal" time="0.193465" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.439051" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.729401" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.79624" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.577764" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="2.336599" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="2.433484" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="2.731193" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.681701" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.6" />
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<Sound type="Normal" time="1.681701" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.50248" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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<Sound type="Normal" time="2.031311" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.252945" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk02_1" volume="1.5" />
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<Sound type="Normal" time="1.548023" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk02_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="0.570626" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.74516" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="1.288956" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.946988" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.235758" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.430207" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.564635" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.711877" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.8" />
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<Sound type="Normal" time="1.711877" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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<Sound type="Normal" time="0.973355" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="0.7" />
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<Sound type="Normal" time="1.101145" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.154343" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk03_1" volume="1.5" />
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<Sound type="Normal" time="1.678978" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk03_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.1632" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.25632" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.50496" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.76128" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.88544" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.64672" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.80192" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.88928" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.39616" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.5" />
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<Sound type="Normal" time="0.39616" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.5" />
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<Sound type="Normal" time="0.88544" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.5" />
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<Sound type="Normal" time="0.88544" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.5" />
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<Sound type="Normal" time="2.65632" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.7" />
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<Sound type="Normal" time="2.65632" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.7" />
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<Sound type="Normal" time="2.39232" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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<Sound type="Normal" time="2.39232" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.03872" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Death" volume="1.5" />
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<Sound type="Normal" time="2.38656" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="defence">
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<Sound type="Normal" time="0.47481" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="5.26566" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.89547" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="1" />
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<Sound type="Normal" time="0.89547" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="1" />
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<Sound type="Normal" time="1.5333" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="0.04047" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.04047" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
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<Sound type="Normal" time="1.57434" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.57434" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="5.40132" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="5.40132" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="4.31547" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="4.31547" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.84132" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Defence_1" volume="1.5" />
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<Sound type="Normal" time="4.89915" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Defence_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.890288" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.400962" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.715138" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.606723" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="0.606723" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="1.243874" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="1.243874" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="0.017414" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.017414" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.322438" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownEnd" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.177972" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.399884" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.917419" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.425728" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="0.425728" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="0.58667" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="0.58667" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="0.209552" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
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<Sound type="Normal" time="0.209552" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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<Sound type="Normal" time="0.575661" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
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<Sound type="Normal" time="0.575661" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.4" />
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<Sound type="Normal" time="0.008677" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownStart" volume="1.5" />
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<Sound type="Normal" time="0.198822" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound type="Normal" time="0.094254" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.370732" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Dyingwait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0.2028" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.35712" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.9714" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.05144" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.02568" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="jumpevasion">
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<Sound type="Normal" time="0.61065" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.6678" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.95715" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.7071" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.6" />
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<Sound type="Normal" time="0.7071" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.6" />
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<Sound type="Normal" time="0.01425" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.01425" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
|
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<Sound type="Normal" time="0.16455" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_jumpevasion_1" volume="1.5" />
|
|
<Sound type="Normal" time="0.8664" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_jumpevasion_2" volume="1.5" />
|
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</AnimSound>
|
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<AnimSound animName="KnockbackEnd">
|
|
<Sound type="Normal" time="1.459349" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.724814" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.073089" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.327198" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.646864" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.6" />
|
|
<Sound type="Normal" time="0.646864" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.6" />
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<Sound type="Normal" time="1.249248" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="1.249248" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.077368" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_KnockbackEnd_1" volume="1.5" />
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|
<Sound type="Normal" time="1.199562" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_KnockbackEnd_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound type="Normal" time="0.930911" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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<Sound type="Normal" time="0.930911" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.493754" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_KnockbackLoop" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockbackStart">
|
|
<Sound type="Normal" time="1.00932" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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|
<Sound type="Normal" time="0.8748" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.7" />
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|
<Sound type="Normal" time="0.8748" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.7" />
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|
<Sound type="Normal" time="0.44856" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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|
<Sound type="Normal" time="0.65328" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.8" />
|
|
<Sound type="Normal" time="0.65328" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.8" />
|
|
<Sound type="Normal" time="0.01968" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_KnockbackStart" volume="1.5" />
|
|
<Sound type="Normal" time="0.44748" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.68568" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound type="Normal" time="0.824907" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="0.8" />
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<Sound type="Normal" time="0.84315" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="0.8" />
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<Sound type="Normal" time="0.091214" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.091214" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
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|
<Sound type="Normal" time="0.043844" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_ReadyAction" volume="1.5" />
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|
</AnimSound>
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<AnimSound animName="run">
|
|
<Sound type="Normal" time="0.331201" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.741787" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.071388" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.7" />
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<Sound type="Normal" time="0.071388" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.7" />
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|
<Sound type="Normal" time="0.364937" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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|
<Sound type="Normal" time="0.364937" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
|
|
<Sound type="Normal" time="0.301201" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_run" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound type="Normal" time="0.54472" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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|
<Sound type="Normal" time="0.89573" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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|
<Sound type="Normal" time="0.38472" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_KnockbackLoop" volume="0.7" />
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|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound type="Normal" time="0.46882" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.01618" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.9141" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
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|
<Sound type="Normal" time="0.9141" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
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|
<Sound type="Normal" time="0.30882" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownLoop" volume="0.7" />
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|
</AnimSound>
|
|
<AnimSound animName="stun">
|
|
<Sound type="Normal" time="0.18615" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.97546" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.0323" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
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|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
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|
<Sound type="Normal" time="0.90546" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_KnockbackLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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|
<Sound type="Normal" time="1.500723" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.943449" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="4.674197" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="4.969176" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="3.345502" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
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<Sound type="Normal" time="3.726753" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
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<Sound type="Normal" time="4.1328" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
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<Sound type="Normal" time="0.147748" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.147748" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.25" />
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<Sound type="Normal" time="3.087202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="3.087202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.2583" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_unarmedwait_1" volume="1.5" />
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<Sound type="Normal" time="3.224397" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_unarmedwait_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="1.750012" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.8" />
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<Sound type="Normal" time="1.750012" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.8" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.687915" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="0.8" />
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<Sound type="Normal" time="0.292781" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
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<Sound type="Normal" time="1.735129" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.097765" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Wait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.011921" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.84818" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.523213" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.5" />
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<Sound type="Normal" time="0.523213" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.5" />
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<Sound type="Normal" time="1.365871" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.5" />
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<Sound type="Normal" time="1.365871" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.5" />
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<Sound type="Normal" time="0.84818" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_run" volume="1" />
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</AnimSound>
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</AnimSoundData>
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