Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00241.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="normal" time="0.27778" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="normal" time="1.56111" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.5" />
<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="normal" time="0.69139" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="normal" time="0.98736" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Aggrochange" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="normal" time="0.55323" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="0.647757" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="1.053049" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="1.285952" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="0.521675" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.3" />
<Sound type="normal" time="0.521675" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="normal" time="0.709001" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="0.766673" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.267975" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.310725" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.876958" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.991495" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="2.428269" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="3.316739" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="3.753513" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="0.637617" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.160294" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.805171" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="2.292357" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="0.436774" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.25" />
<Sound type="normal" time="0.945738" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.25" />
<Sound type="normal" time="1.518828" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.25" />
<Sound type="normal" time="2.17056" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Atk02" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="normal" time="0.409455" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.002103" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.045172" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.098856" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.400639" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.459783" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.540764" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="2.327221" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="normal" time="2.397283" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="2.736676" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound type="normal" time="1.75" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.35" />
<Sound type="normal" time="0.630257" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound type="normal" time="0.727313" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Atk03" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="normal" time="0.235417" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.62213" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="1.5" />
<Sound type="normal" time="1.62213" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.8" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Death" volume="1" />
<Sound type="Normal" time="1.621183" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="normal" time="0.25" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.55" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.25" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.6199" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_DownEnd" volume="1" />
<Sound type="Normal" time="1.485208" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="2.133" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_DownLoop" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="normal" time="0.29841" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1.3" />
<Sound type="normal" time="0.29841" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_DownStart" volume="1" />
<Sound type="Normal" time="0.310374" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="normal" time="0.102784" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.170652" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.825677" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.886211" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Damage" volume="1" />
</AnimSound>
<AnimSound animName="idle">
<Sound type="normal" time="0.176504" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="normal" time="0.34449" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="normal" time="2.000453" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="normal" time="2.282007" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound type="normal" time="1.147273" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="1.466684" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
<Sound type="normal" time="1.273381" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Idle" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="2.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="2.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="2.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_KnockBackLoop" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1.3" />
<Sound type="normal" time="0.73764" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
<Sound type="normal" time="0.73764" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
<Sound type="normal" time="0.298471" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_KnockBackStart" volume="1" />
<Sound type="Normal" time="0.49392" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="0.72924" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="roundmove01">
<Sound type="normal" time="0.44142" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.63658" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.56819" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_RoundMove" volume="1" />
</AnimSound>
<AnimSound animName="roundmove02">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound type="normal" time="0.47124" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.63413" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.55454" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_RoundMove" volume="1" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="normal" time="1E-06" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0.219155" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0.147783" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0.28549" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Run" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="normal" time="0.56763" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.69139" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.46149" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.35938" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.60344" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0.91494" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="1.46149" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound type="normal" time="0.90287" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Stun" volume="1" />
</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
<Sound type="normal" time="0.822469" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="normal" time="0.891686" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="normal" time="0.453177" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0.396362" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="normal" time="1.033" radius="0.1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0" radius="0.2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
<Sound type="normal" time="0" radius="0.2" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Run" volume="1" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_DyingWait" volume="1.3" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0.701168" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.186508" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.701168" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_SideWalk" volume="1.7" />
<Sound type="Normal" time="1.186508" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_SideWalk" volume="1.7" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound type="Normal" time="0.480422" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.050591" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.480422" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_SideWalk" volume="1.7" />
<Sound type="Normal" time="1.050591" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_SideWalk" volume="1.7" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound type="Normal" time="0.28523" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0.400908" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.592449" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="1.920982" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_ReadyAction" volume="1.15" />
</AnimSound>
<AnimSound animName="atk03_1">
<Sound type="Normal" time="0.825061" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.65" />
<Sound type="Normal" time="0.901251" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.65" />
<Sound type="Normal" time="1.149137" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="Normal" time="0.166024" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Atk03_1" volume="1" />
</AnimSound>
</AnimSoundData>