197 lines
23 KiB
XML
197 lines
23 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FuryMaligoth_ANI.Anim.FuryMaligoth_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.325108" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
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<Sound type="Normal" time="0.851564" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
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<Sound type="Normal" time="1.18883" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
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<Sound type="Normal" time="0.533833" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Atk01" volume="1.5" />
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<Sound type="Normal" time="0.325108" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.851564" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.18883" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.238355" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.481523" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.791816" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.967353" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.552222" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Atk02" volume="1.5" />
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<Sound type="Normal" time="0.238355" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.481523" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.791816" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.967353" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.552222" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.476738" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.4" />
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<Sound type="Normal" time="1.38305" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
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<Sound type="Normal" time="1.765864" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.444446" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.7" />
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<Sound type="Normal" time="1.444446" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_CUE" volume="0.5" />
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<Sound type="Normal" time="1.834376" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_CUE" volume="0.7" />
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<Sound type="Normal" time="1.834376" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Normal_CUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Atk03" volume="1.5" />
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<Sound type="Normal" time="0.452" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.233045" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Command" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.150222" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.339326" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
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<Sound type="Normal" time="5.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.9" />
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<Sound type="Normal" time="1.467829" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.35" />
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<Sound type="Normal" time="1.467829" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_MCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.832222" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="4.221893" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Death" volume="1.5" />
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<Sound type="Normal" time="1.339326" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.150222" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="5.5" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.8" />
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<Sound type="Normal" time="5.492444" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.28847" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_DownStart" volume="1.5" />
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<Sound type="Normal" time="0.28847" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_DownLoop" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.25" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.25" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_DownEnd" volume="1.5" />
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<Sound type="Normal" time="0.39" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.25" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Damage" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.59789" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.0659" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_KnockBackStart" volume="1.5" />
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<Sound type="Normal" time="0.820584" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.15" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.59789" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.820584" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.0659" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
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<Sound type="Normal" time="1.054075" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_KnockBackLoop" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_KnockBackEnd" volume="1.5" />
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<Sound type="Normal" time="2.218376" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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<Sound type="Normal" time="2.218376" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.55" />
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<Sound type="Normal" time="1.967095" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Jumpevasion" volume="1.5" />
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<Sound type="Normal" time="0.6" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.9" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.5" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0.38844" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.81846" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Run" volume="2" />
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<Sound type="Normal" time="0.38844" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.81846" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Stun" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.5532" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="Normal" time="0.354" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_UnarmedWait" volume="1.5" />
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<Sound type="Normal" time="0.356" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_UnarmedWait" volume="1.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.70875" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.77265" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_WetBody_MCUE" volume="0.2" />
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<Sound type="Normal" time="0.77265" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_MCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Run" volume="2" />
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<Sound type="Normal" time="0.70875" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="jumpevasion">
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<Sound type="Normal" time="0.763284" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.803674" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_Jumpevasion" volume="1.5" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.8" />
|
|
<Sound type="Normal" time="0.763284" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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|
<Sound type="Normal" time="0.803674" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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|
<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_DyingWait" volume="1.5" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
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|
<Sound type="Normal" time="0.420121" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.99261" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.420121" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_SideWalk" volume="2" />
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|
<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.420121" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
<Sound type="Normal" time="0.99261" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
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|
<Sound type="Normal" time="0.488092" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.98166" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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|
<Sound type="Normal" time="0.488092" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.98166" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="0.488092" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
<Sound type="Normal" time="0.98166" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
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|
<Sound type="Normal" time="0.17816" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.01762" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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|
<Sound type="Normal" time="1.68487" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.22644" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.8" />
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|
<Sound type="Normal" time="1.01456" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.8" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice02.FuryMaligoth_Cue.FuryMaligoth_ReadyAction" volume="1.5" />
|
|
<Sound type="Normal" time="0.17816" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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|
<Sound type="Normal" time="1.01762" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.68487" radius="0.7" shapeId="300421" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="300421" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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|
</AnimSound>
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</AnimSoundData>
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