Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00248.xml
2025-03-03 19:44:55 -05:00

191 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="0.822469" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="0.514436" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Swamp_Jump_01Cue" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.169755" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.209635" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.350286" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.007555" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.242163" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.342967" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.603224" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.509063" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_MCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.45" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="1.516618" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.7" />
<Sound type="Normal" time="1.516618" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.85" />
<Sound type="Normal" time="1.971603" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.913866" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.913866" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.74" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Atk03" volume="1.5" />
</AnimSound>
<AnimSound animName="Command">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Command" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="1.046153" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.6" />
<Sound type="Normal" time="1.046153" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.5" />
<Sound type="Normal" time="1.6" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_SCue" volume="0.75" />
<Sound type="Normal" time="1.84" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.7" />
<Sound type="Normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Death" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.62" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_DownEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound type="Normal" time="0.306388" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_DownLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.229326" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.44" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.34" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_DownStart" volume="1.5" />
<Sound type="Normal" time="0.994151" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.65" />
<Sound type="Normal" time="0.994151" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.5" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="idle">
<Sound type="Normal" time="0.465416" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="3.528601" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="3.854305" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Idle" volume="1.5" />
<Sound type="Normal" time="1.830227" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="Normal" time="1.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_KnockBackEnd" volume="1.5" />
<Sound type="Normal" time="0.2024" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_SCUE" volume="0.8" />
<Sound type="Normal" time="0.5896" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_SCUE" volume="0.8" />
<Sound type="Normal" time="1.0658" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_KnockBackEnd_1" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="1.28928" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_MCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_KnockBackLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="Normal" time="0.65" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.75" />
<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_KnockBackStart" volume="1.5" />
<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.6" />
<Sound type="Normal" time="0.758106" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.6" />
<Sound type="Normal" time="1.619488" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.8" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Walk" volume="2" />
<Sound type="Normal" time="0.03051" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
<Sound type="Normal" time="0.08064" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.3" />
<Sound type="Normal" time="0.47727" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
<Sound type="Normal" time="0.53172" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="sidestep01">
<Sound type="Normal" time="0.83048" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.881102" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.2999" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_SideStep" volume="2" />
</AnimSound>
<AnimSound animName="sidestep02">
<Sound type="Normal" time="0.812387" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0.888218" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.296444" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="1.603224" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_SideStep" volume="2" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Stun" volume="1.5" />
</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Wait" volume="1.5" />
<Sound type="Normal" time="0.269772" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Wood_RSCUE" volume="0.15" />
<Sound type="Normal" time="1.342979" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Wood_RSCUE" volume="0.15" />
<Sound type="Normal" time="1.137058" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Wood_RLCUE" volume="0.2" />
<Sound type="Normal" time="1.545961" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Wood_RLCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Wait" volume="1.5" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.058192" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.3" />
<Sound type="Normal" time="0.829845" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.3" />
<Sound type="Normal" time="0.186869" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.3" />
<Sound type="Normal" time="0.749661" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_Walk" volume="2" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.12" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_DyingWait" volume="1.5" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound type="Normal" time="0.877443" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.55" />
<Sound type="Normal" time="1.700808" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.55" />
<Sound type="Normal" time="0.245586" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_CUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaChieftain_Cue.HookaChieftain_ReadyAction" volume="1" />
</AnimSound>
<AnimSound animName="bow_Q">
<Sound type="Normal" time="1.230468" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="2.167737" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="1.543026" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="dance_Q">
<Sound type="Normal" time="1.67844" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Wood_RSCUE" volume="0.2" />
<Sound type="Normal" time="0.194722" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.3" />
<Sound type="Normal" time="0.750495" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.3" />
<Sound type="Normal" time="1.374883" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.3" />
<Sound type="Normal" time="2.062442" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="eat_Q">
<Sound type="Normal" time="0.307814" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0.788552" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
<Sound type="Normal" time="2.1387" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="worship_Q">
<Sound type="Normal" time="1.582146" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.5" />
<Sound type="Normal" time="2.450854" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.35" />
<Sound type="Normal" time="2.997729" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
<Sound type="Normal" time="1.181669" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.25" />
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