192 lines
21 KiB
XML
192 lines
21 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk02">
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<Sound type="normal" time="0.594483" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.788592" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.016577" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.329664" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.427012" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Atk02" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="normal" time="0.312658" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.46914" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.953671" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="2.516221" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.46" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="normal" time="0.692775" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="normal" time="0.84" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="normal" time="0.995167" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="normal" time="1.120113" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="normal" time="1.276442" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.35" />
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<Sound type="normal" time="1.380563" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="0.325077" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.863008" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.126689" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.386709" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.700808" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.993356" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.613966" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Atk03" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound type="normal" time="1.135493" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.41391" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_02Cue" volume="0.25" />
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<Sound type="normal" time="0.953066" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Atk04" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="normal" time="0.26124" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.6489" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0.77574" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.82784" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="2.52882" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.55" />
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<Sound type="normal" time="0.91014" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Death" volume="1" />
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</AnimSound>
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<AnimSound animName="commandreceive">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Commandreceive" volume="1" />
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<Sound type="normal" time="0.541591" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.15" />
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<Sound type="normal" time="1.086842" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_DownEnd" volume="1" />
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<Sound type="Normal" time="0.548836" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_DownStart" volume="1" />
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<Sound type="Normal" time="0.382084" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="1" />
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<Sound type="Normal" time="0.382084" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="idle">
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<Sound type="normal" time="0.356244" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
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<Sound type="normal" time="2.44871" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.26" />
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<Sound type="normal" time="0.870404" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Idle" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="normal" time="0.58" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="1.04" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_KnockBackLoop" volume="1.3" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="normal" time="0.49" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_KnockBackStart" volume="1" />
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<Sound type="Normal" time="0.492537" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_SCue" volume="1" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.45" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="normal" time="0.10696" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="0.44513" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Walk" volume="1" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="0.394533" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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<Sound type="normal" time="1.19209" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_UnarmedWait" volume="1" />
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<Sound type="normal" time="0.92" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="normal" time="0.681614" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
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<Sound type="normal" time="1.447328" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Walk" volume="1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="normal" time="0.65" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="normal" time="0.66766" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_Walk" volume="1" />
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</AnimSound>
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<AnimSound animName="SideWalk01">
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<Sound type="Normal" time="0.179525" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.352638" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.589127" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.781845" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.95052" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="1.197983" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_SideStep" volume="1" />
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</AnimSound>
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<AnimSound animName="SideWalk02">
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<Sound type="Normal" time="0.164236" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.38112" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.611075" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0.803793" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="1.022774" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="1.233" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice04.HookaFootman_Cue.HookaFootman_SideStep" volume="1" />
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</AnimSound>
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<AnimSound animName="bow_Q">
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<Sound type="Normal" time="0.429514" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="0.849753" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.710763" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.847482" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="1.298626" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="2.255657" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="2.871093" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="dance_Q">
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<Sound type="Normal" time="0.277518" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="0.730596" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="0.920033" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="1.373111" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="1.738107" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="2.249706" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="2.629182" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.00926" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.447257" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.856294" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="4.309372" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="4.557328" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="5.039968" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="5.522006" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="0.672076" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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<Sound type="Normal" time="2.731743" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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<Sound type="Normal" time="4.761847" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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</AnimSound>
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<AnimSound animName="eat_Q">
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<Sound type="Normal" time="0.76361" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="0.03211" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="1.16394" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Things01" volume="0.8" />
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<Sound type="Normal" time="0.67165" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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</AnimSound>
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<AnimSound animName="talk_Q">
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<Sound type="Normal" time="0.312557" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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<Sound type="Normal" time="2.617014" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.SmallDrum" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="Normal" time="2.0899" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="worship_Q">
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<Sound type="Normal" time="0.429514" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="0.849753" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.710763" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="3.847482" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.32" />
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<Sound type="Normal" time="1.298626" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="2.255657" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="2.871093" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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