200 lines
22 KiB
XML
200 lines
22 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="Normal" time="0.276615" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Aggrochange" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.811065" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.8" />
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<Sound type="Normal" time="1.474964" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.743979" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk01" volume="1" />
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<Sound type="Normal" time="0.764928" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.46508" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.25818" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.65648" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.26214" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.76616" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.07504" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk02" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.847704" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk03" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04Start">
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<Sound type="Normal" time="0.227205" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.5" />
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<Sound type="Normal" time="0.388773" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.5" />
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<Sound type="Normal" time="0.657716" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.5" />
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<Sound type="Normal" time="0.854964" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.5" />
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<Sound type="Normal" time="1.136025" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.45" />
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<Sound type="Normal" time="1.39891" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.66819" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.35" />
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<Sound type="Normal" time="1.948914" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound type="Normal" time="2.056626" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.25" />
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<Sound type="Normal" time="2.373703" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.2" />
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<Sound type="Normal" time="2.517095" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.554419" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk04Start" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04Loop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="atk04End">
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<Sound type="Normal" time="0.17578" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.4" />
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<Sound type="Normal" time="1.0043" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.25" />
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<Sound type="Normal" time="1.89134" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk04End" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.257202" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.65" />
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<Sound type="Normal" time="0.257202" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.65" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.167303" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Death" volume="1.5" />
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<Sound type="Normal" time="0.273808" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.81259" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DownEnd" volume="1" />
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<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.33" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.65" />
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<Sound type="Normal" time="0.33" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DownStart" volume="1" />
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<Sound type="Normal" time="0.355025" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0.114386" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound type="Normal" time="0.613168" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="Normal" time="0.65" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0.092241" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.8" />
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<Sound type="Normal" time="0.092241" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.8" />
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<Sound type="Normal" time="0.52" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
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<Sound type="Normal" time="0.52" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_KnockBackStart" volume="1" />
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<Sound type="Normal" time="0.084652" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.539275" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0.03648" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound type="Normal" time="0.526958" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.1" />
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<Sound type="Normal" time="0.633665" radius="0.2" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="sidestep01">
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<Sound type="Normal" time="0.135736" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.359587" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.629304" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.820202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideStep" volume="2" />
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</AnimSound>
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<AnimSound animName="sidestep02">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideStep" volume="0.7" />
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<Sound type="Normal" time="0.139455" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.339444" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.620213" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.818343" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="spmove">
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<Sound type="Normal" time="0.346626" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.552569" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.852234" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.325313" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.491409" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.361297" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideStep" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.54" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound type="Normal" time="1.76786" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound type="Normal" time="1.76786" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Wait" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.6284" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.7" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DyingWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound type="Normal" time="0.47518" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.988994" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound type="Normal" time="0.50462" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.946744" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0.722122" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.722122" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_ReadyAction" volume="1.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Spawn">
|
|
<Sound type="Normal" time="0.64844" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.10812" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.41648" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.67466" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound type="Normal" time="2.10886" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="2.46792" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.22022" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Slide_Cue.Slide_Medium" volume="0.7" />
|
|
<Sound type="Normal" time="1.46656" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.8372" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_ReadyAction" volume="1.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|