Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00297.xml
2025-03-03 19:44:55 -05:00

188 lines
21 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Qamara_ANI.Anim.Qamara_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.077589" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.179492" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.514436" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.550771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.582326" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.104001" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
<Sound type="Normal" time="0.456107" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.354123" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.4" />
<Sound type="Normal" time="0.577328" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="0.713458" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="0.855107" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="0.991238" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.127368" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.25798" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.361304" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.459416" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.563047" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.693658" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="1.862595" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="2.042263" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.25" />
<Sound type="Normal" time="2.249218" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="2.287236" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="2.543247" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="2.156624" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0.608983" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.809423" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="2.356885" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.8" />
<Sound type="Normal" time="2.356885" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_MCUE" volume="0.5" />
<Sound type="Normal" time="2.450047" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="2.593219" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="2.686381" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="2.979984" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="3.416758" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="3.567188" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Atk03" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="2.8" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.917104" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.532943" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.067535" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.85" />
<Sound type="Normal" time="1.067535" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.75" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Death" volume="2" />
<Sound type="Normal" time="3.001359" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.65" />
<Sound type="Normal" time="1.08407" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
<Sound type="Normal" time="3.02717" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="defence">
<Sound type="Normal" time="0.161056" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="4.514601" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.473605" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="5.014882" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.50934" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="4.738067" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.500784" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="4.854329" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.1" />
<Sound type="Normal" time="4.308752" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Defence" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.85" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_DownEnd" volume="2" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.85" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.85" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_DownStart" volume="1.5" />
<Sound type="Normal" time="0.315093" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.190552" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.012853" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Damage" volume="2" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_KnockBackEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_KnockBackLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_LCue" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_KnockBackStart" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
<Sound type="Normal" time="0.834866" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="1" />
<Sound type="Normal" time="2.122846" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_KnockBackStart_1" volume="1" />
<Sound type="Normal" time="0.818816" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Run" volume="2" />
<Sound type="Normal" time="0.172614" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
<Sound type="Normal" time="0.492741" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="0.682813" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
<Sound type="Normal" time="1.020501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="0.241927" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="1.628636" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Stun" volume="1.5" />
<Sound type="Normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.5" />
<Sound type="Normal" time="1.65" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Wait" volume="1.5" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Wait" volume="1.5" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.342967" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound type="Normal" time="1.357841" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound type="Normal" time="1.025445" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Run" volume="2" />
</AnimSound>
<AnimSound animName="Idle">
<Sound type="Normal" time="1.055787" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="2.693607" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_Idle" volume="1.5" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_DyingWait" volume="1.5" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0.355972" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.550486" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.730228" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.924742" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.355972" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_SideWalk" volume="2" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound type="Normal" time="0.357831" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.563295" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.783427" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.924742" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound type="Normal" time="0.357831" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_SideWalk" volume="2" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound type="Normal" time="0.202284" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="0.278114" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="0.826821" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="1.718902" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="1.960828" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="2.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice03.Qumara_Cue.Qumara_ReadyAction" volume="1.5" />
</AnimSound>
</AnimSoundData>