112 lines
11 KiB
XML
112 lines
11 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="RedCap_ANI.Anim.RedCap_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.04797" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0.5004" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.08" />
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<Sound type="Normal" time="0.53235" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0.329951" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.45" />
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<Sound type="Normal" time="0.750117" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.45" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.08" />
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<Sound type="Normal" time="0.313708" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="0.195617" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
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<Sound type="Normal" time="0.681022" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.3" />
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<Sound type="Normal" time="0.810189" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.180386" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.372268" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.598108" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.486777" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.8" />
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<Sound type="Normal" time="0.592648" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.04" />
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<Sound type="Normal" time="1.271434" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.3" />
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<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="1.648436" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="2.677532" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Atk02" volume="1" />
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<Sound type="Normal" time="1.427633" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="commandreceive">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Commandreceive" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.49179" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.8" />
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<Sound type="Normal" time="0.96993" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.7" />
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<Sound type="Normal" time="1.18443" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.7" />
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<Sound type="Normal" time="0.04538" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.08" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="1.84938" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="3.30408" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Death" volume="1.58" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.08" />
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.08" />
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<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.08" />
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<Sound type="Normal" time="0.26" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
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<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_DownStart" volume="1" />
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<Sound type="Normal" time="0.544127" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.043437" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.05" />
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<Sound type="Normal" time="1.717263" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.05" />
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<Sound type="Normal" time="0.789066" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.08" />
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<Sound type="Normal" time="0.37" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_KnockBackEnd" volume="1" />
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<Sound type="Normal" time="0.652041" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.05" />
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<Sound type="Normal" time="0.01" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Run" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0.44" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.8" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_KnockBackStart" volume="1" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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<Sound type="Normal" time="1.525597" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.08" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.05" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="SideWalk01">
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<Sound type="Normal" time="0.720565" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.130044" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_SideStep" volume="2" />
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</AnimSound>
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<AnimSound animName="SideWalk02">
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<Sound type="Normal" time="0.650407" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.114755" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_SideStep" volume="2" />
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</AnimSound>
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<AnimSound animName="idle">
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<Sound type="Normal" time="0.88182" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Snow_Jump_01Cue" volume="0.2" />
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<Sound type="Normal" time="1.891014" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Snow_Jump_00Cue" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="Monster_Voice.RedCap_Cue.RedCap_Idle" volume="1.2" />
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</AnimSound>
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</AnimSoundData>
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