323 lines
39 KiB
XML
323 lines
39 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="SalvaGangAmbusher_ANI.Anim.SalvaGangAmbusher_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Aggrochange" volume="1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="normal" time="0.367613" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0.571809" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0.931297" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0.465572" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
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<Sound type="normal" time="0.604462" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk01" volume="1" />
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<Sound type="Normal" time="0.367613" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.571809" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.931297" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="normal" time="0.501052" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.319962" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.492236" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.648436" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.831629" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="2.073966" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="2.402743" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="2.86" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
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<Sound type="normal" time="1.858623" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
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<Sound type="normal" time="2.246543" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="normal" time="1.713038" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk02" volume="1" />
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<Sound type="Normal" time="0.501052" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="0.339393" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0.737929" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="2.467346" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk03" volume="1" />
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<Sound type="Normal" time="0.339393" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.737929" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound type="normal" time="1.04771" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.56417" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.2295" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
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<Sound type="normal" time="0.57681" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
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<Sound type="normal" time="0.99348" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk04" volume="1" />
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<Sound type="Normal" time="1.04771" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.56417" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.7" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="atk05">
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<Sound type="normal" time="2.127953" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.55" />
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<Sound type="normal" time="3.033" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="1.955679" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
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<Sound type="normal" time="1.449167" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="normal" time="1.89" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.3" />
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<Sound type="normal" time="0.339393" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound type="normal" time="0.581729" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound type="normal" time="0.786457" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound type="normal" time="1.034253" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound type="normal" time="1.298427" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk05" volume="1" />
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<Sound type="Normal" time="2.127953" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="3.033" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Atk06">
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<Sound type="normal" time="0.308121" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.651733" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.773529" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.988488" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.346619" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="3.688985" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="4.033" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="2.58" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.5" />
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<Sound type="normal" time="1.182072" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
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<Sound type="normal" time="2.5" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="2.328251" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk06" volume="1" />
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<Sound type="Normal" time="0.308121" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.651733" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.773529" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.988488" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.346619" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="3.688985" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="4.033" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="2.58" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="normal" time="0.26936" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.42735" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.65712" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0.96607" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="1.98468" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="2.34617" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="3.04288" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.7" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="normal" time="1.88626" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Death" volume="1.5" />
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<Sound type="normal" time="3.08876" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.08" />
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<Sound type="Normal" time="0.26936" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.42735" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.65712" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.96607" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.98468" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="2.34617" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="3.04288" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_DownEnd" volume="1" />
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_DownLoop" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0.1" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="normal" time="0.24" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.45" />
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<Sound type="normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_DownStart" volume="1" />
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<Sound type="Normal" time="0.67652" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.15" />
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<Sound type="Normal" time="1.12918" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.1" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.24" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="normal" time="0.099065" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0.56691" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Damage" volume="1" />
|
|
<Sound type="Normal" time="0.099065" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.56691" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
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<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="jumpevasion">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
|
|
<Sound type="normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.4" />
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<Sound type="normal" time="0.915966" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
|
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<Sound type="normal" time="0.780998" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
|
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<Sound type="normal" time="1.249899" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
|
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<Sound type="normal" time="1.508311" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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<Sound type="normal" time="2.79582" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
|
|
<Sound type="normal" time="1.055787" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Snow_Jump_01Cue" volume="0.5" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Jumpevasion01" volume="1" />
|
|
<Sound type="Normal" time="0.780998" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1.249899" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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|
<Sound type="Normal" time="1.508311" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="2.79582" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
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</AnimSound>
|
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<AnimSound animName="jumpevasion01">
|
|
<Sound type="normal" time="0.191305" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="0.451326" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
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<Sound type="normal" time="0.711347" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="1.578015" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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|
<Sound type="normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.4" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Jumpevasion" volume="1" />
|
|
<Sound type="Normal" time="0.191305" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.451326" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.711347" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1.578015" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackEnd">
|
|
<Sound type="normal" time="0.95" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
|
|
<Sound type="normal" time="1.4" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_KnockBackEnd" volume="0.6" />
|
|
<Sound type="Normal" time="2.0568" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
|
|
<Sound type="Normal" time="2.4831" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
|
|
<Sound type="Normal" time="3" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.405" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.95" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1.3" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="2.0568" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="2.4831" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="3" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackLoop">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_KnockBackLoop" volume="1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackStart">
|
|
<Sound type="normal" time="0.379834" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.4" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_KnockBackStart" volume="1" />
|
|
<Sound type="normal" time="0.379834" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="normal" time="0.15" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
|
|
<Sound type="normal" time="0.47" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
|
|
<Sound type="normal" time="0.094444" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Run" volume="0.8" />
|
|
<Sound type="Normal" time="0.15" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.47" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
</AnimSound>
|
|
<AnimSound animName="stun">
|
|
<Sound type="normal" time="0.38266" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="0.610038" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="1.488834" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="1.780629" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Stun" volume="1" />
|
|
<Sound type="Normal" time="0.38266" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.610038" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.488834" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.780629" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
|
|
<AnimSound animName="unarmedwait">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.1" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Wait" volume="0.6" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Wait" volume="0.6" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
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|
<Sound type="normal" time="0.43965" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
|
|
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Walk" volume="0.6" />
|
|
<Sound type="Normal" time="0.43965" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
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</AnimSound>
|
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<AnimSound animName="SideWalk01">
|
|
<Sound type="Normal" time="0.492707" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.18479" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.492707" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.SalvaGangAmbusher_SideWalk" volume="1" />
|
|
<Sound type="Normal" time="0.492707" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.18479" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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|
</AnimSound>
|
|
<AnimSound animName="SideWalk02">
|
|
<Sound type="Normal" time="0.61761" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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|
<Sound type="Normal" time="1.12351" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.55" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.SalvaGangAmbusher_SideWalk" volume="1" />
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|
<Sound type="Normal" time="0.61761" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.12351" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.SalvagangAmbusher_DyingWait" volume="1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="atk02_1">
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<Sound type="Normal" time="0.4807" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0.63294" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0.80894" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0.99264" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="1.24256" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="1.98902" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="2.2" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="1.03158" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
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<Sound type="Normal" time="1.42626" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.65" />
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<Sound type="Normal" time="0.25" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.SalvagangAmbusher_Atk02_1" volume="1" />
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<Sound type="Normal" time="0.4807" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.63294" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.80894" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.99264" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.24256" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.98902" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="2.2" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound type="Normal" time="0.228724" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.SalvagangAmbusher_ReadyAction" volume="1.1" />
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|
<Sound type="Normal" time="0" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="angry_Q">
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<Sound type="Normal" time="0.98309" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="Normal" time="1.38528" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="Normal" time="3.27117" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0.33078" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="3.02068" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.01983" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="0.20572" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_KnockBackEnd" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Fire_Q">
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<Sound type="Normal" time="0.674883" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.6" />
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<Sound type="Normal" time="1.276387" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Jumpevasion" volume="0.7" />
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</AnimSound>
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<AnimSound animName="laugh_Q">
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<Sound type="Normal" time="2.432307" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="Normal" time="3.755247" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="5.03835" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.804312" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="3.394496" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="talk_Q">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.84817" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="Normal" time="4.22368" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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</AnimSound>
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</AnimSoundData>
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